Player Matchup

Awilix
Awilix
 
Awilix
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Bludgeons_
Guan Yu
Level 186
God Stats
25W - 13L
1,680 SR
Queue Stats
343W - 324L
1,492 Elo+
Party 1
Cerberus
Cerberus
Bom_Biel
Cerberus
Level 118
God Stats
9W - 9L
1,512 SR
Queue Stats
157W - 142L
1,528 Elo+
Party 1
Janus
Janus
Sputn1Ki
Janus
Level 64
God Stats
3W - 1L
1,858 SR
Queue Stats
151W - 115L
1,522 Elo+
Solo
Medusa
Medusa
ySoneca_-
Medusa
Level 157
God Stats
4W - 2L
1,562 SR
Queue Stats
203W - 179L
1,502 Elo+
Party 1
Team Averages
Level 114
1,622 SR
1,509 Elo+

VS

Team Averages
Level 170
1,500 SR
1,500 Elo+
Sol
Sol
 
Sol
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
 
Ix Chel
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
 
Surtr
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
 
Janus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
CptOvelha
Bastet
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 46L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
5 / 3 / 2
6,103
610
6,051
10,172
3,628
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Bludgeons_
Guan Yu
12
6 / 1 / 0
7,146
715
6,393
8,834
6,694
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Bom_Biel
Cerberus
9
1 / 3 / 6
5,697
570
3,800
6,266
3,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Sputn1Ki
Janus
11
3 / 1 / 3
6,167
617
6,155
4,380
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
ySoneca_-
Medusa
10
0 / 2 / 1
5,400
540
4,079
6,215
1,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 1 / 1
6,808
681
6,427
6,329
1,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ix Chel
 
Ix Chel
8
2 / 3 / 3
5,480
548
3,883
7,699
2,982
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
 
Surtr
9
1 / 6 / 0
5,363
536
5,479
10,497
7,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
 
Janus
9
1 / 5 / 1
5,265
527
3,504
6,399
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
CptOvelha
Bastet
9
2 / 0 / 1
5,245
525
3,931
6,380
1,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
15
Kills
10
10
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
3
2
2
L
Sol
 
Sol
4
1
1
4.5
L
Ix Chel
 
Ix Chel
2
3
3
1.17
L
Surtr
 
Surtr
1
6
0
0.17
L
Janus
 
Janus
1
5
1
0.3
W
Guan Yu
Bludgeons_
Guan Yu
6
1
0
6
W
Cerberus
Bom_Biel
Cerberus
1
3
6
1.33
L
Bastet
CptOvelha
Bastet
2
0
1
2.5
W
Janus
Sputn1Ki
Janus
3
1
3
4.5
W
Medusa
ySoneca_-
Medusa
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,478
Damage
23,224
35,867
Taken
37,304
17,005
Mitigated
15,596
10,937
Healing
10,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
6,051
2,339
0
1,550
10,172
3,628
0
3,006
7,042
0
46,287
L
Sol
 
Sol
6,427
3,942
0
2,883
6,329
1,577
0
861
5,468
47,325
10,207
L
Ix Chel
 
Ix Chel
3,883
1,128
940
1,914
7,699
2,982
0
3,486
4,103
10,240
0
L
Surtr
 
Surtr
5,479
2,880
0
1,806
10,497
7,672
0
0
10,497
734
39,544
L
Janus
 
Janus
3,504
279
0
959
6,399
1,560
0
3,737
2,400
31,771
626
W
Guan Yu
Bludgeons_
Guan Yu
6,393
2,452
0
4,724
8,834
6,694
0
127
8,707
0
50,344
W
Cerberus
Bom_Biel
Cerberus
3,800
92
0
2,099
6,266
3,604
0
3,744
2,464
11,389
1,004
L
Bastet
CptOvelha
Bastet
3,931
850
0
1,674
6,380
1,805
0
1,257
4,977
0
27,713
W
Janus
Sputn1Ki
Janus
6,155
701
0
1,232
4,380
1,127
0
2,010
2,174
40,454
403
W
Medusa
ySoneca_-
Medusa
4,079
1,108
0
1,332
6,215
1,952
0
3,882
2,333
0
41,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,513
Gold Earned
28,161
355
Minions Killed
297
0
Camps Cleared
0
1,077,359
Distance Traveled
958,877
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,103
610
69
7
0
249,505
2
L
Sol
6,808
681
104
10
0
196,035
2
L
Ix Chel
5,480
548
13
1
0
210,221
3
L
Surtr
5,363
536
66
7
0
172,884
0
L
Janus
5,265
527
63
6
0
179,079
1
W
Guan Yu
7,146
715
97
10
0
209,099
0
W
Cerberus
5,697
570
20
2
0
206,797
2
L
Bastet
5,245
525
51
5
0
200,658
0
W
Janus
6,167
617
85
9
0
200,471
0
W
Medusa
5,400
540
84
8
0
211,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role