Player Matchup

Ix Chel
Ix Chel
ButchKasidy
Ix Chel
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,436 Elo+
Party 1
Lancelot
Lancelot
Kentiepoo08
Lancelot
Level 275
God Stats
2W - 1L
1,811 SR
Queue Stats
652W - 660L
1,509 Elo+
Solo
King Arthur
King Arthur
Scampified
King Arthur
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,640 Elo+
Party 1
Charon
Charon
ShyAppendix
Charon
Level 146
God Stats
1W - 1L
1,874 SR
Queue Stats
160W - 166L
1,521 Elo+
Party 1
Sol
Sol
Slyfuly
Sol
Level 126
God Stats
11W - 7L
1,662 SR
Queue Stats
72W - 81L
1,526 Elo+
Party 1
Team Averages
Level 160
1,669 SR
1,526 Elo+

VS

Team Averages
Level 136
1,555 SR
1,536 Elo+
King Arthur
King Arthur
 
King Arthur
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
 
Ullr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
TastiSenpai
Maui
Level 148
God Stats
2W - 0L
1,720 SR
Queue Stats
187W - 156L
1,594 Elo+
Party 3
Ravana
Ravana
TheRealToji
Ravana
Level 129
God Stats
2W - 5L
1,457 SR
Queue Stats
73W - 67L
1,499 Elo+
Party 2
Nox
Nox
WINGDINGFC
Nox
Level 151
God Stats
5W - 6L
1,599 SR
Queue Stats
213W - 193L
1,589 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ButchKasidy
Ix Chel
11
0 / 3 / 0
6,358
454
4,264
4,713
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Kentiepoo08
Lancelot
10
0 / 7 / 0
5,672
405
2,017
10,717
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
Scampified
King Arthur
11
2 / 4 / 0
6,465
462
7,244
14,716
12,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
10
1 / 2 / 0
6,967
498
3,950
9,769
8,313
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
12
1 / 3 / 0
6,654
475
7,598
8,739
2,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
3 / 1 / 1
8,103
579
9,075
10,255
5,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
 
Ullr
12
2 / 2 / 5
7,128
509
6,573
7,894
2,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 0 / 6
7,442
532
4,684
10,991
10,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ravana
14
8 / 1 / 4
8,108
579
7,472
5,923
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
5 / 0 / 2
7,957
568
4,539
5,110
2,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
4
Kills
19
19
Deaths
4
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
1
3.5
W
Ullr
 
Ullr
2
2
5
2.25
L
Ix Chel
ButchKasidy
Ix Chel
0
3
0
0
L
Lancelot
Kentiepoo08
Lancelot
0
7
0
0
L
King Arthur
Scampified
King Arthur
2
4
0
0.5
L
Charon
1
2
0
0.5
L
Sol
1
3
0
0.33
W
1
0
6
4
W
Ravana
8
1
4
10
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,073
Damage
32,343
48,654
Taken
40,173
28,155
Mitigated
22,305
12,365
Healing
9,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,075
538
0
2,449
10,255
5,182
180
1,600
8,604
4,192
58,988
W
Ullr
 
Ullr
6,573
2,571
0
863
7,894
2,634
0
4,993
2,795
0
43,352
L
Ix Chel
ButchKasidy
Ix Chel
4,264
496
41
801
4,713
1,493
0
997
3,632
38,882
0
L
Lancelot
Kentiepoo08
Lancelot
2,017
592
0
2,617
10,717
3,196
0
1,018
9,603
0
30,906
L
King Arthur
Scampified
King Arthur
7,244
615
0
3,058
14,716
12,640
0
2,506
12,136
1,548
37,628
L
Charon
3,950
1,181
0
1,818
9,769
8,313
0
3,099
6,554
21,535
0
L
Sol
7,598
2,624
0
4,030
8,739
2,513
602
1,228
7,493
45,641
10,178
W
4,684
975
0
2,105
10,991
10,150
0
5,533
5,206
27,691
2,241
W
Ravana
7,472
2,253
0
3,374
5,923
2,318
169
623
5,260
0
55,536
W
4,539
197
0
750
5,110
2,021
0
2,751
2,187
60,992
883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,116
Gold Earned
38,738
340
Minions Killed
436
0
Camps Cleared
0
1,328,678
Distance Traveled
1,474,826
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,103
579
98
7
0
287,439
0
W
Ullr
7,128
509
79
6
0
294,316
4
L
Ix Chel
6,358
454
73
5
0
276,108
2
L
Lancelot
5,672
405
60
4
0
283,834
0
L
King Arthur
6,465
462
65
5
0
258,314
0
L
Charon
6,967
498
39
3
0
249,402
0
L
Sol
6,654
475
103
7
0
261,020
6
W
Maui
7,442
532
36
3
0
290,396
4
W
Ravana
8,108
579
91
7
0
327,797
3
W
Nox
7,957
568
132
9
0
274,878
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role