Player Matchup

Thanatos
Thanatos
BlondeHades
Thanatos
Level 167
God Stats
1W - 5L
1,565 SR
Queue Stats
211W - 200L
1,519 Elo+
Party 1
Artemis
Artemis
HendSonic
Artemis
Level 156
God Stats
29W - 15L
1,762 SR
Queue Stats
317W - 266L
1,584 Elo+
Solo
Janus
Janus
JamalofJaCrispy
Janus
Level 157
God Stats
12W - 6L
1,700 SR
Queue Stats
232W - 226L
1,487 Elo+
Party 1
Yemoja
Yemoja
MouseKeeper12
Yemoja
Level 149
God Stats
4W - 7L
1,434 SR
Queue Stats
191W - 175L
1,574 Elo+
Solo
Surtr
Surtr
ShatteredGreed
Surtr
Level 157
God Stats
37W - 38L
1,543 SR
Queue Stats
171W - 178L
1,529 Elo+
Party 1
Team Averages
Level 157
1,601 SR
1,539 Elo+

VS

Team Averages
Level 144
1,562 SR
1,588 Elo+
Scylla
Scylla
DIEGOUSKI
Scylla
Level 148
God Stats
1W - 4L
1,335 SR
Queue Stats
240W - 237L
1,455 Elo+
Solo
Neith
Neith
Dyboy44
Neith
Level 156
God Stats
1W - 3L
1,135 SR
Queue Stats
182W - 147L
1,625 Elo+
Solo
Surtr
Surtr
Infant316853
Surtr
Level 139
God Stats
14W - 5L
1,790 SR
Queue Stats
113W - 93L
1,586 Elo+
Solo
Sylvanus
Sylvanus
Starpedo
Sylvanus
Level 128
God Stats
33W - 24L
1,672 SR
Queue Stats
117W - 74L
1,625 Elo+
Solo
Raijin
Raijin
chuaka
Raijin
Level 147
God Stats
5W - 3L
1,879 SR
Queue Stats
469W - 401L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BlondeHades
Thanatos
14
2 / 4 / 1
8,247
485
3,625
13,406
4,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
HendSonic
Artemis
18
6 / 3 / 3
10,407
612
12,050
11,816
4,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 3 / 1
8,901
524
7,223
8,323
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 6 / 7
7,985
470
10,930
16,874
14,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 7 / 1
8,287
487
9,705
20,357
14,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DIEGOUSKI
Scylla
17
7 / 4 / 4
10,699
629
9,481
8,570
2,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Dyboy44
Neith
16
2 / 4 / 3
9,407
553
9,350
11,659
3,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 1 / 6
11,022
648
16,339
19,096
18,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sylvanus
Starpedo
Sylvanus
15
2 / 3 / 7
9,504
559
7,233
16,260
12,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Raijin
chuaka
Raijin
17
6 / 2 / 4
9,843
579
8,732
10,077
3,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
47
14
Kills
23
23
Deaths
14
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BlondeHades
Thanatos
2
4
1
0.63
W
Scylla
DIEGOUSKI
Scylla
7
4
4
2.25
W
Neith
Dyboy44
Neith
2
4
3
0.88
L
Artemis
HendSonic
Artemis
6
3
3
2.5
W
6
1
6
9
L
3
3
1
1.17
L
2
6
7
0.92
L
1
7
1
0.21
W
Sylvanus
Starpedo
Sylvanus
2
3
7
1.83
W
Raijin
chuaka
Raijin
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,533
Damage
51,135
70,776
Taken
65,662
40,693
Mitigated
40,069
27,757
Healing
24,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BlondeHades
Thanatos
3,625
383
0
12,185
13,406
4,590
0
3,348
9,660
0
57,661
W
Scylla
DIEGOUSKI
Scylla
9,481
1,103
0
1,399
8,570
2,707
0
5,118
3,452
75,812
973
W
Neith
Dyboy44
Neith
9,350
2,914
0
2,865
11,659
3,128
0
2,746
8,913
0
71,005
L
Artemis
HendSonic
Artemis
12,050
7,218
0
5,539
11,816
4,452
540
4,204
7,546
0
94,631
W
16,339
5,650
0
7,602
19,096
18,476
298
2,884
16,212
5,193
88,192
L
7,223
155
0
1,104
8,323
2,415
0
4,045
4,004
73,785
880
L
10,930
3,447
957
2,527
16,874
14,301
160
8,533
7,811
35,276
5,343
L
9,705
2,628
0
5,445
20,357
14,935
0
5,339
13,909
2,523
62,349
W
Sylvanus
Starpedo
Sylvanus
7,233
1,123
2,025
5,435
16,260
12,382
0
6,119
10,141
44,196
2,988
W
Raijin
chuaka
Raijin
8,732
757
0
4,839
10,077
3,376
506
1,464
8,613
80,689
1,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,827
Gold Earned
50,475
602
Minions Killed
637
0
Camps Cleared
0
1,706,349
Distance Traveled
1,741,589
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,247
485
105
6
0
387,365
4
W
Scylla
10,699
629
159
9
0
334,921
1
W
Neith
9,407
553
130
8
0
326,420
7
L
Artemis
10,407
612
155
9
0
342,435
6
W
Surtr
11,022
648
149
9
0
344,743
8
L
Janus
8,901
524
156
9
0
365,557
4
L
Yemoja
7,985
470
68
4
0
278,481
0
L
Surtr
8,287
487
118
7
0
332,511
0
W
Sylvanus
9,504
559
68
4
0
339,148
0
W
Raijin
9,843
579
131
8
0
396,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role