Player Matchup

Raijin
Raijin
 
Raijin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Asko_Prime
Hou Yi
Level 155
God Stats
1W - 1L
1,457 SR
Queue Stats
51W - 42L
1,553 Elo+
Solo
Ne Zha
Ne Zha
Autage
Ne Zha
Level 142
God Stats
17W - 1L
1,870 SR
Queue Stats
179W - 28L
1,895 Elo+
Party 1
Horus
Horus
Hoober
Horus
Level 147
God Stats
26W - 4L
1,913 SR
Queue Stats
197W - 35L
1,864 Elo+
Party 1
Ares
Ares
Veltemp
Ares
Level 105
God Stats
26W - 1L
2,122 SR
Queue Stats
190W - 41L
1,811 Elo+
Party 1
Team Averages
Level 142
1,772 SR
1,725 Elo+

VS

Team Averages
Level 134
1,432 SR
1,513 Elo+
Scylla
Scylla
BLAZEGGRYT
Scylla
Level 155
God Stats
5W - 6L
1,074 SR
Queue Stats
284W - 289L
1,504 Elo+
Solo
Shiva
Shiva
Foxy Paradox
Shiva
Level 156
God Stats
3W - 3L
1,464 SR
Queue Stats
126W - 132L
1,497 Elo+
Solo
Medusa
Medusa
PoisonedSkull
Medusa
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,555 Elo+
Party 2
Chang'e
Chang'e
TXxTheMrWhitexXT
Chang'e
Level 65
God Stats
3W - 1L
1,892 SR
Queue Stats
160W - 121L
1,479 Elo+
Party 2
Da Ji
Da Ji
fatboi_slim84
Da Ji
Level 148
God Stats
7W - 14L
1,229 SR
Queue Stats
433W - 461L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
2 / 0 / 4
6,910
1,152
2,969
3,380
1,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Asko_Prime
Hou Yi
12
1 / 0 / 6
7,199
1,200
4,601
1,808
532
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
Autage
Ne Zha
13
4 / 1 / 6
7,580
1,263
7,900
4,708
2,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Hoober
Horus
12
1 / 0 / 8
6,828
1,138
3,852
6,533
3,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ares
Veltemp
Ares
12
2 / 1 / 8
7,827
1,305
4,609
6,193
5,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Team 1 Tickets

364

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BLAZEGGRYT
Scylla
11
1 / 1 / 1
6,692
1,115
4,229
2,972
735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 1
6,715
1,119
7,987
7,726
4,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 0
6,303
1,051
2,108
5,448
1,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
0 / 2 / 2
6,367
1,061
2,292
5,874
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 2
5,987
998
3,202
3,395
1,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
10
Kills
2
2
Deaths
10
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
0
4
4
W
Hou Yi
Asko_Prime
Hou Yi
1
0
6
4
W
Ne Zha
Autage
Ne Zha
4
1
6
7
L
Scylla
BLAZEGGRYT
Scylla
1
1
1
1.5
L
1
2
1
0.75
W
Horus
Hoober
Horus
1
0
8
5
L
0
3
0
0
L
0
2
2
0.5
W
Ares
Veltemp
Ares
2
1
8
6
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,931
Damage
19,818
22,622
Taken
25,415
12,952
Mitigated
9,558
3,219
Healing
3,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,969
259
0
0
3,380
1,001
0
570
2,611
14,739
419
W
Hou Yi
Asko_Prime
Hou Yi
4,601
2,398
0
250
1,808
532
0
172
1,556
0
28,136
W
Ne Zha
Autage
Ne Zha
7,900
1,375
0
482
4,708
2,164
0
1,881
2,709
0
24,510
L
Scylla
BLAZEGGRYT
Scylla
4,229
679
0
0
2,972
735
0
901
2,071
17,510
340
L
7,987
554
82
1,087
7,726
4,614
0
2,967
4,759
414
12,056
W
Horus
Hoober
Horus
3,852
1,113
748
1,130
6,533
3,836
0
1,692
4,489
0
6,150
L
2,108
499
0
135
5,448
1,342
0
1,575
3,873
0
21,855
L
2,292
146
1,195
1,049
5,874
1,531
0
904
4,970
11,199
0
W
Ares
Veltemp
Ares
4,609
140
0
609
6,193
5,419
0
2,061
3,856
6,971
0
L
3,202
421
0
0
3,395
1,336
0
1,066
2,329
0
4,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,344
Gold Earned
32,064
125
Minions Killed
124
7
Camps Cleared
5
614,810
Distance Traveled
512,098
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,910
1,152
26
4
0
103,410
0
W
Hou Yi
7,199
1,200
51
9
6
104,815
0
W
Ne Zha
7,580
1,263
26
4
0
133,026
0
L
Scylla
6,692
1,115
53
9
0
100,800
0
L
Shiva
6,715
1,119
12
2
1
113,210
0
W
Horus
6,828
1,138
12
2
0
143,100
0
L
Medusa
6,303
1,051
35
6
1
126,815
0
L
Chang'e
6,367
1,061
22
4
1
111,082
0
W
Ares
7,827
1,305
10
2
1
130,459
0
L
Da Ji
5,987
998
2
0
2
60,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role