Player Matchup

Sun Wukong
Sun Wukong
ABMAR
Sun Wukong
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,670 Elo+
Party 1
Neith
Neith
AxeliniReyes
Neith
Level 145
God Stats
0W - 1L
1,760 SR
Queue Stats
4W - 6L
1,794 Elo+
Party 1
The Morrigan
The Morrigan
Itzay
The Morrigan
Level 155
God Stats
0W - 1L
1,731 SR
Queue Stats
10W - 12L
1,628 Elo+
Party 1
Team Averages
Level 130
1,663 SR
1,697 Elo+

VS

Team Averages
Level 143
1,691 SR
1,699 Elo+
Shiva
Shiva
Tenure
Shiva
Level 145
God Stats
3W - 0L
1,998 SR
Queue Stats
19W - 9L
1,851 Elo+
Party 2
Hel
Hel
TenureJr
Hel
Level 145
God Stats
1W - 1L
1,472 SR
Queue Stats
20W - 12L
1,779 Elo+
Party 2
Bakasura
Bakasura
kaledraZ
Bakasura
Level 139
God Stats
15W - 9L
1,603 SR
Queue Stats
309W - 305L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ABMAR
Sun Wukong
11
0 / 3 / 1
7,410
570
3,616
12,148
13,119
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 0
8,317
640
8,731
12,626
3,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Morrigan
Itzay
The Morrigan
12
0 / 6 / 1
7,865
605
7,092
8,923
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Tenure
Shiva
16
4 / 0 / 8
10,010
770
12,468
14,294
16,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 0 / 7
10,314
793
13,722
8,152
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
kaledraZ
Bakasura
14
3 / 1 / 6
9,697
746
3,216
10,084
5,576
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
12
12
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ABMAR
Sun Wukong
0
3
1
0.17
L
1
3
0
0.33
L
The Morrigan
Itzay
The Morrigan
0
6
1
0.08
W
Shiva
Tenure
Shiva
4
0
8
8
W
5
0
7
8.5
W
Bakasura
kaledraZ
Bakasura
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,439
Damage
29,406
33,697
Taken
32,530
19,211
Mitigated
25,586
3,797
Healing
20,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ABMAR
Sun Wukong
3,616
798
0
1,284
12,148
13,119
0
4,025
7,451
0
15,746
L
8,731
2,145
0
2,052
12,626
3,636
0
5,506
6,432
0
39,915
L
The Morrigan
Itzay
The Morrigan
7,092
1,622
0
461
8,923
2,456
0
3,359
4,947
32,602
3,493
W
Shiva
Tenure
Shiva
12,468
998
690
2,614
14,294
16,549
545
1,494
12,776
0
44,047
W
13,722
644
5,954
6,382
8,152
3,461
868
1,720
6,154
46,695
2,450
W
Bakasura
kaledraZ
Bakasura
3,216
2,103
0
4,838
10,084
5,576
1,687
1,264
8,778
0
36,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,592
Gold Earned
30,021
153
Minions Killed
191
0
Camps Cleared
0
718,390
Distance Traveled
794,978
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,410
570
19
1
0
248,485
0
L
Neith
8,317
640
87
7
0
256,034
0
L
The Morrigan
7,865
605
47
4
0
213,871
2
W
Shiva
10,010
770
52
4
0
274,438
2
W
Hel
10,314
793
66
5
0
252,413
0
W
Bakasura
9,697
746
73
6
0
268,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role