Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AlphaKennnyOne
Da Ji
Level 69
God Stats
2W - 0L
1,612 SR
Queue Stats
36W - 27L
1,632 Elo+
Party 1
Medusa
Medusa
CardiacArrrest
Medusa
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
175W - 197L
1,546 Elo+
Party 1
Janus
Janus
DoodleFunz12
Janus
Level 125
God Stats
1W - 0L
1,342 SR
Queue Stats
87W - 60L
1,643 Elo+
Solo
King Arthur
King Arthur
Skyphall
King Arthur
Level 153
God Stats
2W - 3L
1,685 SR
Queue Stats
203W - 219L
1,530 Elo+
Party 1
Team Averages
Level 132
1,528 SR
1,570 Elo+

VS

Team Averages
Level 123
1,571 SR
1,554 Elo+
Fafnir
Fafnir
GoblinBoyfriend
Fafnir
Level 148
God Stats
2W - 2L
1,617 SR
Queue Stats
126W - 106L
1,558 Elo+
Solo
Janus
Janus
Simp4Gank
Janus
Level 104
God Stats
20W - 16L
1,579 SR
Queue Stats
166W - 157L
1,541 Elo+
Solo
Hachiman
Hachiman
Warmechen
Hachiman
Level 108
God Stats
13W - 8L
1,555 SR
Queue Stats
146W - 125L
1,587 Elo+
Solo
Vamana
Vamana
aaronmudkip
Vamana
Level 146
God Stats
1W - 4L
1,500 SR
Queue Stats
228W - 202L
1,553 Elo+
Solo
Ravana
Ravana
ifyktyk
Ravana
Level 111
God Stats
113W - 76L
1,605 SR
Queue Stats
285W - 248L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 0 / 3
4,498
643
1,448
4,225
3,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
5 / 0 / 1
5,251
750
4,244
3,544
1,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 0
4,083
583
2,000
2,413
642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 0 / 1
4,885
698
2,795
2,532
586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Skyphall
King Arthur
8
0 / 2 / 1
4,554
651
4,828
7,044
4,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
4,362
623
401
3,799
2,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
Simp4Gank
Janus
7
0 / 2 / 0
3,889
556
979
3,316
818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Warmechen
Hachiman
7
1 / 1 / 0
3,967
567
1,512
3,183
716
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vamana
8
1 / 2 / 1
4,636
662
2,741
7,909
3,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ravana
ifyktyk
Ravana
9
1 / 2 / 2
4,445
635
2,175
5,098
1,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
7
Kills
3
3
Deaths
7
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
3
1.5
W
5
0
1
5.5
W
0
1
0
0
W
2
0
1
2.5
L
0
0
1
0.5
L
Janus
Simp4Gank
Janus
0
2
0
0
W
King Arthur
Skyphall
King Arthur
0
2
1
0.25
L
Hachiman
Warmechen
Hachiman
1
1
0
1
L
Vamana
1
2
1
0.75
L
Ravana
ifyktyk
Ravana
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,315
Damage
7,808
19,758
Taken
23,305
9,671
Mitigated
9,308
5,620
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,448
141
0
2,045
4,225
3,188
0
175
4,050
7,857
1,745
W
4,244
928
0
2,341
3,544
1,041
0
54
3,490
0
26,619
W
2,000
571
0
0
2,413
642
0
226
2,187
0
31,255
W
2,795
323
0
250
2,532
586
0
765
1,607
27,982
656
L
401
137
0
2,047
3,799
2,763
0
416
3,383
9,518
0
L
Janus
Simp4Gank
Janus
979
148
0
500
3,316
818
0
1,418
1,768
16,327
1,027
W
King Arthur
Skyphall
King Arthur
4,828
684
0
984
7,044
4,214
0
0
7,044
0
28,647
L
Hachiman
Warmechen
Hachiman
1,512
1,065
0
1,561
3,183
716
0
351
2,832
0
21,052
L
Vamana
2,741
978
0
2,744
7,909
3,497
0
550
7,319
0
28,007
L
Ravana
ifyktyk
Ravana
2,175
990
0
2,135
5,098
1,514
0
942
4,076
0
23,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,271
Gold Earned
21,299
218
Minions Killed
190
0
Camps Cleared
0
788,948
Distance Traveled
689,342
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,498
643
16
2
0
148,801
2
W
Da Ji
5,251
750
49
7
0
177,840
2
W
Medusa
4,083
583
46
7
0
147,683
0
W
Janus
4,885
698
56
8
0
159,730
0
L
Fafnir
4,362
623
8
1
0
148,825
4
L
Janus
3,889
556
33
5
0
109,350
0
W
King Arthur
4,554
651
51
7
0
154,894
0
L
Hachiman
3,967
567
45
6
0
128,095
0
L
Vamana
4,636
662
50
7
0
130,511
0
L
Ravana
4,445
635
54
8
0
172,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role