Player Matchup

Anubis
Anubis
 
Anubis
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ForeverCharlie
Apollo
Level 68
God Stats
0W - 2L
1,265 SR
Queue Stats
177W - 144L
1,586 Elo+
Party 2
Guan Yu
Guan Yu
ShaddolI
Guan Yu
Level 51
God Stats
5W - 3L
1,721 SR
Queue Stats
113W - 82L
1,610 Elo+
Party 2
Thanatos
Thanatos
acardend
Thanatos
Level 94
God Stats
126W - 96L
1,656 SR
Queue Stats
457W - 441L
1,477 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
edfear10
Morgan Le Fay
Level 77
God Stats
7W - 6L
1,575 SR
Queue Stats
112W - 84L
1,615 Elo+
Party 2
Team Averages
Level 85
1,544 SR
1,558 Elo+

VS

Team Averages
Level 101
1,657 SR
1,501 Elo+
Surtr
Surtr
AtomicEightBall
Surtr
Level 167
God Stats
12W - 13L
1,752 SR
Queue Stats
525W - 558L
1,471 Elo+
Party 1
Izanami
Izanami
K1ngPau1Y
Izanami
Level 59
God Stats
11W - 4L
1,738 SR
Queue Stats
157W - 145L
1,531 Elo+
Solo
Agni
Agni
Monkesex22
Agni
Level 69
God Stats
14W - 12L
1,766 SR
Queue Stats
94W - 96L
1,561 Elo+
Party 3
Pele
Pele
Yurqles
Pele
Level 67
God Stats
11W - 9L
1,488 SR
Queue Stats
92W - 79L
1,537 Elo+
Party 3
Bacchus
Bacchus
nightst4lker000
Bacchus
Level 144
God Stats
13W - 8L
1,541 SR
Queue Stats
78W - 96L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
4 / 5 / 0
7,965
613
6,706
11,040
5,201
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 5 / 2
6,574
506
2,195
7,675
2,227
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
ShaddolI
Guan Yu
11
2 / 1 / 1
6,875
529
2,552
9,027
6,777
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thanatos
acardend
Thanatos
11
1 / 5 / 3
6,394
492
3,668
11,228
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
edfear10
Morgan Le Fay
12
2 / 6 / 0
6,707
516
3,605
9,255
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 2
8,206
631
8,135
12,050
8,463
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
K1ngPau1Y
Izanami
14
5 / 2 / 3
8,390
645
6,799
5,048
1,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 1 / 6
8,172
629
10,484
4,681
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Pele
Yurqles
Pele
14
6 / 2 / 4
7,825
602
4,848
8,488
3,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
2 / 1 / 9
7,553
581
6,568
8,646
8,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
10
Kills
22
22
Deaths
10
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
5
0
0.8
W
4
4
2
1.25
L
1
5
2
0.4
W
Izanami
K1ngPau1Y
Izanami
5
2
3
3.25
W
5
1
6
8
L
Guan Yu
ShaddolI
Guan Yu
2
1
1
2.5
W
Pele
Yurqles
Pele
6
2
4
4
L
Thanatos
acardend
Thanatos
1
5
3
0.5
L
Morgan Le Fay
edfear10
Morgan Le Fay
2
6
0
0.33
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,726
Damage
36,834
48,225
Taken
38,913
20,696
Mitigated
22,251
17,135
Healing
9,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,706
427
0
4,526
11,040
5,201
0
1,636
9,366
62,370
693
W
8,135
2,174
0
2,029
12,050
8,463
56
6,558
5,492
9,588
39,133
L
2,195
1,789
0
1,691
7,675
2,227
0
2,283
5,392
0
46,942
W
Izanami
K1ngPau1Y
Izanami
6,799
4,845
0
2,120
5,048
1,340
0
0
5,048
0
73,507
W
10,484
904
0
1,115
4,681
1,324
619
1,694
2,987
55,675
33
L
Guan Yu
ShaddolI
Guan Yu
2,552
253
1,573
3,601
9,027
6,777
0
3,996
4,889
0
17,176
W
Pele
Yurqles
Pele
4,848
486
0
1,528
8,488
3,118
0
1,629
6,859
0
56,130
L
Thanatos
acardend
Thanatos
3,668
998
0
4,995
11,228
3,998
0
2,269
8,809
0
41,479
L
Morgan Le Fay
edfear10
Morgan Le Fay
3,605
92
0
749
9,255
2,493
0
7,046
1,741
36,693
0
W
6,568
565
0
2,375
8,646
8,006
0
282
8,364
16,256
971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,515
Gold Earned
40,146
395
Minions Killed
430
0
Camps Cleared
0
1,232,984
Distance Traveled
1,302,186
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,965
613
124
10
0
182,215
0
W
Surtr
8,206
631
78
6
0
225,178
2
L
Apollo
6,574
506
107
8
0
258,555
1
W
Izanami
8,390
645
130
10
0
212,924
0
W
Agni
8,172
629
107
8
0
264,969
1
L
Guan Yu
6,875
529
24
2
0
290,235
2
W
Pele
7,825
602
90
7
0
320,432
0
L
Thanatos
6,394
492
73
6
0
271,619
0
L
Morgan Le Fay
6,707
516
67
5
0
230,360
1
W
Bacchus
7,553
581
25
2
0
278,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role