Player Matchup

Bacchus
Bacchus
CARNAGE7028835
Bacchus
Level 115
God Stats
7W - 10L
1,484 SR
Queue Stats
53W - 114L
1,343 Elo+
Party 1
Amaterasu
Amaterasu
Darkdeath2u4
Amaterasu
Level 5
God Stats
7W - 13L
1,324 SR
Queue Stats
28W - 38L
1,534 Elo+
Party 1
Anubis
Anubis
Kstew97
Anubis
Level 122
God Stats
6W - 15L
1,350 SR
Queue Stats
67W - 167L
1,382 Elo+
Party 1
Lancelot
Lancelot
fusionwolf8
Lancelot
Level 162
God Stats
9W - 20L
1,345 SR
Queue Stats
161W - 377L
1,416 Elo+
Party 1
Danzaburou
Danzaburou
vemuko
Danzaburou
Level 83
God Stats
2W - 1L
1,656 SR
Queue Stats
58W - 55L
1,445 Elo+
Party 1
Team Averages
Level 97
1,432 SR
1,424 Elo+

VS

Team Averages
Level 125
1,508 SR
1,576 Elo+
Fenrir
Fenrir
Computerimac
Fenrir
Level 108
God Stats
2W - 3L
1,253 SR
Queue Stats
70W - 47L
1,634 Elo+
Solo
Mercury
Mercury
GetKitDumped
Mercury
Level 69
God Stats
16W - 11L
1,726 SR
Queue Stats
236W - 200L
1,584 Elo+
Solo
Medusa
Medusa
Nitefelina
Medusa
Level 176
God Stats
9W - 7L
1,664 SR
Queue Stats
183W - 174L
1,511 Elo+
Solo
Raijin
Raijin
brandon158
Raijin
Level 147
God Stats
2W - 5L
1,397 SR
Queue Stats
111W - 103L
1,599 Elo+
Solo
Ares
Ares
raggedyjungle
Ares
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 70L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 5
6,092
609
3,265
4,971
3,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Darkdeath2u4
Amaterasu
12
3 / 3 / 2
7,203
720
6,578
10,718
4,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Kstew97
Anubis
11
3 / 3 / 1
5,843
584
4,517
5,203
1,456
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
fusionwolf8
Lancelot
11
5 / 1 / 6
6,424
642
5,625
4,714
1,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
vemuko
Danzaburou
11
4 / 2 / 3
6,566
657
4,691
6,147
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 4 / 3
5,656
566
4,314
8,597
2,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
GetKitDumped
Mercury
11
4 / 3 / 1
6,365
637
4,395
10,145
3,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Nitefelina
Medusa
6
1 / 3 / 0
4,226
423
3,932
4,388
1,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
brandon158
Raijin
12
3 / 3 / 0
6,335
634
2,816
5,784
1,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 4 / 0
4,804
480
1,245
8,406
3,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
17
Kills
9
9
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
Fenrir
1
4
3
0.63
W
Amaterasu
Darkdeath2u4
Amaterasu
3
3
2
1.33
L
Mercury
GetKitDumped
Mercury
4
3
1
1.5
W
Anubis
Kstew97
Anubis
3
3
1
1.17
L
Medusa
Nitefelina
Medusa
1
3
0
0.33
L
Raijin
brandon158
Raijin
3
3
0
1
W
Lancelot
fusionwolf8
Lancelot
5
1
6
8
L
0
4
0
0
W
Danzaburou
vemuko
Danzaburou
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,676
Damage
16,702
31,753
Taken
37,320
12,167
Mitigated
12,535
12,283
Healing
8,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,265
528
0
1,778
4,971
3,154
0
839
4,132
17,129
915
L
Fenrir
4,314
1,168
0
1,458
8,597
2,786
0
1,620
6,977
0
41,312
W
Amaterasu
Darkdeath2u4
Amaterasu
6,578
2,813
0
4,480
10,718
4,397
0
0
10,188
866
44,233
L
Mercury
GetKitDumped
Mercury
4,395
2,062
0
4,065
10,145
3,721
0
117
10,028
0
30,185
W
Anubis
Kstew97
Anubis
4,517
45
0
727
5,203
1,456
0
2,488
2,715
29,310
0
L
Medusa
Nitefelina
Medusa
3,932
835
0
821
4,388
1,101
0
977
3,411
0
18,205
L
Raijin
brandon158
Raijin
2,816
253
0
430
5,784
1,145
0
2,306
3,478
45,632
0
W
Lancelot
fusionwolf8
Lancelot
5,625
1,626
0
2,843
4,714
1,367
0
526
4,152
0
25,779
L
1,245
152
0
1,312
8,406
3,782
0
2,804
5,602
14,308
0
W
Danzaburou
vemuko
Danzaburou
4,691
2,068
0
2,455
6,147
1,793
566
208
5,897
0
43,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,128
Gold Earned
27,386
300
Minions Killed
268
0
Camps Cleared
0
1,050,907
Distance Traveled
951,627
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,092
609
27
3
0
225,847
1
L
Fenrir
5,656
566
64
6
0
226,289
0
W
Amaterasu
7,203
720
86
9
0
199,260
3
L
Mercury
6,365
637
60
6
0
217,933
1
W
Anubis
5,843
584
47
5
0
198,206
2
L
Medusa
4,226
423
20
2
0
115,663
0
L
Raijin
6,335
634
91
9
0
186,027
2
W
Lancelot
6,424
642
53
5
0
250,423
0
L
Ares
4,804
480
33
3
0
205,715
0
W
Danzaburou
6,566
657
87
9
0
177,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role