Player Matchup

Bacchus
Bacchus
Burebure
Bacchus
Level 24
God Stats
18W - 21L
1,342 SR
Queue Stats
22W - 36L
1,390 Elo+
Party 2
Artemis
Artemis
CoachPistolero
Artemis
Level 157
God Stats
67W - 47L
1,597 SR
Queue Stats
342W - 374L
1,438 Elo+
Party 2
Hercules
Hercules
Pr0t0type98
Hercules
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 174L
1,631 Elo+
Solo
Thor
Thor
Zwiderwurzn
Thor
Level 149
God Stats
0W - 2L
1,238 SR
Queue Stats
168W - 237L
1,430 Elo+
Party 2
Tiamat
Tiamat
alejox188
Tiamat
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
388W - 381L
1,534 Elo+
Solo
Team Averages
Level 111
1,435 SR
1,485 Elo+

VS

Team Averages
Level 101
1,688 SR
1,497 Elo+
Poseidon
Poseidon
Incredible Mook
Poseidon
Level 108
God Stats
7W - 1L
1,890 SR
Queue Stats
57W - 54L
1,541 Elo+
Party 1
Thanatos
Thanatos
Jankeboi1337
Thanatos
Level 67
God Stats
19W - 5L
1,751 SR
Queue Stats
86W - 68L
1,569 Elo+
Solo
Cerberus
Cerberus
TechnodigyX
Cerberus
Level 27
God Stats
18W - 13L
1,369 SR
Queue Stats
74W - 84L
1,426 Elo+
Party 1
Anhur
Anhur
direavenger09
Anhur
Level 140
God Stats
13W - 8L
1,573 SR
Queue Stats
132W - 132L
1,479 Elo+
Party 1
Geb
Geb
il 2Boothy4u li
Geb
Level 165
God Stats
3W - 0L
1,857 SR
Queue Stats
129W - 127L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Burebure
Bacchus
7
0 / 2 / 1
4,782
478
3,131
5,778
4,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 0
5,240
524
2,605
4,641
1,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Pr0t0type98
Hercules
8
0 / 3 / 0
5,209
521
3,674
8,247
5,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
2 / 1 / 0
5,797
580
3,024
7,837
2,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
alejox188
Tiamat
11
0 / 3 / 2
5,699
570
2,434
5,896
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
13
3 / 1 / 2
6,926
693
5,072
3,678
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
Jankeboi1337
Thanatos
10
2 / 1 / 4
5,417
542
4,040
8,088
2,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
TechnodigyX
Cerberus
12
2 / 0 / 1
6,348
635
4,638
8,032
6,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

11
2 / 0 / 1
6,263
626
3,143
5,037
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 0 / 3
5,875
588
3,188
5,557
3,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
11
11
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Burebure
Bacchus
0
2
1
0.25
L
0
2
0
0
W
Poseidon
3
1
2
4
W
Thanatos
Jankeboi1337
Thanatos
2
1
4
4
L
Hercules
Pr0t0type98
Hercules
0
3
0
0
W
Cerberus
TechnodigyX
Cerberus
2
0
1
2.5
L
2
1
0
2
L
Tiamat
alejox188
Tiamat
0
3
2
0.33
W
2
0
1
2.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,868
Damage
20,081
32,399
Taken
30,392
15,677
Mitigated
15,140
10,983
Healing
16,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Burebure
Bacchus
3,131
399
0
1,686
5,778
4,274
0
1,247
4,504
9,807
0
L
2,605
888
0
1,505
4,641
1,189
0
1,290
3,351
0
36,443
W
Poseidon
5,072
695
0
748
3,678
1,096
0
914
2,764
55,546
350
W
Thanatos
Jankeboi1337
Thanatos
4,040
850
0
8,351
8,088
2,495
0
2,149
5,939
0
31,667
L
Hercules
Pr0t0type98
Hercules
3,674
917
0
2,586
8,247
5,728
0
3,810
4,437
0
30,819
W
Cerberus
TechnodigyX
Cerberus
4,638
353
0
3,279
8,032
6,351
0
0
7,641
43,177
2,615
L
3,024
514
0
3,694
7,837
2,238
0
2,263
5,484
0
35,527
L
Tiamat
alejox188
Tiamat
2,434
199
0
1,512
5,896
2,248
0
3,410
2,240
37,060
19
W
3,143
1,708
0
2,794
5,037
1,841
0
727
4,310
0
53,527
W
3,188
656
0
1,679
5,557
3,357
0
1,854
3,703
13,712
3,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,727
Gold Earned
30,829
288
Minions Killed
404
0
Camps Cleared
0
999,643
Distance Traveled
1,028,467
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,782
478
15
2
0
211,472
3
L
Artemis
5,240
524
63
6
0
193,064
0
W
Poseidon
6,926
693
112
11
0
209,844
0
W
Thanatos
5,417
542
61
6
0
223,867
0
L
Hercules
5,209
521
60
6
0
189,882
1
W
Cerberus
6,348
635
112
11
0
173,174
0
L
Thor
5,797
580
68
7
0
227,712
0
L
Tiamat
5,699
570
82
8
0
177,513
0
W
Anhur
6,263
626
93
9
0
189,863
1
W
Geb
5,875
588
26
3
0
231,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role