Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
ShellRaise
Hercules
Level 143
God Stats
3W - 11L
1,435 SR
Queue Stats
154W - 153L
1,511 Elo+
Solo
Janus
Janus
lZeTl
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,469 Elo+
Solo
Pele
Pele
last-84-fr
Pele
Level 201
God Stats
2W - 4L
1,500 SR
Queue Stats
316W - 345L
1,442 Elo+
Party 2
Bastet
Bastet
tueurstef60250
Bastet
Level 153
God Stats
4W - 8L
1,888 SR
Queue Stats
224W - 222L
1,455 Elo+
Party 2
Team Averages
Level 154
1,565 SR
1,475 Elo+

VS

Team Averages
Level 102
1,503 SR
1,555 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Estego6780
Odin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,590 Elo+
Party 3
Izanami
Izanami
Redcanary
Izanami
Level 147
God Stats
1W - 0L
1,514 SR
Queue Stats
8W - 3L
1,654 Elo+
Party 3
Hera
Hera
Sw1ftStorm
Hera
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,489 Elo+
Party 1
Bacchus
Bacchus
iTz_GoHaN_Op
Bacchus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
2 / 7 / 4
7,345
735
6,988
13,644
13,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
ShellRaise
Hercules
14
3 / 3 / 2
7,402
740
6,007
9,912
8,620
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Janus
lZeTl
Janus
12
0 / 8 / 4
6,937
694
6,022
8,781
2,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 8 / 4
7,695
770
6,617
10,753
3,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
3 / 5 / 7
8,018
802
11,293
10,816
4,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
7 / 2 / 21
9,742
974
15,115
15,693
17,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 1 / 21
9,723
972
7,622
12,786
16,981
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Redcanary
Izanami
16
5 / 2 / 16
9,713
971
9,281
7,595
2,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
5 / 5 / 10
8,667
867
5,602
8,354
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
iTz_GoHaN_Op
Bacchus
16
7 / 1 / 16
9,766
977
11,488
11,649
17,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
115
11
Kills
31
31
Deaths
11
21
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
2
7
4
0.57
W
Ne Zha
 
Ne Zha
7
2
21
8.75
W
7
1
21
17.5
W
Izanami
Redcanary
Izanami
5
2
16
6.5
L
Hercules
ShellRaise
Hercules
3
3
2
1.33
W
5
5
10
2
W
Bacchus
iTz_GoHaN_Op
Bacchus
7
1
16
15
L
Janus
lZeTl
Janus
0
8
4
0.25
L
3
8
4
0.63
L
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,927
Damage
49,108
53,906
Taken
56,077
32,688
Mitigated
57,453
10,284
Healing
18,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
6,988
1,849
411
1,620
13,644
13,209
267
3,160
10,352
0
11,213
W
Ne Zha
 
Ne Zha
15,115
2,586
477
5,286
15,693
17,613
393
1,629
13,685
0
29,399
W
7,622
2,654
883
1,768
12,786
16,981
152
1,009
11,542
0
11,367
W
Izanami
Redcanary
Izanami
9,281
5,954
2,075
2,143
7,595
2,776
3,776
619
6,584
0
29,083
L
Hercules
ShellRaise
Hercules
6,007
445
323
4,835
9,912
8,620
405
3,534
6,179
0
11,910
W
5,602
2,093
52
782
8,354
2,889
150
1,241
6,739
13,606
0
W
Bacchus
iTz_GoHaN_Op
Bacchus
11,488
469
1,566
3,026
11,649
17,194
93
868
10,568
15,208
2,175
L
Janus
lZeTl
Janus
6,022
342
0
250
8,781
2,769
0
4,004
4,459
15,229
0
L
6,617
384
0
193
10,753
3,816
0
2,209
8,358
0
18,159
L
11,293
1,348
0
2,652
10,816
4,274
60
2,498
8,136
0
21,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,397
Gold Earned
47,611
89
Minions Killed
152
0
Camps Cleared
0
939,014
Distance Traveled
932,272
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,345
735
7
1
0
159,578
0
W
Ne Zha
9,742
974
15
2
0
219,680
0
W
Odin
9,723
972
15
2
0
202,589
0
W
Izanami
9,713
971
70
7
0
164,686
0
L
Hercules
7,402
740
13
1
0
211,022
0
W
Hera
8,667
867
26
3
0
164,445
0
W
Bacchus
9,766
977
26
3
0
180,872
0
L
Janus
6,937
694
29
3
0
172,470
0
L
Pele
7,695
770
15
2
0
165,431
0
L
Bastet
8,018
802
25
3
0
230,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role