Player Matchup

Discordia
Discordia
DershBag
Discordia
Level 152
God Stats
3W - 3L
1,418 SR
Queue Stats
178W - 183L
1,523 Elo+
Solo
Fafnir
Fafnir
Hoffax1
Fafnir
Level 85
God Stats
3W - 4L
1,358 SR
Queue Stats
36W - 36L
1,477 Elo+
Party 1
Bellona
Bellona
ImTrizzy
Bellona
Level 58
God Stats
1W - 1L
1,325 SR
Queue Stats
23W - 21L
1,514 Elo+
Party 3
Charybdis
Charybdis
LightingSpeed12
Charybdis
Level 106
God Stats
27W - 17L
1,594 SR
Queue Stats
34W - 26L
1,547 Elo+
Party 1
Chaac
Chaac
MmmChocolate08
Chaac
Level 114
God Stats
3W - 1L
1,829 SR
Queue Stats
94W - 76L
1,560 Elo+
Party 3
Team Averages
Level 103
1,505 SR
1,524 Elo+

VS

Team Averages
Level 119
1,520 SR
1,519 Elo+
Mulan
Mulan
 
Mulan
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DearestAdeline
Jormungandr
Level 109
God Stats
68W - 44L
1,685 SR
Queue Stats
242W - 215L
1,578 Elo+
Party 2
Chiron
Chiron
IBeMudkip
Chiron
Level 141
God Stats
10W - 12L
1,536 SR
Queue Stats
412W - 370L
1,522 Elo+
Party 2
Anubis
Anubis
iceteagree
Anubis
Level 154
God Stats
26W - 30L
1,385 SR
Queue Stats
232W - 254L
1,462 Elo+
Solo
Atlas
Atlas
shorterboy_jr
Atlas
Level 103
God Stats
2W - 4L
1,495 SR
Queue Stats
403W - 386L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DershBag
Discordia
15
1 / 0 / 4
8,140
626
5,531
4,074
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Hoffax1
Fafnir
12
2 / 0 / 5
7,549
581
5,112
11,246
10,641
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bellona
ImTrizzy
Bellona
13
3 / 3 / 2
7,942
611
7,313
9,901
6,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
LightingSpeed12
Charybdis
13
2 / 3 / 3
7,707
593
8,337
7,370
2,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
11 / 2 / 2
8,598
661
11,467
10,018
7,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
3 / 4 / 0
7,591
584
5,449
11,964
6,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
DearestAdeline
Jormungandr
10
2 / 3 / 2
6,918
532
8,688
12,721
8,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
IBeMudkip
Chiron
12
2 / 3 / 2
6,908
531
6,297
10,279
3,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
iceteagree
Anubis
13
0 / 2 / 1
6,903
531
2,403
4,971
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 7 / 2
5,628
433
3,827
11,767
4,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
19
Kills
8
8
Deaths
19
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
4
0
0.75
L
Jormungandr
DearestAdeline
Jormungandr
2
3
2
1
W
Discordia
DershBag
Discordia
1
0
4
3
W
Fafnir
Hoffax1
Fafnir
2
0
5
4.5
L
Chiron
IBeMudkip
Chiron
2
3
2
1
W
Bellona
ImTrizzy
Bellona
3
3
2
1.33
W
Charybdis
LightingSpeed12
Charybdis
2
3
3
1.17
W
11
2
2
6
L
Anubis
iceteagree
Anubis
0
2
1
0.25
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,760
Damage
26,664
42,609
Taken
51,702
27,995
Mitigated
24,495
11,159
Healing
13,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
5,449
251
0
3,520
11,964
6,237
0
626
10,670
0
48,651
L
Jormungandr
DearestAdeline
Jormungandr
8,688
2,136
0
3,383
12,721
8,536
0
5,219
7,256
28,486
3,362
W
Discordia
DershBag
Discordia
5,531
355
0
500
4,074
1,313
240
1,441
2,567
64,089
1,365
W
Fafnir
Hoffax1
Fafnir
5,112
1,593
133
4,004
11,246
10,641
0
5,040
6,130
20,044
0
L
Chiron
IBeMudkip
Chiron
6,297
3,023
415
3,265
10,279
3,714
0
1,234
8,969
0
46,300
W
Bellona
ImTrizzy
Bellona
7,313
1,593
0
1,576
9,901
6,472
0
0
9,901
2,319
42,097
W
Charybdis
LightingSpeed12
Charybdis
8,337
4,494
0
3,311
7,370
2,534
655
2,557
4,813
0
61,685
W
11,467
2,971
0
1,635
10,018
7,035
0
4,255
5,639
0
60,177
L
Anubis
iceteagree
Anubis
2,403
39
0
1,334
4,971
1,644
0
1,353
3,368
62,313
850
L
3,827
1,738
0
1,776
11,767
4,364
0
2,234
9,360
22,948
11,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,936
Gold Earned
33,948
438
Minions Killed
398
0
Camps Cleared
0
1,360,373
Distance Traveled
1,201,021
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,591
584
94
7
0
223,483
2
L
Jormungandr
6,918
532
47
4
0
272,931
0
W
Discordia
8,140
626
127
10
0
273,050
6
W
Fafnir
7,549
581
15
1
0
284,003
4
L
Chiron
6,908
531
86
7
0
244,447
0
W
Bellona
7,942
611
87
7
0
251,266
1
W
Charybdis
7,707
593
118
9
0
242,864
2
W
Chaac
8,598
661
91
7
0
309,190
0
L
Anubis
6,903
531
116
9
0
216,852
0
L
Atlas
5,628
433
55
4
0
243,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role