Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DeemusWorthy
Bakasura
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 87L
1,636 Elo+
Solo
Zhong Kui
Zhong Kui
SuperNova1108
Zhong Kui
Level 164
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 111L
1,572 Elo+
Party 2
Neith
Neith
contmc
Neith
Level 159
God Stats
2W - 2L
1,552 SR
Queue Stats
158W - 156L
1,580 Elo+
Solo
Fafnir
Fafnir
lordliritm
Fafnir
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 62L
1,557 Elo+
Party 2
Team Averages
Level 149
1,510 SR
1,569 Elo+

VS

Team Averages
Level 145
1,481 SR
1,541 Elo+
Thor
Thor
Deadwardog
Thor
Level 141
God Stats
3W - 3L
1,409 SR
Queue Stats
141W - 139L
1,522 Elo+
Party 1
Sobek
Sobek
Quadico
Sobek
Level 129
God Stats
26W - 15L
1,633 SR
Queue Stats
257W - 246L
1,549 Elo+
Party 1
King Arthur
King Arthur
RyuNora
King Arthur
Level 148
God Stats
2W - 11L
1,382 SR
Queue Stats
285W - 463L
1,442 Elo+
Solo
Nox
Nox
Skizzler
Nox
Level 159
God Stats
2W - 1L
1,480 SR
Queue Stats
256W - 205L
1,609 Elo+
Solo
Danzaburou
Danzaburou
sakeworld
Danzaburou
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
155W - 112L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
4 / 1 / 2
6,652
512
4,996
8,679
2,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
DeemusWorthy
Bakasura
9
0 / 6 / 0
6,089
468
2,240
11,030
4,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
SuperNova1108
Zhong Kui
13
4 / 2 / 1
7,467
574
8,027
10,026
6,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
contmc
Neith
4
0 / 2 / 1
4,748
365
1,491
2,495
553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fafnir
lordliritm
Fafnir
12
2 / 3 / 3
7,448
573
3,153
9,035
8,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 2
7,092
546
3,733
9,935
3,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
Quadico
Sobek
11
1 / 3 / 6
6,801
523
2,882
9,584
8,217
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
RyuNora
King Arthur
15
6 / 0 / 0
9,570
736
9,738
11,061
6,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 3 / 1
7,274
560
4,335
5,460
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
sakeworld
Danzaburou
15
3 / 0 / 3
9,785
753
6,051
6,150
2,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
10
Kills
14
14
Deaths
10
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
1
2
5
W
4
4
2
1.25
L
Bakasura
DeemusWorthy
Bakasura
0
6
0
0
W
Sobek
Quadico
Sobek
1
3
6
1.33
W
King Arthur
RyuNora
King Arthur
6
0
0
6
W
0
3
1
0.17
L
Zhong Kui
SuperNova1108
Zhong Kui
4
2
1
2.25
L
Neith
contmc
Neith
0
2
1
0.25
L
Fafnir
lordliritm
Fafnir
2
3
3
1.17
W
Danzaburou
sakeworld
Danzaburou
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,907
Damage
26,739
41,265
Taken
42,190
23,774
Mitigated
22,380
14,003
Healing
11,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,996
921
0
4,393
8,679
2,732
0
547
8,132
39,325
10,526
W
3,733
763
0
901
9,935
3,418
0
4,055
5,880
0
35,011
L
Bakasura
DeemusWorthy
Bakasura
2,240
1,741
0
3,498
11,030
4,731
0
0
11,030
0
20,382
W
Sobek
Quadico
Sobek
2,882
194
0
3,124
9,584
8,217
56
5,364
4,220
12,940
0
W
King Arthur
RyuNora
King Arthur
9,738
2,274
0
2,783
11,061
6,004
10
1,921
8,952
0
66,899
W
4,335
516
0
592
5,460
1,954
0
3,083
2,377
59,659
0
L
Zhong Kui
SuperNova1108
Zhong Kui
8,027
1,024
0
3,900
10,026
6,865
0
5,168
4,858
55,703
356
L
Neith
contmc
Neith
1,491
780
0
527
2,495
553
0
181
2,314
0
11,473
L
Fafnir
lordliritm
Fafnir
3,153
1,034
0
1,685
9,035
8,893
0
1,321
7,714
24,510
0
W
Danzaburou
sakeworld
Danzaburou
6,051
2,845
0
3,870
6,150
2,787
2,976
1,821
4,329
0
88,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,404
Gold Earned
40,522
324
Minions Killed
465
0
Camps Cleared
0
1,063,142
Distance Traveled
1,259,886
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,652
512
86
7
0
290,135
1
W
Thor
7,092
546
60
5
0
254,830
0
L
Bakasura
6,089
468
64
5
0
181,754
0
W
Sobek
6,801
523
12
1
0
274,670
0
W
King Arthur
9,570
736
118
9
0
253,251
1
W
Nox
7,274
560
120
9
0
255,474
4
L
Zhong Kui
7,467
574
121
9
0
239,189
0
L
Neith
4,748
365
15
1
0
94,159
0
L
Fafnir
7,448
573
38
3
0
257,905
0
W
Danzaburou
9,785
753
155
12
0
221,661
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role