Player Matchup

Horus
Horus
Orion3902
Horus
Level 156
God Stats
65W - 48L
1,540 SR
Queue Stats
339W - 379L
1,418 Elo+
Solo
Nox
Nox
dxddy_pooh
Nox
Level 91
God Stats
10W - 7L
1,704 SR
Queue Stats
225W - 213L
1,549 Elo+
Solo
Tiamat
Tiamat
iivocaii
Tiamat
Level 159
God Stats
1W - 4L
1,103 SR
Queue Stats
145W - 159L
1,495 Elo+
Party 1
Bastet
Bastet
totjava
Bastet
Level 77
God Stats
17W - 15L
1,555 SR
Queue Stats
543W - 560L
1,482 Elo+
Party 1
Hachiman
Hachiman
xOXPandasXOx
Hachiman
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
195W - 217L
1,471 Elo+
Party 1
Team Averages
Level 113
1,480 SR
1,483 Elo+

VS

Team Averages
Level 131
1,571 SR
1,520 Elo+
Izanami
Izanami
 
Izanami
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
KovenDryer
Danzaburou
Level 190
God Stats
9W - 7L
1,363 SR
Queue Stats
167W - 155L
1,543 Elo+
Party 2
The Morrigan
The Morrigan
Lizard_wizard223
The Morrigan
Level 155
God Stats
1W - 3L
1,527 SR
Queue Stats
121W - 114L
1,530 Elo+
Party 2
Poseidon
Poseidon
SrRayden201
Poseidon
Level 128
God Stats
11W - 5L
1,735 SR
Queue Stats
157W - 145L
1,494 Elo+
Solo
Ymir
Ymir
YoungKirko
Ymir
Level 64
God Stats
4W - 2L
1,728 SR
Queue Stats
167W - 150L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Orion3902
Horus
14
3 / 0 / 5
8,365
643
6,628
6,334
3,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 2 / 8
7,146
550
3,128
5,861
2,823
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiamat
iivocaii
Tiamat
15
4 / 0 / 4
8,578
660
4,128
6,648
3,869
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bastet
totjava
Bastet
15
7 / 0 / 3
8,355
643
4,051
5,889
2,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hachiman
xOXPandasXOx
Hachiman
13
4 / 2 / 2
7,282
560
7,502
8,655
2,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 5 / 1
6,260
482
1,491
9,462
2,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
KovenDryer
Danzaburou
13
1 / 4 / 1
7,263
559
5,358
7,941
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
Lizard_wizard223
The Morrigan
10
2 / 4 / 1
6,246
480
3,551
6,409
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
SrRayden201
Poseidon
13
0 / 4 / 0
6,993
538
2,412
6,483
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 1
6,692
515
2,066
8,721
5,585
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
19
Kills
4
4
Deaths
19
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
1
0.1
L
Danzaburou
KovenDryer
Danzaburou
1
4
1
0.38
L
The Morrigan
Lizard_wizard223
The Morrigan
2
4
1
0.63
W
Horus
Orion3902
Horus
3
0
5
5.5
L
Poseidon
SrRayden201
Poseidon
0
4
0
0
L
1
2
1
0.75
W
1
2
8
2.5
W
Tiamat
iivocaii
Tiamat
4
0
4
6
W
Bastet
totjava
Bastet
7
0
3
8.5
W
Hachiman
xOXPandasXOx
Hachiman
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,437
Damage
14,878
33,387
Taken
39,016
15,046
Mitigated
13,425
15,407
Healing
8,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,491
1,203
0
2,298
9,462
2,286
41
748
8,345
0
37,744
L
Danzaburou
KovenDryer
Danzaburou
5,358
1,833
0
1,883
7,941
2,245
0
557
7,384
0
56,357
L
The Morrigan
Lizard_wizard223
The Morrigan
3,551
476
0
2,100
6,409
1,661
0
1,079
5,061
25,239
3,132
W
Horus
Orion3902
Horus
6,628
2,550
680
3,783
6,334
3,480
772
344
5,950
412
53,793
L
Poseidon
SrRayden201
Poseidon
2,412
221
0
657
6,483
1,648
0
3,099
3,384
55,956
2,306
L
2,066
810
0
1,368
8,721
5,585
0
2,185
6,439
25,263
0
W
3,128
387
0
1,537
5,861
2,823
0
1,478
4,383
21,516
0
W
Tiamat
iivocaii
Tiamat
4,128
309
0
3,054
6,648
3,869
204
2,740
3,684
64,900
0
W
Bastet
totjava
Bastet
4,051
810
0
2,117
5,889
2,092
448
1,089
4,672
0
61,070
W
Hachiman
xOXPandasXOx
Hachiman
7,502
3,380
0
4,236
8,655
2,782
212
1,124
7,531
0
51,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,726
Gold Earned
33,454
407
Minions Killed
434
0
Camps Cleared
0
1,332,777
Distance Traveled
1,225,017
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,260
482
84
6
0
187,340
0
L
Danzaburou
7,263
559
102
8
0
241,030
0
L
The Morrigan
6,246
480
56
4
0
255,842
0
W
Horus
8,365
643
80
6
0
235,989
2
L
Poseidon
6,993
538
142
11
0
250,671
0
L
Ymir
6,692
515
50
4
0
290,134
5
W
Nox
7,146
550
40
3
0
231,419
7
W
Tiamat
8,578
660
119
9
0
266,506
0
W
Bastet
8,355
643
96
7
0
341,580
0
W
Hachiman
7,282
560
72
6
0
257,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role