Player Matchup

Ganesha
Ganesha
ExaltedCheFF808
Ganesha
Level 68
God Stats
4W - 0L
1,500 SR
Queue Stats
55W - 54L
1,263 Elo+
Solo
Pele
Pele
Marz__gy
Pele
Level 94
God Stats
7W - 1L
1,640 SR
Queue Stats
102W - 88L
1,574 Elo+
Solo
Medusa
Medusa
drviper3553
Medusa
Level 169
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 37L
1,484 Elo+
Party 1
Odin
Odin
trapland89
Odin
Level 86
God Stats
11W - 4L
1,611 SR
Queue Stats
317W - 309L
1,418 Elo+
Solo
Eset
Eset
xDarkClown
Eset
Level 147
God Stats
2W - 0L
1,769 SR
Queue Stats
161W - 162L
1,452 Elo+
Party 1
Team Averages
Level 113
1,604 SR
1,438 Elo+

VS

Team Averages
Level 120
1,502 SR
1,477 Elo+
Bastet
Bastet
ArcZid
Bastet
Level 143
God Stats
5W - 3L
1,670 SR
Queue Stats
440W - 397L
1,427 Elo+
Party 3
Fafnir
Fafnir
Chunkey9
Fafnir
Level 109
God Stats
5W - 5L
1,703 SR
Queue Stats
275W - 244L
1,586 Elo+
Solo
Jing Wei
Jing Wei
Go Toucann
Jing Wei
Level 125
God Stats
4W - 5L
1,379 SR
Queue Stats
106W - 110L
1,540 Elo+
Party 2
Sobek
Sobek
GoPossumm
Sobek
Level 148
God Stats
2W - 2L
1,283 SR
Queue Stats
156W - 160L
1,425 Elo+
Party 2
Baron Samedi
Baron Samedi
xx1punchUxx
Baron Samedi
Level 76
God Stats
16W - 19L
1,476 SR
Queue Stats
514W - 488L
1,406 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,543
467
4,093
13,940
12,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
2
0 / 0 / 0
4,221
302
0
437
73
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Medusa
11
2 / 3 / 0
6,384
456
4,871
9,106
2,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 0
6,747
482
6,411
14,247
4,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
0 / 2 / 0
4,748
339
596
2,049
464
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ArcZid
Bastet
14
4 / 2 / 3
8,531
609
5,441
11,965
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fafnir
Chunkey9
Fafnir
15
2 / 0 / 0
9,811
701
2,094
5,000
5,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
Go Toucann
Jing Wei
14
3 / 1 / 4
7,950
568
7,658
8,525
2,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
GoPossumm
Sobek
14
1 / 0 / 7
8,136
581
6,616
10,100
8,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
xx1punchUxx
Baron Samedi
14
2 / 0 / 2
8,387
599
7,572
4,288
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
12
12
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bastet
ArcZid
Bastet
4
2
3
2.75
L
Fafnir
Chunkey9
Fafnir
2
0
0
2
W
0
5
1
0.1
L
Jing Wei
Go Toucann
Jing Wei
3
1
4
5
L
Sobek
GoPossumm
Sobek
1
0
7
4.5
W
Pele
0
0
0
0
W
Medusa
2
3
0
0.67
W
1
2
0
0.5
W
0
2
0
0
L
Baron Samedi
xx1punchUxx
Baron Samedi
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,971
Damage
29,381
39,779
Taken
39,878
19,924
Mitigated
22,075
5,959
Healing
17,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
ArcZid
Bastet
5,441
1,345
0
5,894
11,965
3,610
244
36
11,929
0
64,979
L
Fafnir
Chunkey9
Fafnir
2,094
1,035
0
3,376
5,000
5,836
1,449
0
5,000
48,744
2,235
W
4,093
647
0
1,478
13,940
12,413
0
5,135
8,805
24,151
0
L
Jing Wei
Go Toucann
Jing Wei
7,658
5,012
0
3,111
8,525
2,832
2,046
1,532
6,993
0
48,831
L
Sobek
GoPossumm
Sobek
6,616
832
266
3,284
10,100
8,280
503
2,086
8,014
30,518
0
W
Pele
0
0
0
108
437
73
0
0
437
0
1,027
W
Medusa
4,871
1,479
0
1,679
9,106
2,501
0
2,536
6,570
0
41,626
W
6,411
992
0
2,160
14,247
4,473
0
7,047
7,200
0
54,399
W
596
90
0
534
2,049
464
0
1,481
568
9,170
0
L
Baron Samedi
xx1punchUxx
Baron Samedi
7,572
822
163
1,653
4,288
1,517
1,329
1,035
3,253
45,468
1,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,643
Gold Earned
42,815
199
Minions Killed
374
0
Camps Cleared
0
962,083
Distance Traveled
1,394,099
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,531
609
99
7
0
318,098
0
L
Fafnir
9,811
701
62
4
0
238,346
0
W
Ganesha
6,543
467
9
1
0
262,681
0
L
Jing Wei
7,950
568
83
6
0
304,916
0
L
Sobek
8,136
581
40
3
0
276,719
2
W
Pele
4,221
302
3
0
0
16,593
0
W
Medusa
6,384
456
77
6
0
303,152
0
W
Odin
6,747
482
91
7
0
307,034
0
W
Eset
4,748
339
19
1
0
72,623
0
L
Baron Samedi
8,387
599
90
6
0
256,020
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role