Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Plazilc
Horus
Level 48
God Stats
29W - 25L
1,475 SR
Queue Stats
166W - 166L
1,462 Elo+
Party 2
Jing Wei
Jing Wei
RubZul
Jing Wei
Level 126
God Stats
5W - 2L
1,698 SR
Queue Stats
156W - 151L
1,531 Elo+
Party 3
Thanatos
Thanatos
WedBlackSmoke
Thanatos
Level 48
God Stats
3W - 0L
1,750 SR
Queue Stats
11W - 8L
1,600 Elo+
Party 2
Hades
Hades
jurij4410
Hades
Level 64
God Stats
4W - 1L
1,828 SR
Queue Stats
118W - 112L
1,506 Elo+
Party 2
Team Averages
Level 83
1,650 SR
1,520 Elo+

VS

Team Averages
Level 95
1,450 SR
1,424 Elo+
Mulan
Mulan
 
Mulan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
MistaBilly
Thoth
Level 128
God Stats
2W - 9L
1,252 SR
Queue Stats
105W - 103L
1,513 Elo+
Solo
Thanatos
Thanatos
Rezaar
Thanatos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,365 Elo+
Party 1
Artemis
Artemis
Samesorsen
Artemis
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,365 Elo+
Party 1
Bacchus
Bacchus
Zensonia
Bacchus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 0 / 2
6,666
667
4,006
1,830
450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Plazilc
Horus
9
0 / 0 / 6
5,765
577
2,481
5,340
2,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
RubZul
Jing Wei
10
3 / 0 / 3
5,854
585
3,925
4,851
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
WedBlackSmoke
Thanatos
11
9 / 0 / 3
6,591
659
6,909
7,142
2,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
jurij4410
Hades
8
0 / 2 / 0
5,208
521
1,070
5,420
2,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
2 / 0 / 0
6,845
685
3,224
5,039
2,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thoth
11
0 / 2 / 0
5,608
561
1,256
6,103
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Rezaar
Thanatos
7
0 / 6 / 0
4,564
456
1,225
8,209
2,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Artemis
Samesorsen
Artemis
7
0 / 3 / 0
4,425
443
4,876
4,843
1,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Zensonia
Bacchus
7
0 / 3 / 0
4,776
478
1,949
5,914
4,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
14
Kills
2
2
Deaths
14
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
2
3
L
Mulan
 
Mulan
2
0
0
2
L
Thoth
0
2
0
0
W
Horus
Plazilc
Horus
0
0
6
3
L
Thanatos
Rezaar
Thanatos
0
6
0
0
W
Jing Wei
RubZul
Jing Wei
3
0
3
4.5
L
Artemis
Samesorsen
Artemis
0
3
0
0
W
Thanatos
WedBlackSmoke
Thanatos
9
0
3
10.5
L
Bacchus
Zensonia
Bacchus
0
3
0
0
W
Hades
jurij4410
Hades
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,391
Damage
12,530
24,583
Taken
30,108
9,652
Mitigated
11,292
15,486
Healing
8,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,006
181
0
700
1,830
450
301
492
1,258
42,349
1,272
L
Mulan
 
Mulan
3,224
529
0
1,822
5,039
2,042
0
1,070
3,969
0
51,394
L
Thoth
1,256
257
0
750
6,103
1,424
0
2,304
3,525
37,311
0
W
Horus
Plazilc
Horus
2,481
1,278
575
2,635
5,340
2,362
70
1,047
4,293
0
13,324
L
Thanatos
Rezaar
Thanatos
1,225
572
0
2,916
8,209
2,300
0
1,163
6,904
0
25,328
W
Jing Wei
RubZul
Jing Wei
3,925
2,763
0
3,060
4,851
1,471
827
715
4,136
0
42,563
L
Artemis
Samesorsen
Artemis
4,876
1,286
0
779
4,843
1,115
0
0
4,843
0
26,553
W
Thanatos
WedBlackSmoke
Thanatos
6,909
1,928
0
6,503
7,142
2,477
0
787
6,271
0
41,272
L
Bacchus
Zensonia
Bacchus
1,949
193
0
1,930
5,914
4,411
0
0
5,914
5,146
0
W
Hades
jurij4410
Hades
1,070
74
0
2,013
5,420
2,892
0
0
5,420
24,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,084
Gold Earned
26,218
320
Minions Killed
277
0
Camps Cleared
0
1,006,260
Distance Traveled
922,209
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,666
667
84
8
0
204,578
2
L
Mulan
6,845
685
93
9
0
163,689
0
L
Thoth
5,608
561
93
9
0
176,425
0
W
Horus
5,765
577
26
3
0
211,666
4
L
Thanatos
4,564
456
46
5
0
197,751
2
W
Jing Wei
5,854
585
79
8
0
191,164
0
L
Artemis
4,425
443
40
4
0
181,369
0
W
Thanatos
6,591
659
69
7
0
235,671
0
L
Bacchus
4,776
478
5
1
0
202,975
2
W
Hades
5,208
521
62
6
0
163,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role