Player Matchup

Cerberus
Cerberus
DDFRAG
Cerberus
Level 68
God Stats
2W - 5L
1,385 SR
Queue Stats
283W - 271L
1,512 Elo+
Solo
Hera
Hera
Darkspartan504
Hera
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 49L
1,443 Elo+
Party 1
Mercury
Mercury
ExaltedCheFF808
Mercury
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
55W - 54L
1,458 Elo+
Party 1
Nut
Nut
ItsSygnia
Nut
Level 94
God Stats
6W - 13L
1,477 SR
Queue Stats
87W - 80L
1,467 Elo+
Party 1
Bellona
Bellona
Regentmeteor676
Bellona
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 41L
1,443 Elo+
Party 1
Team Averages
Level 78
1,472 SR
1,464 Elo+

VS

Team Averages
Level 83
1,653 SR
1,417 Elo+
Medusa
Medusa
Lunpylart515
Medusa
Level 65
God Stats
1W - 2L
1,606 SR
Queue Stats
9W - 17L
1,217 Elo+
Solo
Hera
Hera
RobbyRorschach
Hera
Level 105
God Stats
77W - 58L
1,634 SR
Queue Stats
263W - 261L
1,499 Elo+
Solo
Thanatos
Thanatos
Rol_dancer
Thanatos
Level 60
God Stats
5W - 3L
1,729 SR
Queue Stats
110W - 134L
1,340 Elo+
Solo
Bacchus
Bacchus
Trappy Scaletta
Bacchus
Level 100
God Stats
19W - 8L
1,718 SR
Queue Stats
38W - 30L
1,506 Elo+
Solo
Sol
Sol
offbeat-cup24
Sol
Level 85
God Stats
488W - 445L
1,580 SR
Queue Stats
490W - 450L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DDFRAG
Cerberus
8
1 / 5 / 1
4,729
430
3,111
9,066
5,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
1 / 3 / 0
6,149
559
1,162
4,242
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 3 / 1
4,744
431
768
6,356
1,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 2 / 1
5,021
456
2,625
6,324
1,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 0
4,736
431
1,478
5,930
2,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
4 / 0 / 4
6,779
616
6,439
4,763
1,266
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 2
7,405
673
3,801
2,585
685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thanatos
Rol_dancer
Thanatos
14
3 / 1 / 2
7,277
662
2,126
8,959
3,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 2 / 4
6,883
626
3,606
6,663
5,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 0 / 2
8,804
800
5,789
10,079
2,664
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
17
17
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DDFRAG
Cerberus
1
5
1
0.3
L
1
3
0
0.33
L
0
3
1
0.17
L
1
2
1
0.75
W
Medusa
4
0
4
6
L
0
4
0
0
W
2
0
2
3
W
Thanatos
Rol_dancer
Thanatos
3
1
2
4
W
3
2
4
2.5
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,144
Damage
21,761
31,918
Taken
33,049
13,327
Mitigated
13,819
3,033
Healing
21,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DDFRAG
Cerberus
3,111
244
0
1,567
9,066
5,748
0
2,033
7,033
16,865
0
L
1,162
67
0
125
4,242
1,309
0
2,466
1,776
37,015
0
L
768
365
0
290
6,356
1,695
0
2,057
4,299
0
16,709
L
2,625
1,302
0
913
6,324
1,754
0
2,211
4,113
0
23,655
W
Medusa
6,439
2,556
0
2,884
4,763
1,266
522
1,917
2,846
0
43,426
L
1,478
419
0
138
5,930
2,821
0
4,252
1,678
0
13,896
W
3,801
937
0
1,016
2,585
685
380
650
1,935
51,072
2,465
W
Thanatos
Rol_dancer
Thanatos
2,126
264
0
7,595
8,959
3,530
0
1,082
7,877
0
54,116
W
3,606
465
181
2,368
6,663
5,674
0
624
6,039
12,870
691
W
5,789
1,669
0
7,950
10,079
2,664
3,890
0
10,079
61,687
1,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,379
Gold Earned
37,148
203
Minions Killed
405
0
Camps Cleared
0
1,187,745
Distance Traveled
1,114,228
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,729
430
23
2
0
223,417
4
L
Hera
6,149
559
68
6
0
221,452
1
L
Mercury
4,744
431
37
3
0
292,457
0
L
Nut
5,021
456
46
4
0
222,845
2
W
Medusa
6,779
616
76
7
0
239,714
0
L
Bellona
4,736
431
29
3
0
227,574
1
W
Hera
7,405
673
100
9
0
208,886
3
W
Thanatos
7,277
662
95
9
0
223,904
0
W
Bacchus
6,883
626
14
1
0
236,870
5
W
Sol
8,804
800
120
11
0
204,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role