Player Matchup

Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
NW DAB ASSASSIN
Ix Chel
Level 97
God Stats
1W - 4L
1,271 SR
Queue Stats
130W - 133L
1,462 Elo+
Party 1
Charybdis
Charybdis
WildMrsWeazel
Charybdis
Level 141
God Stats
2W - 1L
1,838 SR
Queue Stats
189W - 185L
1,517 Elo+
Party 1
Kuzenbo
Kuzenbo
iSlxngDots
Kuzenbo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,226 Elo+
Solo
Team Averages
Level 100
1,522 SR
1,441 Elo+

VS

Team Averages
Level 139
1,532 SR
1,506 Elo+
Zeus
Zeus
GoodSizeBear
Zeus
Level 154
God Stats
6W - 2L
1,433 SR
Queue Stats
113W - 110L
1,497 Elo+
Party 2
Chang'e
Chang'e
LTZ Tweetybird1
Chang'e
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
301W - 281L
1,534 Elo+
Party 2
Atlas
Atlas
Zodiac Wolf9924
Atlas
Level 149
God Stats
7W - 5L
1,758 SR
Queue Stats
213W - 240L
1,512 Elo+
Solo
Ganesha
Ganesha
elpulgoso0
Ganesha
Level 155
God Stats
11W - 12L
1,468 SR
Queue Stats
754W - 761L
1,491 Elo+
Solo
Tyr
Tyr
tzznutzz
Tyr
Level 141
God Stats
2W - 5L
1,500 SR
Queue Stats
153W - 185L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 3 / 4
7,191
719
7,861
10,432
4,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Geb
 
Geb
11
1 / 5 / 2
6,981
698
8,489
11,099
11,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 5 / 1
7,013
701
5,480
10,707
6,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
WildMrsWeazel
Charybdis
13
1 / 5 / 3
7,238
724
7,053
9,645
3,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
iSlxngDots
Kuzenbo
12
2 / 6 / 2
7,440
744
5,341
17,506
23,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 15
9,234
923
14,089
6,317
2,900
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

16
8 / 0 / 13
9,428
943
9,748
7,370
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 2 / 14
9,939
994
9,061
12,246
12,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ganesha
elpulgoso0
Ganesha
13
0 / 3 / 18
7,852
785
8,692
11,045
11,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

15
5 / 1 / 17
8,944
894
12,826
10,897
10,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
101
6
Kills
24
24
Deaths
6
12
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
4
0.67
L
Geb
 
Geb
1
5
2
0.4
W
4
0
15
11.5
W
8
0
13
14.5
L
2
5
1
0.5
L
Charybdis
WildMrsWeazel
Charybdis
1
5
3
0.5
W
7
2
14
7
W
Ganesha
elpulgoso0
Ganesha
0
3
18
3
L
Kuzenbo
iSlxngDots
Kuzenbo
2
6
2
0.5
W
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,224
Damage
54,416
59,389
Taken
47,875
50,117
Mitigated
41,036
15,325
Healing
24,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,861
847
625
3,416
10,432
4,295
0
7,402
2,859
0
20,181
L
Geb
 
Geb
8,489
580
1,192
982
11,099
11,953
0
7,170
3,719
11,861
0
W
14,089
1,332
1,385
2,085
6,317
2,900
1,202
2,298
4,019
27,148
1,621
W
9,748
355
8,572
4,779
7,370
3,681
474
3,818
3,552
21,466
780
L
5,480
808
2,505
2,131
10,707
6,017
0
7,355
3,235
16,458
0
L
Charybdis
WildMrsWeazel
Charybdis
7,053
3,400
200
1,407
9,645
3,868
0
6,595
2,936
0
16,741
W
9,061
2,332
550
1,649
12,246
12,925
192
4,072
8,174
17,112
1,273
W
Ganesha
elpulgoso0
Ganesha
8,692
81
2,970
1,037
11,045
11,411
400
3,916
7,129
17,425
253
L
Kuzenbo
iSlxngDots
Kuzenbo
5,341
1,349
182
2,685
17,506
23,984
0
10,771
6,480
7,416
0
W
12,826
881
535
913
10,897
10,119
1,034
5,206
5,691
0
17,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,863
Gold Earned
45,397
80
Minions Killed
129
0
Camps Cleared
0
849,675
Distance Traveled
916,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,191
719
29
3
0
183,921
0
L
Geb
6,981
698
4
0
0
175,306
0
W
Zeus
9,234
923
42
4
0
166,026
0
W
Chang'e
9,428
943
48
5
0
220,203
0
L
Ix Chel
7,013
701
14
1
0
155,850
0
L
Charybdis
7,238
724
33
3
0
153,760
0
W
Atlas
9,939
994
23
2
0
176,800
0
W
Ganesha
7,852
785
0
0
0
157,690
0
L
Kuzenbo
7,440
744
0
0
0
180,838
0
W
Tyr
8,944
894
16
2
0
196,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role