Player Matchup

Osiris
Osiris
Silver III
 
Osiris
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Platinum IV
Adaрtingx
Izanami
Platinum IV
Level 120
God Stats
1W - 4L
1,202 SR
Queue Stats
214W - 206L
1,597 MMR
Party 1
Sylvanus
Sylvanus
Gold V
JavierMileii
Sylvanus
Gold V
Level 194
God Stats
2W - 8L
1,217 SR
Queue Stats
141W - 156L
1,262 MMR
Party 1
Ao Kuang
Ao Kuang
Gold V
skariwalker
Ao Kuang
Gold V
Level 159
God Stats
30W - 54L
1,417 SR
Queue Stats
516W - 515L
1,328 MMR
Solo
Nox
Nox
Bronze III
нαzє
Nox
Bronze III
Level 133
God Stats
2W - 2L
1,565 SR
Queue Stats
23W - 21L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 152
1,380 SR
1,437 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,541 SR
1,458 MMR
Surtr
Surtr
Gold I
 
Surtr
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold I
 
Pele
Gold I
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
Berlín
Janus
Gold IV
Level 172
God Stats
3W - 5L
1,500 SR
Queue Stats
183W - 174L
1,426 MMR
Solo
Maui
Maui
Gold V
ElAmigoDeLuki
Maui
Gold V
Level 66
God Stats
2W - 1L
1,582 SR
Queue Stats
127W - 146L
1,396 MMR
Solo
Medusa
Medusa
Gold IV
Farkiss
Medusa
Gold IV
Level 107
God Stats
9W - 8L
1,623 SR
Queue Stats
108W - 122L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
0 / 2 / 0
4,719
472
2,197
7,713
3,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Izanami
Adaрtingx
Izanami
8
1 / 5 / 0
4,861
486
3,459
8,717
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
JavierMileii
Sylvanus
8
0 / 5 / 3
4,641
464
2,121
7,178
3,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
skariwalker
Ao Kuang
9
2 / 4 / 1
5,252
525
3,658
9,035
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nox
10
1 / 0 / 1
5,810
581
3,041
2,267
698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BacchusSusanoAthena

VS

Bans
BellonaHerculesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
3 / 0 / 2
6,640
664
6,399
7,884
3,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
 
Pele
11
6 / 1 / 4
6,510
651
4,372
7,451
2,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Berlín
Janus
11
3 / 0 / 4
6,501
650
3,585
1,646
475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 7
5,431
543
2,639
6,163
3,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
Farkiss
Medusa
11
3 / 1 / 3
6,554
655
8,466
5,058
1,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
16
16
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
0
0
W
Surtr
 
Surtr
3
0
2
4
W
Pele
 
Pele
6
1
4
8
L
Izanami
Adaрtingx
Izanami
1
5
0
0.2
W
Janus
Berlín
Janus
3
0
4
5
W
1
2
7
2.25
W
Medusa
Farkiss
Medusa
3
1
3
4.5
L
Sylvanus
JavierMileii
Sylvanus
0
5
3
0.3
L
Ao Kuang
skariwalker
Ao Kuang
2
4
1
0.63
L
Nox
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,476
Damage
25,461
34,910
Taken
28,202
13,018
Mitigated
11,966
12,001
Healing
6,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
2,197
804
0
3,139
7,713
3,450
0
372
7,341
0
23,756
W
Surtr
 
Surtr
6,399
2,260
0
2,506
7,884
3,886
0
0
7,884
822
40,705
W
Pele
 
Pele
4,372
1,552
0
932
7,451
2,639
0
2,816
4,635
0
44,141
L
Izanami
Adaрtingx
Izanami
3,459
2,316
0
2,330
8,717
2,430
0
680
8,037
0
30,303
W
Janus
Berlín
Janus
3,585
228
0
476
1,646
475
0
426
1,220
42,474
2,464
W
2,639
787
0
1,012
6,163
3,390
35
3,381
2,782
6,108
1,801
W
Medusa
Farkiss
Medusa
8,466
4,150
0
1,525
5,058
1,576
1,693
2,057
3,001
0
52,130
L
Sylvanus
JavierMileii
Sylvanus
2,121
651
425
1,601
7,178
3,989
0
1,703
5,463
12,308
6,061
L
Ao Kuang
skariwalker
Ao Kuang
3,658
700
0
4,046
9,035
2,451
0
2,153
6,720
27,389
0
L
Nox
3,041
105
0
460
2,267
698
0
1,169
966
36,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,283
Gold Earned
31,636
281
Minions Killed
319
0
Camps Cleared
0
942,033
Distance Traveled
1,012,074
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,719
472
56
6
0
148,880
0
W
Surtr
6,640
664
54
5
0
206,581
1
W
Pele
6,510
651
74
7
0
219,580
0
L
Izanami
4,861
486
56
6
0
185,610
2
W
Janus
6,501
650
95
10
0
202,744
0
W
Maui
5,431
543
19
2
0
213,803
0
W
Medusa
6,554
655
77
8
0
169,366
0
L
Sylvanus
4,641
464
34
3
0
202,345
2
L
Ao Kuang
5,252
525
56
6
0
201,149
0
L
Nox
5,810
581
79
8
0
204,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role