Player Matchup

Osiris
Osiris
Smerik77
Osiris
Level 47
God Stats
2W - 3L
1,510 SR
Queue Stats
173W - 198L
1,380 Elo+
Party 1
Bacchus
Bacchus
WetTrashbag3353
Bacchus
Level 66
God Stats
3W - 10L
1,500 SR
Queue Stats
230W - 256L
1,377 Elo+
Party 1
Pele
Pele
zTobiasReiper
Pele
Level 27
God Stats
1W - 2L
1,828 SR
Queue Stats
24W - 24L
1,417 Elo+
Party 1
Team Averages
Level 47
1,613 SR
1,391 Elo+

VS

Team Averages
Level 73
1,533 SR
1,424 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
JoseeH4
Fenrir
Level 107
God Stats
20W - 16L
1,634 SR
Queue Stats
217W - 219L
1,437 Elo+
Party 2
Medusa
Medusa
MedusaMerkdU
Medusa
Level 48
God Stats
158W - 163L
1,466 SR
Queue Stats
175W - 195L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Smerik77
Osiris
11
3 / 6 / 4
7,530
753
4,753
11,841
10,964
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
2 / 7 / 6
7,755
776
5,179
10,658
9,286
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 7 / 3
8,251
825
5,577
12,527
4,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
5 / 1 / 13
8,439
844
7,612
3,993
2,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
JoseeH4
Fenrir
12
4 / 3 / 12
8,486
849
5,739
9,243
5,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
13
11 / 4 / 7
9,855
986
12,529
9,160
3,166
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
8
Kills
20
20
Deaths
8
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
1
13
11.5
W
Fenrir
JoseeH4
Fenrir
4
3
12
3.33
W
Medusa
11
4
7
3.63
L
Osiris
Smerik77
Osiris
3
6
4
0.83
L
2
7
6
0.71
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,509
Damage
25,880
35,026
Taken
22,396
25,143
Mitigated
11,076
2,645
Healing
4,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,612
617
516
295
3,993
2,172
238
866
3,127
20,620
0
W
Fenrir
JoseeH4
Fenrir
5,739
1,184
0
1,173
9,243
5,738
576
2,263
6,980
0
21,097
W
Medusa
12,529
5,556
0
2,139
9,160
3,166
1,561
2,155
7,005
0
38,894
L
Osiris
Smerik77
Osiris
4,753
1,848
0
590
11,841
10,964
0
3,034
8,521
0
17,464
L
5,179
975
0
897
10,658
9,286
0
1,858
8,566
10,361
0
L
5,577
924
0
1,158
12,527
4,893
0
2,763
9,538
0
25,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,536
Gold Earned
26,780
60
Minions Killed
118
0
Camps Cleared
0
433,695
Distance Traveled
533,075
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,439
844
39
4
0
175,786
3
W
Fenrir
8,486
849
33
3
0
190,549
5
W
Medusa
9,855
986
46
5
0
166,740
0
L
Osiris
7,530
753
23
2
0
154,112
0
L
Bacchus
7,755
776
8
1
0
116,446
0
L
Pele
8,251
825
29
3
0
163,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role