Player Matchup

Set
Set
 
Set
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AtharvGrover
King Arthur
Level 126
God Stats
10W - 22L
1,190 SR
Queue Stats
335W - 308L
1,502 Elo+
Solo
Cerberus
Cerberus
Byprepp
Cerberus
Level 106
God Stats
2W - 3L
1,680 SR
Queue Stats
100W - 94L
1,513 Elo+
Party 3
Skadi
Skadi
Elitee_Lailaa
Skadi
Level 125
God Stats
24W - 10L
1,735 SR
Queue Stats
105W - 96L
1,508 Elo+
Solo
Hera
Hera
Strokelahoma
Hera
Level 109
God Stats
1W - 3L
1,418 SR
Queue Stats
103W - 102L
1,504 Elo+
Party 3
Team Averages
Level 111
1,505 SR
1,505 Elo+

VS

Team Averages
Level 61
1,592 SR
1,473 Elo+
Thor
Thor
 
Thor
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
TilinInsanoWaza
Nemesis
Level 47
God Stats
10W - 14L
1,428 SR
Queue Stats
84W - 115L
1,437 Elo+
Party 2
Charybdis
Charybdis
Yoko3881
Charybdis
Level 108
God Stats
7W - 6L
1,644 SR
Queue Stats
317W - 280L
1,507 Elo+
Party 1
Bacchus
Bacchus
floWsthrough
Bacchus
Level 26
God Stats
26W - 12L
1,645 SR
Queue Stats
35W - 23L
1,526 Elo+
Party 1
Baron Samedi
Baron Samedi
raulmatinn
Baron Samedi
Level 58
God Stats
2W - 0L
1,742 SR
Queue Stats
187W - 190L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
7
0 / 5 / 0
4,225
423
776
7,002
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
AtharvGrover
King Arthur
10
2 / 3 / 0
5,661
566
4,246
8,076
5,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
Byprepp
Cerberus
7
0 / 3 / 0
4,807
481
2,441
8,527
4,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 2 / 0
4,622
462
3,797
4,404
1,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 0 / 0
5,945
595
2,228
3,861
990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
5 / 0 / 2
6,534
653
2,300
6,283
1,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 2 / 3
5,737
574
4,048
7,216
5,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Yoko3881
Charybdis
11
2 / 0 / 3
6,169
617
5,988
6,553
1,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
floWsthrough
Bacchus
9
1 / 0 / 3
5,852
585
1,877
5,105
3,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
raulmatinn
Baron Samedi
12
4 / 0 / 0
6,408
641
3,623
4,231
1,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
2
Kills
13
13
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
5
0
0
W
Thor
 
Thor
5
0
2
6
L
King Arthur
AtharvGrover
King Arthur
2
3
0
0.67
L
Cerberus
Byprepp
Cerberus
0
3
0
0
L
0
2
0
0
L
0
0
0
0
W
1
2
3
1.25
W
Charybdis
Yoko3881
Charybdis
2
0
3
3.5
W
Bacchus
floWsthrough
Bacchus
1
0
3
2.5
W
Baron Samedi
raulmatinn
Baron Samedi
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,488
Damage
17,836
31,870
Taken
29,388
14,435
Mitigated
14,225
6,180
Healing
13,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
776
178
0
1,037
7,002
1,730
0
1,746
5,222
0
16,490
W
Thor
 
Thor
2,300
454
0
3,673
6,283
1,860
294
140
6,143
0
39,767
L
King Arthur
AtharvGrover
King Arthur
4,246
432
0
1,040
8,076
5,777
0
0
7,601
0
29,643
L
Cerberus
Byprepp
Cerberus
2,441
132
0
2,481
8,527
4,880
0
1,783
6,744
16,310
0
L
3,797
844
0
622
4,404
1,058
0
558
3,846
0
32,230
L
2,228
406
0
1,000
3,861
990
15
1,413
2,448
43,232
965
W
4,048
1,609
0
1,594
7,216
5,240
0
0
7,216
0
24,994
W
Charybdis
Yoko3881
Charybdis
5,988
3,284
0
4,534
6,553
1,674
1,453
1,641
4,912
0
55,487
W
Bacchus
floWsthrough
Bacchus
1,877
236
0
1,620
5,105
3,962
128
818
4,287
15,805
0
W
Baron Samedi
raulmatinn
Baron Samedi
3,623
132
77
1,701
4,231
1,489
0
2,360
1,871
39,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,260
Gold Earned
30,700
264
Minions Killed
313
0
Camps Cleared
0
940,396
Distance Traveled
963,144
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,225
423
30
3
0
215,201
3
W
Thor
6,534
653
81
8
0
222,830
0
L
King Arthur
5,661
566
57
6
0
145,891
0
L
Cerberus
4,807
481
26
3
0
198,799
1
L
Skadi
4,622
462
55
6
0
177,933
3
L
Hera
5,945
595
96
10
0
202,572
1
W
Nemesis
5,737
574
44
4
0
182,454
0
W
Charybdis
6,169
617
101
10
0
163,182
0
W
Bacchus
5,852
585
22
2
0
194,657
0
W
Baron Samedi
6,408
641
65
7
0
200,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role