Player Matchup

Hachiman
Hachiman
LobosDenGaming
Hachiman
Level 126
God Stats
7W - 19L
1,218 SR
Queue Stats
289W - 317L
1,387 Elo+
Solo
Nu Wa
Nu Wa
Neriman777
Nu Wa
Level 28
God Stats
8W - 15L
1,436 SR
Queue Stats
29W - 77L
1,120 Elo+
Party 2
Chaac
Chaac
milesdead09
Chaac
Level 36
God Stats
3W - 6L
1,255 SR
Queue Stats
37W - 91L
1,160 Elo+
Party 2
Team Averages
Level 63
1,303 SR
1,222 Elo+

VS

Team Averages
Level 50
1,504 SR
1,361 Elo+
Gilgamesh
Gilgamesh
BroChief22
Gilgamesh
Level 48
God Stats
8W - 3L
1,661 SR
Queue Stats
30W - 34L
1,356 Elo+
Party 1
Medusa
Medusa
GrEasY aFc
Medusa
Level 56
God Stats
1W - 1L
1,239 SR
Queue Stats
29W - 30L
1,371 Elo+
Party 1
Hades
Hades
VDB DOMINATION
Hades
Level 47
God Stats
3W - 1L
1,612 SR
Queue Stats
30W - 34L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
2 / 4 / 0
8,354
696
6,710
9,017
2,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
11
1 / 5 / 2
7,890
658
5,224
8,998
3,558
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
0 / 4 / 2
7,095
591
7,287
10,619
9,010
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BroChief22
Gilgamesh
14
4 / 1 / 9
9,068
756
8,621
12,728
9,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Medusa
GrEasY aFc
Medusa
14
5 / 1 / 7
9,232
769
7,841
6,968
2,336
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

14
4 / 1 / 9
9,296
775
7,757
8,116
4,456
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
13
13
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BroChief22
Gilgamesh
4
1
9
8.5
W
Medusa
GrEasY aFc
Medusa
5
1
7
8.5
L
Hachiman
2
4
0
0.5
L
Nu Wa
1
5
2
0.4
W
4
1
9
8.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,221
Damage
24,219
28,634
Taken
27,812
15,260
Mitigated
16,292
4,165
Healing
8,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BroChief22
Gilgamesh
8,621
2,564
142
2,732
12,728
9,500
933
2,669
10,059
0
21,872
W
Medusa
GrEasY aFc
Medusa
7,841
2,823
0
1,475
6,968
2,336
1,117
1,275
5,693
0
46,340
L
Hachiman
6,710
3,440
0
1,390
9,017
2,692
0
2,634
6,383
0
26,830
L
Nu Wa
5,224
2,464
0
1,691
8,998
3,558
0
2,369
6,622
18,339
0
W
7,757
234
205
3,550
8,116
4,456
537
1,324
6,792
38,674
0
L
7,287
849
0
1,084
10,619
9,010
0
2,826
7,793
0
19,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,339
Gold Earned
27,596
87
Minions Killed
162
0
Camps Cleared
0
555,766
Distance Traveled
664,279
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,068
756
36
3
0
227,783
0
W
Medusa
9,232
769
61
5
0
212,771
0
L
Hachiman
8,354
696
50
4
0
186,389
11
L
Nu Wa
7,890
658
15
1
0
156,259
0
W
Hades
9,296
775
65
5
0
223,725
0
L
Chaac
7,095
591
22
2
0
213,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role