Player Matchup

Jormungandr
Jormungandr
CHorse96
Jormungandr
Level 63
God Stats
2W - 2L
1,285 SR
Queue Stats
102W - 109L
1,389 Elo+
Solo
Hera
Hera
Iliketorave
Hera
Level 16
God Stats
1W - 1L
1,267 SR
Queue Stats
26W - 16L
1,618 Elo+
Solo
Gilgamesh
Gilgamesh
SumyX
Gilgamesh
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,381 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
XIAAYn
Ah Muzen Cab
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,381 Elo+
Party 1
Hel
Hel
mello9778
Hel
Level 53
God Stats
4W - 0L
1,819 SR
Queue Stats
40W - 50L
1,380 Elo+
Solo
Team Averages
Level 34
1,474 SR
1,430 Elo+

VS

Team Averages
Level 51
1,367 SR
1,388 Elo+
Zeus
Zeus
 
Zeus
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Bionicz53
Bakasura
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
329W - 325L
1,425 Elo+
Party 3
Achilles
Achilles
JOSH-ANIMAL
Achilles
Level 37
God Stats
0W - 1L
1,335 SR
Queue Stats
2W - 7L
1,294 Elo+
Party 2
Cabrakan
Cabrakan
LPxSLUMLord
Cabrakan
Level 29
God Stats
0W - 3L
1,299 SR
Queue Stats
247W - 282L
1,399 Elo+
Party 3
Hel
Hel
SL1CK_RIC
Hel
Level 102
God Stats
0W - 1L
1,201 SR
Queue Stats
9W - 15L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CHorse96
Jormungandr
17
5 / 7 / 16
10,823
773
13,459
18,222
21,081
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
9 / 1 / 16
12,293
878
28,859
7,535
3,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gilgamesh
SumyX
Gilgamesh
15
2 / 6 / 15
9,898
707
9,299
17,727
13,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ah Muzen Cab
XIAAYn
Ah Muzen Cab
19
9 / 1 / 12
11,898
850
21,136
11,602
5,180
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 5 / 11
9,083
649
3,512
7,308
2,507
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
5 / 2 / 10
10,416
744
18,560
10,606
4,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Bionicz53
Bakasura
16
4 / 7 / 5
9,951
711
6,713
16,759
15,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
JOSH-ANIMAL
Achilles
16
9 / 7 / 3
10,124
723
11,332
22,561
21,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
LPxSLUMLord
Cabrakan
16
1 / 4 / 11
9,662
690
3,949
17,639
24,922
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
1 / 5 / 10
9,191
657
5,553
14,018
6,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
59
25
Kills
20
20
Deaths
25
70
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
5
2
10
5
L
Bakasura
Bionicz53
Bakasura
4
7
5
0.93
W
Jormungandr
CHorse96
Jormungandr
5
7
16
1.86
W
9
1
16
17
L
Achilles
JOSH-ANIMAL
Achilles
9
7
3
1.5
L
Cabrakan
LPxSLUMLord
Cabrakan
1
4
11
1.63
L
1
5
10
1.2
W
Gilgamesh
SumyX
Gilgamesh
2
6
15
1.58
W
Ah Muzen Cab
XIAAYn
Ah Muzen Cab
9
1
12
15
W
0
5
11
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,265
Damage
46,107
62,394
Taken
81,583
45,940
Mitigated
72,912
16,146
Healing
32,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
18,560
2,168
1,150
1,938
10,606
4,561
0
5,994
4,328
49,857
324
L
Bakasura
Bionicz53
Bakasura
6,713
4,376
1,137
2,899
16,759
15,639
0
7,325
8,995
0
12,698
W
Jormungandr
CHorse96
Jormungandr
13,459
2,456
266
1,951
18,222
21,081
725
8,249
9,107
23,453
794
W
28,859
5,689
730
2,691
7,535
3,459
1,382
3,022
4,443
54,316
0
L
Achilles
JOSH-ANIMAL
Achilles
11,332
2,792
0
1,358
22,561
21,518
0
12,604
8,993
202
20,372
L
Cabrakan
LPxSLUMLord
Cabrakan
3,949
301
1,572
3,267
17,639
24,922
0
9,802
7,345
12,478
818
L
5,553
1,034
12,440
6,452
14,018
6,272
0
7,660
5,979
17,958
369
W
Gilgamesh
SumyX
Gilgamesh
9,299
2,210
0
3,533
17,727
13,713
916
6,321
10,891
0
12,411
W
Ah Muzen Cab
XIAAYn
Ah Muzen Cab
21,136
6,367
757
3,554
11,602
5,180
2,988
6,688
4,606
0
55,108
W
3,512
1,982
1,748
916
7,308
2,507
538
3,387
3,510
10,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,995
Gold Earned
49,344
162
Minions Killed
169
0
Camps Cleared
0
1,174,180
Distance Traveled
1,228,224
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,416
744
59
4
0
244,744
0
L
Bakasura
9,951
711
38
3
0
244,473
0
W
Jormungandr
10,823
773
19
1
0
250,608
0
W
Hera
12,293
878
60
4
0
267,918
0
L
Achilles
10,124
723
23
2
0
251,205
0
L
Cabrakan
9,662
690
20
1
0
248,830
0
L
Hel
9,191
657
29
2
0
238,972
0
W
Gilgamesh
9,898
707
4
0
0
217,545
0
W
Ah Muzen Cab
11,898
850
61
4
0
266,403
0
W
Hel
9,083
649
18
1
0
171,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role