Player Matchup

Kuzenbo
Kuzenbo
Bronze III
 
Kuzenbo
Bronze III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
 
Neith
Gold III
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Silver I
Miler6
Vamana
Silver I
Level 131
God Stats
1W - 1L
1,269 SR
Queue Stats
148W - 166L
960 MMR
Solo
Janus
Janus
Gold III
dadismiter
Janus
Gold III
Level 159
God Stats
43W - 40L
1,569 SR
Queue Stats
147W - 156L
1,511 MMR
Solo
Hun Batz
Hun Batz
Gold IV
skariwalker
Hun Batz
Gold IV
Level 159
God Stats
8W - 3L
1,518 SR
Queue Stats
655W - 660L
1,362 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 160
1,471 SR
1,366 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,562 SR
1,321 MMR
Kukulkan
Kukulkan
Gold III
 
Kukulkan
Gold III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
 
Anhur
Bronze III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
Fmouraa10
Erlang Shen
Silver II
Level 128
God Stats
5W - 7L
1,537 SR
Queue Stats
216W - 242L
1,063 MMR
Solo
Lancelot
Lancelot
Gold IV
MalignantScary
Lancelot
Gold IV
Level 151
God Stats
13W - 12L
1,571 SR
Queue Stats
316W - 325L
1,515 MMR
Solo
Sylvanus
Sylvanus
Silver II
Tbarakadj
Sylvanus
Silver II
Level 147
God Stats
5W - 3L
1,703 SR
Queue Stats
92W - 107L
1,027 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
1 / 1 / 2
4,449
742
1,785
4,516
2,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
 
Neith
8
2 / 0 / 1
4,272
712
3,152
2,814
707
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vamana
Miler6
Vamana
8
0 / 2 / 1
4,501
750
2,271
5,190
1,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
8
2 / 2 / 1
4,918
820
2,134
2,299
551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
skariwalker
Hun Batz
8
1 / 1 / 2
4,214
702
2,937
5,850
1,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ThothAthenaAo Kuang

VS

Bans
FenrirThorSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
1 / 0 / 0
4,628
771
1,326
1,503
419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
 
Anhur
6
0 / 2 / 1
3,379
563
2,193
4,511
1,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Fmouraa10
Erlang Shen
8
1 / 1 / 0
4,048
675
1,888
5,138
2,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
8
4 / 2 / 1
4,569
762
4,914
5,766
1,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Tbarakadj
Sylvanus
7
0 / 1 / 1
4,104
684
1,912
4,227
2,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
6
Kills
6
6
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
1
2
2
W
Neith
 
Neith
2
0
1
2.5
L
Kukulkan
 
Kukulkan
1
0
0
1
L
Anhur
 
Anhur
0
2
1
0.25
L
Erlang Shen
Fmouraa10
Erlang Shen
1
1
0
1
L
Lancelot
4
2
1
2.25
W
Vamana
Miler6
Vamana
0
2
1
0.25
L
Sylvanus
Tbarakadj
Sylvanus
0
1
1
0.5
W
Janus
2
2
1
1.25
W
Hun Batz
skariwalker
Hun Batz
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,279
Damage
12,233
20,669
Taken
21,145
7,100
Mitigated
9,026
5,969
Healing
7,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
1,785
837
0
1,066
4,516
2,681
0
1,153
3,363
12,841
0
W
Neith
 
Neith
3,152
946
0
953
2,814
707
0
736
2,078
0
29,293
L
Kukulkan
 
Kukulkan
1,326
229
0
623
1,503
419
0
299
1,164
25,241
992
L
Anhur
 
Anhur
2,193
1,083
0
1,561
4,511
1,170
0
1,127
3,384
0
15,842
L
Erlang Shen
Fmouraa10
Erlang Shen
1,888
681
0
1,868
5,138
2,765
0
245
4,853
0
18,653
L
Lancelot
4,914
1,115
0
856
5,766
1,977
0
1,514
4,092
0
20,603
W
Vamana
Miler6
Vamana
2,271
903
0
1,247
5,190
1,758
0
0
5,190
0
26,695
L
Sylvanus
Tbarakadj
Sylvanus
1,912
476
746
1,696
4,227
2,695
0
494
3,733
13,908
495
W
Janus
2,134
326
0
429
2,299
551
0
426
1,873
22,767
0
W
Hun Batz
skariwalker
Hun Batz
2,937
1,256
0
2,274
5,850
1,403
20
818
5,032
0
22,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,354
Gold Earned
20,728
204
Minions Killed
186
0
Camps Cleared
0
725,706
Distance Traveled
661,344
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
4,449
742
12
2
0
137,277
0
W
Neith
4,272
712
55
9
0
127,082
0
L
Kukulkan
4,628
771
57
10
0
144,930
0
L
Anhur
3,379
563
31
5
0
93,182
0
L
Erlang Shen
4,048
675
33
6
0
134,764
2
L
Lancelot
4,569
762
38
6
0
171,637
0
W
Vamana
4,501
750
47
8
0
145,290
4
L
Sylvanus
4,104
684
27
5
0
116,831
3
W
Janus
4,918
820
61
10
0
149,062
0
W
Hun Batz
4,214
702
29
5
0
166,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role