Player Matchup

Cthulhu
Cthulhu
Silver III
Bilsy 94
Cthulhu
Silver III
Level 140
God Stats
15W - 13L
1,485 SR
Queue Stats
298W - 327L
945 MMR
Solo
Chaac
Chaac
Silver IV
JR-98-GT
Chaac
Silver IV
Level 65
God Stats
2W - 3L
1,402 SR
Queue Stats
234W - 266L
728 MMR
Solo
Agni
Agni
Silver III
Nakadashu
Agni
Silver III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 97L
840 MMR
Party 1
Jormungandr
Jormungandr
Silver III
TVDeercyclop
Jormungandr
Silver III
Level 101
God Stats
2W - 1L
1,539 SR
Queue Stats
125W - 138L
872 MMR
Party 1
Sol
Sol
Silver V
henriqueronaldoh
Sol
Silver V
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 122L
600 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,485 SR
797 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,517 SR
795 MMR
Ao Kuang
Ao Kuang
Silver III
DajasSs7
Ao Kuang
Silver III
Level 160
God Stats
29W - 23L
1,549 SR
Queue Stats
359W - 375L
957 MMR
Solo
Anubis
Anubis
Silver II
Elk4y
Anubis
Silver II
Level 76
God Stats
22W - 18L
1,504 SR
Queue Stats
281W - 282L
957 MMR
Solo
Danzaburou
Danzaburou
Silver IV
Josema666
Danzaburou
Silver IV
Level 109
God Stats
48W - 35L
1,553 SR
Queue Stats
168W - 182L
686 MMR
Solo
Kuzenbo
Kuzenbo
Bronze II
Katiiipo
Kuzenbo
Bronze II
Level 94
God Stats
16W - 13L
1,469 SR
Queue Stats
383W - 452L
294 MMR
Solo
Awilix
Awilix
Silver II
YouKayRosco
Awilix
Silver II
Level 124
God Stats
25W - 20L
1,509 SR
Queue Stats
110W - 111L
1,082 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bilsy 94
Cthulhu
16
3 / 2 / 4
9,316
518
6,406
15,053
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
JR-98-GT
Chaac
13
5 / 3 / 7
9,013
501
11,281
13,764
11,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
13
3 / 7 / 1
8,840
491
4,337
8,606
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
TVDeercyclop
Jormungandr
14
6 / 4 / 2
9,645
536
14,898
17,167
11,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
4 / 6 / 3
9,077
504
9,119
11,684
3,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bans
BastetJanusSkadiNu Wa

VS

Bans
BellonaMulanFenrirErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DajasSs7
Ao Kuang
15
4 / 6 / 2
9,399
522
8,759
17,390
5,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Anubis
Elk4y
Anubis
18
8 / 3 / 3
11,429
635
10,197
10,371
4,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Josema666
Danzaburou
17
1 / 5 / 5
10,028
557
5,323
11,706
4,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Kuzenbo
Katiiipo
Kuzenbo
13
2 / 5 / 5
8,865
493
4,239
13,136
11,209
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
16
7 / 2 / 7
10,208
567
11,272
14,129
5,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
44
21
Kills
22
22
Deaths
21
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bilsy 94
Cthulhu
3
2
4
2.5
W
Ao Kuang
DajasSs7
Ao Kuang
4
6
2
0.83
W
Anubis
Elk4y
Anubis
8
3
3
3.17
L
Chaac
JR-98-GT
Chaac
5
3
7
2.83
W
Danzaburou
Josema666
Danzaburou
1
5
5
0.7
W
Kuzenbo
Katiiipo
Kuzenbo
2
5
5
0.9
L
Agni
3
7
1
0.5
L
Jormungandr
TVDeercyclop
Jormungandr
6
4
2
1.75
W
Awilix
7
2
7
5.25
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,041
Damage
39,790
66,274
Taken
66,732
32,700
Mitigated
31,183
15,601
Healing
17,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bilsy 94
Cthulhu
6,406
339
0
5,115
15,053
4,584
0
5,240
9,813
69,670
2,039
W
Ao Kuang
DajasSs7
Ao Kuang
8,759
2,431
0
7,325
17,390
5,446
608
10,573
6,817
59,081
1,530
W
Anubis
Elk4y
Anubis
10,197
115
0
3,829
10,371
4,855
1,199
7,060
3,311
90,230
304
L
Chaac
JR-98-GT
Chaac
11,281
1,007
0
2,841
13,764
11,486
139
3,394
10,370
10,913
43,431
W
Danzaburou
Josema666
Danzaburou
5,323
1,812
0
3,961
11,706
4,532
524
5,358
6,348
0
67,393
W
Kuzenbo
Katiiipo
Kuzenbo
4,239
1,570
0
1,681
13,136
11,209
0
6,684
6,452
22,151
444
L
Agni
4,337
351
0
667
8,606
2,083
116
4,147
4,459
41,478
0
L
Jormungandr
TVDeercyclop
Jormungandr
14,898
3,567
0
3,623
17,167
11,017
0
8,051
9,116
60,363
781
W
Awilix
11,272
4,797
0
999
14,129
5,141
0
6,250
7,879
0
73,890
L
9,119
3,241
0
3,355
11,684
3,530
330
2,481
9,203
54,172
3,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,891
Gold Earned
49,929
468
Minions Killed
487
0
Camps Cleared
0
1,712,172
Distance Traveled
1,802,194
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,316
518
129
7
0
389,371
0
W
Ao Kuang
9,399
522
84
5
0
364,573
0
W
Anubis
11,429
635
152
8
0
328,759
1
L
Chaac
9,013
501
69
4
0
327,606
3
W
Danzaburou
10,028
557
124
7
0
344,937
0
W
Kuzenbo
8,865
493
21
1
0
343,546
2
L
Agni
8,840
491
80
4
0
341,465
2
L
Jormungandr
9,645
536
101
6
0
322,912
0
W
Awilix
10,208
567
106
6
0
420,379
0
L
Sol
9,077
504
89
5
0
330,818
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role