Player Matchup

Arachne
Arachne
 
Arachne
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
By_Dih
Tiamat
Level 94
God Stats
4W - 6L
1,182 SR
Queue Stats
262W - 243L
1,486 Elo+
Solo
Cerberus
Cerberus
clebermbr_brasil
Cerberus
Level 54
God Stats
4W - 4L
1,524 SR
Queue Stats
63W - 89L
1,371 Elo+
Party 2
Skadi
Skadi
robertowenceslau
Skadi
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 101L
1,356 Elo+
Party 2
Ymir
Ymir
zSaibotz
Ymir
Level 158
God Stats
105W - 79L
1,528 SR
Queue Stats
265W - 237L
1,540 Elo+
Solo
Team Averages
Level 81
1,447 SR
1,451 Elo+

VS

Team Averages
Level 120
1,498 SR
1,495 Elo+
Sol
Sol
IMIFenix
Sol
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
317W - 310L
1,531 Elo+
Solo
Thanatos
Thanatos
Moreno-Ross
Thanatos
Level 88
God Stats
9W - 11L
1,588 SR
Queue Stats
399W - 392L
1,481 Elo+
Solo
Zeus
Zeus
Niederle
Zeus
Level 168
God Stats
14W - 11L
1,409 SR
Queue Stats
331W - 321L
1,536 Elo+
Solo
Bacchus
Bacchus
TK-PatoX
Bacchus
Level 79
God Stats
8W - 5L
1,495 SR
Queue Stats
181W - 172L
1,461 Elo+
Party 1
Tyr
Tyr
cutiti9
Tyr
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 55L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
5 / 5 / 1
7,990
533
9,579
15,035
5,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Tiamat
By_Dih
Tiamat
14
1 / 2 / 5
8,325
555
4,072
6,650
2,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 3
6,850
457
2,554
10,292
5,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 4 / 2
6,491
433
2,625
6,705
2,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
16
7 / 1 / 1
10,568
705
9,260
12,248
9,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 3
9,204
614
11,194
8,774
3,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Thanatos
Moreno-Ross
Thanatos
11
3 / 4 / 4
6,841
456
2,744
12,953
4,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
15
5 / 2 / 2
8,787
586
13,293
5,670
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
TK-PatoX
Bacchus
9
1 / 4 / 6
6,669
445
4,432
12,139
11,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Tyr
12
0 / 3 / 0
6,264
418
1,644
8,325
5,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
14
Kills
14
14
Deaths
15
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
5
1
1.1
W
Tiamat
By_Dih
Tiamat
1
2
5
1.75
L
5
2
3
3.25
L
Thanatos
Moreno-Ross
Thanatos
3
4
4
1.25
L
Zeus
5
2
2
3
L
Bacchus
TK-PatoX
Bacchus
1
4
6
1
W
1
2
3
1.25
L
Tyr
0
3
0
0
W
0
4
2
0.25
W
Ymir
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,090
Damage
33,307
50,930
Taken
47,861
25,764
Mitigated
26,545
15,438
Healing
19,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,579
5,553
0
6,808
15,035
5,216
81
8,194
6,841
0
56,378
W
Tiamat
By_Dih
Tiamat
4,072
331
0
2,544
6,650
2,887
176
4,082
2,568
51,040
2,043
L
11,194
4,233
0
4,784
8,774
3,054
868
2,696
6,078
72,952
6,843
L
Thanatos
Moreno-Ross
Thanatos
2,744
429
0
8,911
12,953
4,293
0
3,427
9,526
0
32,423
L
Zeus
13,293
718
70
1,444
5,670
1,839
0
2,638
3,032
65,089
0
L
Bacchus
TK-PatoX
Bacchus
4,432
716
0
1,584
12,139
11,703
0
3,069
9,070
21,324
0
W
2,554
27
0
2,142
10,292
5,927
0
6,034
4,258
24,783
1,169
L
Tyr
1,644
42
0
2,768
8,325
5,656
0
3,794
4,531
0
29,062
W
2,625
1,699
0
968
6,705
2,222
787
4,760
1,945
0
39,192
W
Ymir
9,260
1,973
0
2,976
12,248
9,512
120
5,639
6,609
61,566
9,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,224
Gold Earned
37,765
438
Minions Killed
419
0
Camps Cleared
0
1,509,127
Distance Traveled
1,456,249
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,990
533
80
5
0
325,471
5
W
Tiamat
8,325
555
125
8
0
306,330
2
L
Sol
9,204
614
143
10
0
269,140
1
L
Thanatos
6,841
456
54
4
0
284,534
1
L
Zeus
8,787
586
141
9
0
273,448
3
L
Bacchus
6,669
445
26
2
0
316,942
4
W
Cerberus
6,850
457
47
3
0
303,798
2
L
Tyr
6,264
418
55
4
0
312,185
2
W
Skadi
6,491
433
67
4
0
274,448
1
W
Ymir
10,568
705
119
8
0
299,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role