Player Matchup

Chaac
Chaac
Jojomoose
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,386 Elo+
Party 2
Zhong Kui
Zhong Kui
OneinchGrinch
Zhong Kui
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,386 Elo+
Party 2
Artemis
Artemis
Realjtrain1104
Artemis
Level 119
God Stats
3W - 3L
1,306 SR
Queue Stats
29W - 41L
1,440 Elo+
Party 2
Ganesha
Ganesha
imfromikon
Ganesha
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,401 Elo+
Party 2
Olorun
Olorun
pumbastheman
Olorun
Level 68
God Stats
4W - 5L
1,502 SR
Queue Stats
24W - 31L
1,386 Elo+
Party 2
Team Averages
Level 73
1,462 SR
1,400 Elo+

VS

Team Averages
Level 90
1,588 SR
1,511 Elo+
Anhur
Anhur
CuhmGutters
Anhur
Level 99
God Stats
2W - 0L
1,836 SR
Queue Stats
55W - 39L
1,488 Elo+
Party 3
Kali
Kali
Daniellitz_3
Kali
Level 91
God Stats
9W - 3L
1,721 SR
Queue Stats
180W - 159L
1,549 Elo+
Party 1
Amaterasu
Amaterasu
KylersLeftHandG2
Amaterasu
Level 27
God Stats
3W - 2L
1,516 SR
Queue Stats
85W - 74L
1,458 Elo+
Party 3
Artemis
Artemis
UnnusAnnus
Artemis
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 12L
1,514 Elo+
Solo
Merlin
Merlin
VHL-Rites
Merlin
Level 112
God Stats
5W - 7L
1,364 SR
Queue Stats
138W - 126L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jojomoose
Chaac
9
0 / 2 / 0
5,099
425
2,843
8,596
3,150
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
OneinchGrinch
Zhong Kui
9
0 / 5 / 1
5,346
446
5,782
9,032
4,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 6 / 2
5,502
459
3,533
9,297
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
imfromikon
Ganesha
8
0 / 4 / 1
5,127
427
1,843
9,389
3,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Olorun
12
3 / 2 / 0
6,317
526
7,577
10,611
2,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 6
7,640
637
6,420
10,305
6,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 1 / 4
7,101
592
3,801
11,371
3,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
13
3 / 1 / 0
8,007
667
4,908
9,932
7,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
UnnusAnnus
Artemis
13
7 / 0 / 5
8,266
689
10,884
3,993
1,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
VHL-Rites
Merlin
13
2 / 0 / 0
7,626
636
4,132
5,147
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
19
19
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
3
1
4
5
L
Chaac
Jojomoose
Chaac
0
2
0
0
W
Amaterasu
3
1
0
3
L
Zhong Kui
OneinchGrinch
Zhong Kui
0
5
1
0.1
L
0
6
2
0.17
W
Artemis
UnnusAnnus
Artemis
7
0
5
9.5
W
Merlin
VHL-Rites
Merlin
2
0
0
2
L
Ganesha
imfromikon
Ganesha
0
4
1
0.13
L
Olorun
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,578
Damage
30,145
46,925
Taken
40,748
16,978
Mitigated
20,343
11,325
Healing
15,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,420
3,048
0
2,743
10,305
6,147
654
5,045
5,260
1,166
25,742
W
3,801
1,422
0
5,742
11,371
3,750
0
4,157
7,214
0
39,388
L
Chaac
Jojomoose
Chaac
2,843
971
0
1,681
8,596
3,150
0
0
8,596
0
25,676
W
Amaterasu
4,908
1,815
0
4,146
9,932
7,364
194
1,323
8,609
0
53,503
L
Zhong Kui
OneinchGrinch
Zhong Kui
5,782
660
0
1,135
9,032
4,865
0
2,412
6,620
26,644
0
L
3,533
758
0
1,629
9,297
2,040
0
0
9,297
0
31,617
W
Artemis
UnnusAnnus
Artemis
10,884
5,983
0
2,457
3,993
1,404
1,684
502
3,491
0
53,208
W
Merlin
VHL-Rites
Merlin
4,132
252
0
443
5,147
1,678
827
4,161
986
53,061
1,159
L
Ganesha
imfromikon
Ganesha
1,843
160
65
2,126
9,389
3,927
0
475
8,914
10,857
0
L
Olorun
7,577
3,812
345
4,344
10,611
2,996
0
1,203
9,408
51,309
2,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,391
Gold Earned
38,640
227
Minions Killed
396
0
Camps Cleared
0
1,140,741
Distance Traveled
1,116,167
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,640
637
51
4
0
222,597
0
W
Kali
7,101
592
66
6
0
264,459
0
L
Chaac
5,099
425
34
3
0
248,795
0
W
Amaterasu
8,007
667
94
8
0
208,530
0
L
Zhong Kui
5,346
446
55
5
0
214,805
0
L
Artemis
5,502
459
58
5
0
218,478
0
W
Artemis
8,266
689
78
7
0
208,974
1
W
Merlin
7,626
636
107
9
0
211,607
2
L
Ganesha
5,127
427
4
0
0
226,570
0
L
Olorun
6,317
526
76
6
0
232,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role