Player Matchup

Bastet
Bastet
EDGÉ
Bastet
Level 162
God Stats
3W - 5L
1,403 SR
Queue Stats
208W - 215L
1,467 Elo+
Solo
Ares
Ares
Gixx7
Ares
Level 158
God Stats
1W - 3L
1,572 SR
Queue Stats
133W - 147L
1,490 Elo+
Party 2
Chronos
Chronos
MuchYummi3r
Chronos
Level 142
God Stats
1W - 5L
1,136 SR
Queue Stats
257W - 289L
1,530 Elo+
Party 1
Charon
Charon
OGHazy
Charon
Level 128
God Stats
0W - 1L
1,518 SR
Queue Stats
37W - 33L
1,515 Elo+
Party 1
Raijin
Raijin
fatbeaster
Raijin
Level 156
God Stats
2W - 2L
1,642 SR
Queue Stats
143W - 146L
1,505 Elo+
Party 2
Team Averages
Level 149
1,454 SR
1,501 Elo+

VS

Team Averages
Level 119
1,601 SR
1,654 Elo+
Chiron
Chiron
CheekRipper
Chiron
Level 124
God Stats
21W - 7L
1,714 SR
Queue Stats
445W - 356L
1,506 Elo+
Solo
The Morrigan
The Morrigan
Fennrus
The Morrigan
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 27L
1,699 Elo+
Party 3
Hera
Hera
OperatorGriffin
Hera
Level 88
God Stats
2W - 1L
1,728 SR
Queue Stats
85W - 45L
1,664 Elo+
Party 3
Chaac
Chaac
Skyrim
Chaac
Level 156
God Stats
3W - 0L
1,715 SR
Queue Stats
121W - 43L
1,718 Elo+
Party 3
Bacchus
Bacchus
zekefoo
Bacchus
Level 82
God Stats
2W - 2L
1,347 SR
Queue Stats
321W - 108L
1,683 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
EDGÉ
Bastet
14
4 / 6 / 4
9,007
693
13,721
12,286
9,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ares
Gixx7
Ares
15
4 / 4 / 5
8,845
680
7,138
13,181
16,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
MuchYummi3r
Chronos
14
2 / 6 / 8
8,622
663
8,605
12,336
5,441
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charon
OGHazy
Charon
17
0 / 5 / 7
9,609
739
9,586
13,475
16,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
fatbeaster
Raijin
14
3 / 5 / 8
8,637
664
8,460
9,888
4,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
19
7 / 1 / 18
11,334
872
14,748
10,063
4,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

The Morrigan
Fennrus
The Morrigan
18
8 / 3 / 14
11,204
862
12,851
6,730
3,513
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 3 / 14
10,699
823
9,521
9,524
4,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Skyrim
Chaac
17
6 / 2 / 17
11,437
880
11,928
16,897
20,483
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bacchus
zekefoo
Bacchus
15
0 / 5 / 18
9,854
758
7,674
18,164
24,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
107
13
Kills
26
26
Deaths
14
32
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Chiron
7
1
18
16
L
Bastet
EDGÉ
Bastet
4
6
4
1
W
The Morrigan
Fennrus
The Morrigan
8
3
14
5
L
Ares
Gixx7
Ares
4
4
5
1.63
L
Chronos
MuchYummi3r
Chronos
2
6
8
1
L
Charon
OGHazy
Charon
0
5
7
0.7
W
5
3
14
4
W
Chaac
Skyrim
Chaac
6
2
17
7.25
L
Raijin
fatbeaster
Raijin
3
5
8
1.4
W
Bacchus
zekefoo
Bacchus
0
5
18
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,510
Damage
56,722
61,166
Taken
61,378
52,456
Mitigated
57,852
10,537
Healing
24,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
14,748
2,161
2,003
3,230
10,063
4,762
2,499
6,938
3,125
0
33,601
L
Bastet
EDGÉ
Bastet
13,721
1,454
0
1,307
12,286
9,369
0
6,933
5,353
0
25,032
W
The Morrigan
Fennrus
The Morrigan
12,851
1,227
2,062
1,347
6,730
3,513
1,867
3,824
2,906
30,021
0
L
Ares
Gixx7
Ares
7,138
119
417
2,589
13,181
16,816
0
6,903
6,278
10,822
441
L
Chronos
MuchYummi3r
Chronos
8,605
2,911
408
1,264
12,336
5,441
0
4,772
7,564
23,951
0
L
Charon
OGHazy
Charon
9,586
722
349
1,990
13,475
16,110
0
6,781
6,694
35,043
966
W
9,521
2,064
615
2,077
9,524
4,377
2,051
5,412
4,112
25,175
223
W
Chaac
Skyrim
Chaac
11,928
329
1,289
6,116
16,897
20,483
686
6,883
10,014
0
19,262
L
Raijin
fatbeaster
Raijin
8,460
969
1,068
1,145
9,888
4,720
0
4,489
5,399
22,296
0
W
Bacchus
zekefoo
Bacchus
7,674
788
1,277
4,893
18,164
24,717
145
10,290
7,874
14,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,720
Gold Earned
54,528
131
Minions Killed
170
0
Camps Cleared
0
1,091,952
Distance Traveled
1,230,791
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,334
872
56
4
0
268,725
0
L
Bastet
9,007
693
20
2
0
211,703
0
W
The Morrigan
11,204
862
37
3
0
220,430
0
L
Ares
8,845
680
5
0
0
224,877
0
L
Chronos
8,622
663
34
3
0
211,313
0
L
Charon
9,609
739
44
3
0
240,791
0
W
Hera
10,699
823
43
3
0
249,305
0
W
Chaac
11,437
880
19
1
0
227,162
0
L
Raijin
8,637
664
28
2
0
203,268
0
W
Bacchus
9,854
758
15
1
0
265,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role