Player Matchup

Agni
Agni
 
Agni
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
StewartandZoe27
Osiris
Level 100
God Stats
259W - 221L
1,572 SR
Queue Stats
800W - 741L
1,431 Elo+
Solo
Sobek
Sobek
ThatHape
Sobek
Level 137
God Stats
1W - 1L
1,296 SR
Queue Stats
36W - 30L
1,574 Elo+
Party 1
Danzaburou
Danzaburou
ThatReiter
Danzaburou
Level 158
God Stats
2W - 4L
1,830 SR
Queue Stats
88W - 74L
1,578 Elo+
Party 1
Mercury
Mercury
mawser
Mercury
Level 81
God Stats
2W - 1L
1,571 SR
Queue Stats
141W - 151L
1,440 Elo+
Solo
Team Averages
Level 125
1,554 SR
1,504 Elo+

VS

Team Averages
Level 130
1,565 SR
1,520 Elo+
Chang'e
Chang'e
Destr-0-Disc
Chang'e
Level 147
God Stats
14W - 24L
1,516 SR
Queue Stats
102W - 111L
1,565 Elo+
Solo
Medusa
Medusa
Lsvy
Medusa
Level 117
God Stats
2W - 1L
1,871 SR
Queue Stats
106W - 86L
1,592 Elo+
Party 2
Mercury
Mercury
My Arctic Abyss
Mercury
Level 108
God Stats
17W - 11L
1,530 SR
Queue Stats
174W - 162L
1,465 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ez-bots2
Cu Chulainn
Level 117
God Stats
19W - 20L
1,545 SR
Queue Stats
93W - 88L
1,469 Elo+
Solo
Serqet
Serqet
xx Bubba92 xx
Serqet
Level 161
God Stats
6W - 7L
1,363 SR
Queue Stats
86W - 95L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
3 / 4 / 2
7,797
557
8,611
6,150
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 4
9,183
656
10,359
12,711
10,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sobek
ThatHape
Sobek
13
2 / 0 / 5
8,285
592
4,280
9,757
7,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
ThatReiter
Danzaburou
15
6 / 0 / 0
9,297
664
7,628
7,288
2,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
mawser
Mercury
14
4 / 2 / 2
7,972
569
3,678
10,098
3,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Destr-0-Disc
Chang'e
13
4 / 4 / 1
7,457
533
7,603
10,523
3,157
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Lsvy
Medusa
12
0 / 2 / 2
6,899
493
4,816
5,774
2,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 4 / 2
6,592
471
3,966
9,925
3,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
ez-bots2
Cu Chulainn
12
0 / 6 / 0
6,845
489
6,851
14,946
10,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

10
0 / 3 / 1
6,006
429
2,117
12,589
6,488
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
19
Kills
6
6
Deaths
19
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
4
2
1
L
Chang'e
Destr-0-Disc
Chang'e
4
4
1
1.13
L
Medusa
Lsvy
Medusa
0
2
2
0.5
L
2
4
2
0.75
W
4
0
4
6
W
Sobek
ThatHape
Sobek
2
0
5
4.5
W
Danzaburou
ThatReiter
Danzaburou
6
0
0
6
L
Cu Chulainn
ez-bots2
Cu Chulainn
0
6
0
0
W
Mercury
mawser
Mercury
4
2
2
2.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,556
Damage
25,353
46,004
Taken
53,757
26,748
Mitigated
25,655
12,821
Healing
12,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
8,611
435
0
500
6,150
1,576
0
3,711
2,439
39,683
1,583
L
Chang'e
Destr-0-Disc
Chang'e
7,603
265
811
4,423
10,523
3,157
0
6,278
4,245
48,392
1,631
L
Medusa
Lsvy
Medusa
4,816
1,935
0
734
5,774
2,012
0
410
5,364
0
57,860
L
3,966
2,023
0
969
9,925
3,284
0
2,249
7,540
0
42,343
W
10,359
4,333
0
2,816
12,711
10,980
0
0
12,711
0
69,950
W
Sobek
ThatHape
Sobek
4,280
397
0
4,144
9,757
7,876
0
2,599
7,056
18,149
0
W
Danzaburou
ThatReiter
Danzaburou
7,628
4,351
0
4,861
7,288
2,709
1,920
477
6,697
0
85,142
L
Cu Chulainn
ez-bots2
Cu Chulainn
6,851
788
0
2,879
14,946
10,714
0
181
13,751
0
51,201
W
Mercury
mawser
Mercury
3,678
2,058
0
500
10,098
3,607
89
1,302
8,502
0
62,441
L
2,117
215
0
3,088
12,589
6,488
0
3,336
9,206
0
19,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,534
Gold Earned
33,799
454
Minions Killed
381
0
Camps Cleared
0
1,452,916
Distance Traveled
1,401,705
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,797
557
66
5
0
248,284
0
L
Chang'e
7,457
533
87
6
0
271,858
3
L
Medusa
6,899
493
98
7
0
230,393
2
L
Mercury
6,592
471
75
5
0
328,455
0
W
Osiris
9,183
656
124
9
0
279,759
3
W
Sobek
8,285
592
25
2
0
324,293
8
W
Danzaburou
9,297
664
143
10
0
265,501
0
L
Cu Chulainn
6,845
489
81
6
0
256,554
2
W
Mercury
7,972
569
96
7
0
335,079
0
L
Serqet
6,006
429
40
3
0
314,445
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role