Player Matchup

Sol
Sol
 
Sol
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 272
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 296
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
pablo_04_pb
Cupid
Level 67
God Stats
2W - 1L
1,341 SR
Queue Stats
228W - 203L
1,510 Elo+
Solo
Team Averages
Level 206
1,468 SR
1,502 Elo+

VS

Team Averages
Level 103
1,455 SR
1,526 Elo+
Arachne
Arachne
Adolfiano
Arachne
Level 149
God Stats
2W - 6L
1,370 SR
Queue Stats
93W - 118L
1,486 Elo+
Party 2
Apollo
Apollo
BottleNo1
Apollo
Level 56
God Stats
3W - 3L
1,604 SR
Queue Stats
28W - 19L
1,592 Elo+
Solo
Serqet
Serqet
Kerosene44
Serqet
Level 85
God Stats
37W - 24L
1,578 SR
Queue Stats
231W - 220L
1,532 Elo+
Solo
Ra
Ra
chonamertr
Ra
Level 158
God Stats
2W - 3L
1,452 SR
Queue Stats
141W - 151L
1,507 Elo+
Party 2
Ymir
Ymir
piadaman96
Ymir
Level 69
God Stats
2W - 7L
1,272 SR
Queue Stats
163W - 181L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 1 / 2
7,598
760
6,470
6,692
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bastet
 
Bastet
11
8 / 2 / 5
6,782
678
9,303
7,671
2,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vulcan
 
Vulcan
10
3 / 1 / 2
6,319
632
4,590
3,267
891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
 
Aphrodite
9
1 / 1 / 7
5,694
569
1,374
4,231
1,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
0 / 4 / 2
5,114
511
779
7,587
1,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Adolfiano
Arachne
8
0 / 2 / 4
4,761
476
2,056
5,784
1,566
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Apollo
BottleNo1
Apollo
11
3 / 2 / 0
5,945
595
5,689
4,990
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
Kerosene44
Serqet
7
1 / 3 / 2
4,874
487
2,641
6,494
2,738
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 4 / 2
6,212
621
2,647
5,580
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
2 / 6 / 1
5,480
548
4,063
10,609
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
17
Kills
8
9
Deaths
17
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
2
6
W
Bastet
 
Bastet
8
2
5
5.25
W
Vulcan
 
Vulcan
3
1
2
4
W
Aphrodite
 
Aphrodite
1
1
7
4.5
L
Arachne
Adolfiano
Arachne
0
2
4
1
L
Apollo
BottleNo1
Apollo
3
2
0
1.5
L
Serqet
Kerosene44
Serqet
1
3
2
0.67
L
2
4
2
0.75
W
0
4
2
0.25
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,516
Damage
17,096
29,448
Taken
33,457
8,191
Mitigated
11,055
14,016
Healing
8,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,470
2,551
0
3,927
6,692
1,767
641
846
5,764
61,685
3,266
W
Bastet
 
Bastet
9,303
2,663
0
2,493
7,671
2,045
0
2,626
4,747
0
36,071
W
Vulcan
 
Vulcan
4,590
361
0
1,128
3,267
891
0
398
2,653
34,227
1,195
W
Aphrodite
 
Aphrodite
1,374
174
2,470
1,924
4,231
1,675
0
2,102
1,927
11,247
0
L
Arachne
Adolfiano
Arachne
2,056
1,210
0
2,814
5,784
1,566
0
1,542
4,242
0
25,078
L
Apollo
BottleNo1
Apollo
5,689
3,601
0
2,356
4,990
1,395
0
1,689
3,301
0
48,325
L
Serqet
Kerosene44
Serqet
2,641
268
0
937
6,494
2,738
11
2,762
3,732
0
11,406
L
2,647
101
324
980
5,580
1,737
0
2,655
2,925
44,549
1,105
W
779
387
157
1,917
7,587
1,813
0
0
7,519
0
26,837
L
4,063
744
0
1,382
10,609
3,619
0
3,530
7,079
26,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,507
Gold Earned
27,272
322
Minions Killed
301
0
Camps Cleared
0
1,028,242
Distance Traveled
934,741
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,598
760
122
12
0
195,346
0
W
Bastet
6,782
678
57
6
0
227,251
0
W
Vulcan
6,319
632
75
8
0
188,247
0
W
Aphrodite
5,694
569
18
2
0
206,516
0
L
Arachne
4,761
476
51
5
0
190,012
0
L
Apollo
5,945
595
76
8
0
173,498
0
L
Serqet
4,874
487
18
2
0
199,293
2
L
Ra
6,212
621
96
10
0
191,056
0
W
Cupid
5,114
511
50
5
0
210,882
2
L
Ymir
5,480
548
60
6
0
180,882
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role