Player Matchup

Mercury
Mercury
Silver III
 
Mercury
Silver III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Bronze III
 
Neith
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
Assistance
Geb
Bronze III
Level 89
God Stats
16W - 8L
1,285 SR
Queue Stats
48W - 50L
1,456 MMR
Solo
Chaac
Chaac
Gold III
Iambigbro
Chaac
Gold III
Level 178
God Stats
1W - 1L
1,523 SR
Queue Stats
161W - 166L
1,432 MMR
Solo
Janus
Janus
Bronze III
WarriorHocK
Janus
Bronze III
Level 126
God Stats
1W - 2L
1,659 SR
Queue Stats
7W - 8L
1,488 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 139
1,494 SR
1,475 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,486 SR
1,488 MMR
Baron Samedi
Baron Samedi
Silver I
 
Baron Samedi
Silver I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Gold II
Grubulu
Zeus
Gold II
Level 163
God Stats
81W - 64L
1,634 SR
Queue Stats
352W - 353L
1,504 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
JVIid
Tsukuyomi
Silver II
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 29L
1,574 MMR
Party 1
Horus
Horus
Gold IV
NeoEnzo
Horus
Gold IV
Level 145
God Stats
2W - 4L
1,524 SR
Queue Stats
332W - 360L
1,361 MMR
Solo
Thor
Thor
Bronze III
itz_Zylux1
Thor
Bronze III
Level 65
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
4 / 0 / 1
5,820
728
4,645
6,111
2,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Neith
 
Neith
10
3 / 0 / 1
5,640
705
4,225
4,114
1,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 4
5,145
643
1,891
6,624
2,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Iambigbro
Chaac
9
0 / 1 / 1
5,161
645
2,532
8,104
3,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

9
0 / 0 / 2
5,118
640
1,459
3,001
670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ApolloAchillesThanatos

VS

Bans
MedusaBellonaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 1 / 1
5,199
650
6,039
6,221
4,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Zeus
Grubulu
Zeus
9
0 / 2 / 0
4,518
565
2,592
4,182
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tsukuyomi
JVIid
Tsukuyomi
9
1 / 2 / 0
4,619
577
3,070
3,966
1,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
NeoEnzo
Horus
7
0 / 1 / 0
4,465
558
1,597
5,089
3,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 1 / 0
3,943
493
447
4,165
1,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
7
Kills
2
2
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
0
1
4.5
W
Neith
 
Neith
3
0
1
3.5
L
Baron Samedi
 
Baron Samedi
1
1
1
1.5
W
0
1
4
2
L
Zeus
Grubulu
Zeus
0
2
0
0
W
Chaac
Iambigbro
Chaac
0
1
1
0.5
L
Tsukuyomi
JVIid
Tsukuyomi
1
2
0
0.5
L
Horus
NeoEnzo
Horus
0
1
0
0
W
0
0
2
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,752
Damage
13,745
27,954
Taken
23,623
10,301
Mitigated
11,528
11,526
Healing
8,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,645
2,765
0
1,264
6,111
2,185
20
181
5,896
0
45,466
W
Neith
 
Neith
4,225
1,914
0
2,990
4,114
1,167
152
1,578
2,536
0
43,297
L
Baron Samedi
 
Baron Samedi
6,039
502
0
2,508
6,221
4,766
0
316
5,905
27,517
130
W
1,891
241
867
2,084
6,624
2,993
0
1,179
5,399
8,351
2,083
L
Zeus
Grubulu
Zeus
2,592
499
0
1,261
4,182
1,029
0
527
3,655
30,989
0
W
Chaac
Iambigbro
Chaac
2,532
261
0
3,506
8,104
3,286
0
4,637
2,621
0
32,503
L
Tsukuyomi
JVIid
Tsukuyomi
3,070
432
0
972
3,966
1,164
0
976
2,864
0
32,317
L
Horus
NeoEnzo
Horus
1,597
861
434
2,044
5,089
3,475
0
1,077
4,012
0
11,831
W
1,459
330
0
815
3,001
670
0
0
3,001
30,447
0
L
447
0
0
863
4,165
1,094
0
312
3,851
0
13,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,884
Gold Earned
22,744
302
Minions Killed
242
0
Camps Cleared
0
928,025
Distance Traveled
877,734
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,820
728
75
9
0
216,460
0
W
Neith
5,640
705
78
10
0
153,137
2
L
Baron Samedi
5,199
650
59
7
0
157,002
0
W
Geb
5,145
643
13
2
0
188,810
1
L
Zeus
4,518
565
74
9
0
151,911
0
W
Chaac
5,161
645
66
8
0
174,371
0
L
Tsukuyomi
4,619
577
70
9
0
210,988
0
L
Horus
4,465
558
14
2
0
197,425
5
W
Janus
5,118
640
70
9
0
195,247
1
L
Thor
3,943
493
25
3
0
160,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role