Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BagOfWetCats
King Arthur
Level 132
God Stats
6W - 5L
1,657 SR
Queue Stats
27W - 28L
1,581 Elo+
Solo
Lancelot
Lancelot
Masonomous
Lancelot
Level 48
God Stats
6W - 3L
1,707 SR
Queue Stats
122W - 93L
1,548 Elo+
Party 2
Ah Puch
Ah Puch
amai2x
Ah Puch
Level 103
God Stats
4W - 3L
1,750 SR
Queue Stats
148W - 123L
1,544 Elo+
Party 2
Medusa
Medusa
temp-605210
Medusa
Level 191
God Stats
5W - 4L
1,576 SR
Queue Stats
193W - 198L
1,466 Elo+
Solo
Team Averages
Level 132
1,638 SR
1,528 Elo+

VS

Team Averages
Level 138
1,569 SR
1,532 Elo+
Sylvanus
Sylvanus
Baldwithani
Sylvanus
Level 137
God Stats
2W - 4L
1,235 SR
Queue Stats
54W - 58L
1,510 Elo+
Party 1
Cliodhna
Cliodhna
CinBear
Cliodhna
Level 111
God Stats
7W - 2L
1,774 SR
Queue Stats
95W - 79L
1,549 Elo+
Party 1
Chang'e
Chang'e
Ingellbert
Chang'e
Level 125
God Stats
2W - 1L
1,632 SR
Queue Stats
97W - 87L
1,560 Elo+
Party 1
Bakasura
Bakasura
SPACEINVADERXD
Bakasura
Level 157
God Stats
3W - 1L
1,680 SR
Queue Stats
230W - 207L
1,544 Elo+
Solo
Ishtar
Ishtar
aru_akise_1
Ishtar
Level 158
God Stats
11W - 8L
1,522 SR
Queue Stats
238W - 234L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 4 / 1
7,335
489
6,020
14,430
10,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
BagOfWetCats
King Arthur
1
0 / 0 / 0
4,566
304
0
0
0
Lancelot
Masonomous
Lancelot
11
1 / 5 / 7
6,957
464
7,582
14,157
4,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
amai2x
Ah Puch
14
5 / 4 / 3
8,291
553
8,784
8,796
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
13
2 / 5 / 4
7,582
505
8,733
11,137
2,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Baldwithani
Sylvanus
14
3 / 2 / 8
8,837
589
8,689
17,260
17,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cliodhna
CinBear
Cliodhna
14
5 / 6 / 4
8,750
583
9,955
14,697
5,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Ingellbert
Chang'e
15
6 / 0 / 5
8,740
583
8,105
12,674
4,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bakasura
15
1 / 1 / 7
9,202
613
4,854
9,299
4,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ishtar
14
3 / 2 / 5
8,570
571
7,585
10,429
3,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
10
Kills
18
18
Deaths
11
15
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
4
1
0.63
L
King Arthur
BagOfWetCats
King Arthur
0
0
0
0
W
Sylvanus
Baldwithani
Sylvanus
3
2
8
3.5
W
Cliodhna
CinBear
Cliodhna
5
6
4
1.17
W
Chang'e
Ingellbert
Chang'e
6
0
5
8.5
L
Lancelot
Masonomous
Lancelot
1
5
7
0.9
W
Bakasura
1
1
7
4.5
L
Ah Puch
amai2x
Ah Puch
5
4
3
1.63
W
Ishtar
3
2
5
2.75
L
Medusa
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,119
Damage
39,188
48,520
Taken
64,359
20,553
Mitigated
35,689
12,948
Healing
29,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,020
1,270
1,204
4,092
14,430
10,696
0
4,424
9,682
32,376
2,492
L
King Arthur
BagOfWetCats
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
Baldwithani
Sylvanus
8,689
2,226
2,439
5,410
17,260
17,737
170
4,379
12,705
30,253
2,064
W
Cliodhna
CinBear
Cliodhna
9,955
1,340
0
3,736
14,697
5,444
324
3,336
11,049
0
70,198
W
Chang'e
Ingellbert
Chang'e
8,105
966
3,250
4,826
12,674
4,779
527
2,403
10,057
57,104
1,371
L
Lancelot
Masonomous
Lancelot
7,582
1,757
0
4,640
14,157
4,272
0
4,674
9,383
0
36,521
W
Bakasura
4,854
3,497
0
5,510
9,299
4,172
1,374
929
8,364
0
48,684
L
Ah Puch
amai2x
Ah Puch
8,784
376
0
1,461
8,796
2,658
0
2,445
6,351
45,367
0
W
Ishtar
7,585
4,362
0
4,610
10,429
3,557
1,440
2,842
7,425
0
65,075
L
Medusa
8,733
2,675
0
1,551
11,137
2,927
0
4,719
6,363
0
57,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,731
Gold Earned
44,099
305
Minions Killed
494
0
Camps Cleared
0
1,199,183
Distance Traveled
1,515,436
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,335
489
47
3
0
284,843
0
L
King Arthur
4,566
304
0
0
0
844
0
W
Sylvanus
8,837
589
49
3
0
270,309
9
W
Cliodhna
8,750
583
120
8
0
310,985
0
W
Chang'e
8,740
583
85
6
0
335,250
1
L
Lancelot
6,957
464
54
4
0
339,420
0
W
Bakasura
9,202
613
112
7
0
311,776
0
L
Ah Puch
8,291
553
103
7
0
272,829
3
W
Ishtar
8,570
571
128
9
0
287,116
0
L
Medusa
7,582
505
101
7
0
301,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role