Player Matchup

Ymir
Ymir
 
Ymir
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
A Decent Dude
Cu Chulainn
Level 109
God Stats
21W - 24L
1,569 SR
Queue Stats
291W - 285L
1,470 Elo+
Party 1
Janus
Janus
BuvMIW
Janus
Level 100
God Stats
10W - 9L
1,417 SR
Queue Stats
129W - 144L
1,355 Elo+
Party 1
Ganesha
Ganesha
NaSTYNa5H
Ganesha
Level 249
God Stats
6W - 2L
1,500 SR
Queue Stats
109W - 161L
1,388 Elo+
Party 3
Martichoras
Martichoras
Soggyracoon
Martichoras
Level 155
God Stats
6W - 5L
1,985 SR
Queue Stats
281W - 366L
1,444 Elo+
Party 3
Team Averages
Level 157
1,594 SR
1,431 Elo+

VS

Team Averages
Level 124
1,584 SR
1,645 Elo+
Ne Zha
Ne Zha
CapNapier
Ne Zha
Level 141
God Stats
1W - 1L
1,712 SR
Queue Stats
245W - 256L
1,495 Elo+
Solo
Charon
Charon
CoolArmTyr
Charon
Level 146
God Stats
0W - 1L
1,715 SR
Queue Stats
18W - 13L
1,665 Elo+
Party 2
Bellona
Bellona
GodFistMeSin
Bellona
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,782 Elo+
Party 2
Jing Wei
Jing Wei
IKimoi
Jing Wei
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 7L
1,741 Elo+
Party 2
Hera
Hera
LuzbelGame
Hera
Level 141
God Stats
22W - 31L
1,492 SR
Queue Stats
661W - 629L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
2 / 0 / 0
4,819
535
2,658
6,229
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
A Decent Dude
Cu Chulainn
11
0 / 0 / 1
6,350
706
3,773
5,593
3,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
BuvMIW
Janus
10
1 / 0 / 1
5,434
604
1,547
2,460
573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
NaSTYNa5H
Ganesha
8
1 / 3 / 2
4,833
537
1,527
6,438
4,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Martichoras
Soggyracoon
Martichoras
8
1 / 2 / 1
4,693
521
1,650
5,868
1,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CapNapier
Ne Zha
6
0 / 2 / 0
3,955
439
470
5,458
1,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
CoolArmTyr
Charon
8
0 / 1 / 4
5,251
583
3,693
3,421
1,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
GodFistMeSin
Bellona
9
0 / 0 / 0
4,366
485
2,984
6,780
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
IKimoi
Jing Wei
9
3 / 1 / 1
5,354
595
2,856
3,476
883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 1
5,130
570
2,254
3,485
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
5
Kills
4
5
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
0
2
W
Cu Chulainn
A Decent Dude
Cu Chulainn
0
0
1
0.5
W
Janus
BuvMIW
Janus
1
0
1
1.5
L
Ne Zha
CapNapier
Ne Zha
0
2
0
0
L
Charon
CoolArmTyr
Charon
0
1
4
2
L
Bellona
GodFistMeSin
Bellona
0
0
0
0
L
Jing Wei
IKimoi
Jing Wei
3
1
1
3.5
L
1
2
1
0.75
W
Ganesha
NaSTYNa5H
Ganesha
1
3
2
0.67
W
Martichoras
Soggyracoon
Martichoras
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,155
Damage
12,257
26,588
Taken
22,620
11,974
Mitigated
9,819
9,598
Healing
7,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,658
755
0
3,173
6,229
2,389
0
1,253
4,869
24,996
0
W
Cu Chulainn
A Decent Dude
Cu Chulainn
3,773
947
0
1,844
5,593
3,208
0
788
4,797
5,785
48,316
W
Janus
BuvMIW
Janus
1,547
43
0
1,133
2,460
573
0
552
1,810
31,458
842
L
Ne Zha
CapNapier
Ne Zha
470
265
0
2,966
5,458
1,379
0
136
5,322
0
18,609
L
Charon
CoolArmTyr
Charon
3,693
1,042
0
1,054
3,421
1,946
70
687
2,694
13,634
0
L
Bellona
GodFistMeSin
Bellona
2,984
1,025
0
1,509
6,780
4,578
0
1,861
4,887
0
22,103
L
Jing Wei
IKimoi
Jing Wei
2,856
2,245
0
1,020
3,476
883
224
1,780
1,656
0
28,931
L
2,254
347
0
744
3,485
1,033
112
1,550
1,815
26,681
239
W
Ganesha
NaSTYNa5H
Ganesha
1,527
154
0
1,801
6,438
4,001
0
1,996
4,410
9,796
0
W
Martichoras
Soggyracoon
Martichoras
1,650
138
0
1,647
5,868
1,803
0
1,050
4,798
0
29,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,129
Gold Earned
24,056
293
Minions Killed
222
0
Camps Cleared
0
960,096
Distance Traveled
916,104
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,819
535
50
6
0
211,309
0
W
Cu Chulainn
6,350
706
104
12
0
188,836
0
W
Janus
5,434
604
78
9
0
206,337
5
L
Ne Zha
3,955
439
38
4
0
134,950
0
L
Charon
5,251
583
11
1
0
182,571
0
L
Bellona
4,366
485
47
5
0
204,885
0
L
Jing Wei
5,354
595
62
7
0
201,947
0
L
Hera
5,130
570
64
7
0
191,751
0
W
Ganesha
4,833
537
1
0
0
199,048
0
W
Martichoras
4,693
521
60
7
0
154,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role