Player Matchup

Anubis
Anubis
AlexGalante
Anubis
Level 49
God Stats
12W - 5L
1,653 SR
Queue Stats
91W - 83L
1,459 Elo+
Party 2
Loki
Loki
Salomyotik
Loki
Level 50
God Stats
7W - 4L
1,660 SR
Queue Stats
88W - 81L
1,454 Elo+
Party 2
Achilles
Achilles
StaunchDaRSC
Achilles
Level 43
God Stats
36W - 39L
1,570 SR
Queue Stats
102W - 146L
1,433 Elo+
Party 4
Medusa
Medusa
UseMyGullet
Medusa
Level 105
God Stats
12W - 6L
1,677 SR
Queue Stats
255W - 311L
1,436 Elo+
Party 4
Surtr
Surtr
gendji64120
Surtr
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
161W - 140L
1,368 Elo+
Solo
Team Averages
Level 63
1,612 SR
1,430 Elo+

VS

Team Averages
Level 47
1,501 SR
1,324 Elo+
Scylla
Scylla
AzaChobei-
Scylla
Level 61
God Stats
0W - 2L
1,290 SR
Queue Stats
52W - 75L
1,402 Elo+
Party 1
Fenrir
Fenrir
LxCM11
Fenrir
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 23L
1,317 Elo+
Party 3
Jormungandr
Jormungandr
TaKe_WanD0
Jormungandr
Level 48
God Stats
19W - 6L
1,703 SR
Queue Stats
195W - 190L
1,415 Elo+
Solo
Medusa
Medusa
dr-chewbax
Medusa
Level 65
God Stats
4W - 2L
1,512 SR
Queue Stats
61W - 90L
1,377 Elo+
Party 1
Discordia
Discordia
z420blazinz
Discordia
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,108 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
5 / 3 / 9
8,862
554
5,698
9,170
3,672
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
4 / 1 / 6
8,265
517
4,674
8,654
2,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Achilles
StaunchDaRSC
Achilles
13
5 / 0 / 10
9,614
601
6,228
8,871
8,167
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
17
8 / 0 / 6
10,485
655
6,682
7,225
2,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 3
8,185
512
3,597
9,560
5,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AzaChobei-
Scylla
13
3 / 6 / 2
7,702
481
8,263
8,998
2,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
LxCM11
Fenrir
11
0 / 2 / 3
6,530
408
1,984
8,861
3,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
TaKe_WanD0
Jormungandr
4
1 / 0 / 0
5,297
331
705
1,365
584
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
dr-chewbax
Medusa
13
2 / 5 / 0
7,730
483
5,556
10,816
3,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
z420blazinz
Discordia
10
1 / 10 / 1
6,314
395
7,537
8,537
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
23
Kills
7
7
Deaths
23
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
5
3
9
3.17
L
Scylla
AzaChobei-
Scylla
3
6
2
0.67
L
Fenrir
LxCM11
Fenrir
0
2
3
0.75
W
4
1
6
7
W
Achilles
StaunchDaRSC
Achilles
5
0
10
10
L
Jormungandr
TaKe_WanD0
Jormungandr
1
0
0
1
W
Medusa
8
0
6
11
L
Medusa
dr-chewbax
Medusa
2
5
0
0.4
W
1
3
3
0.83
L
Discordia
z420blazinz
Discordia
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,879
Damage
24,045
43,480
Taken
38,577
23,115
Mitigated
11,643
8,527
Healing
3,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
5,698
37
300
2,707
9,170
3,672
677
5,341
3,318
41,076
694
L
Scylla
AzaChobei-
Scylla
8,263
246
0
645
8,998
2,307
0
2,560
6,345
47,492
284
L
Fenrir
LxCM11
Fenrir
1,984
281
0
1,304
8,861
3,593
0
1,349
7,465
0
50,950
W
4,674
581
0
683
8,654
2,959
1,609
4,013
4,352
0
48,345
W
Achilles
StaunchDaRSC
Achilles
6,228
1,001
0
1,645
8,871
8,167
403
3,135
5,721
8,581
24,173
L
Jormungandr
TaKe_WanD0
Jormungandr
705
283
0
640
1,365
584
0
0
1,300
7,061
112
W
Medusa
6,682
1,549
0
1,265
7,225
2,675
3,054
1,675
5,510
0
80,003
L
Medusa
dr-chewbax
Medusa
5,556
1,709
0
855
10,816
3,453
0
1,587
9,061
0
45,823
W
3,597
967
0
1,927
9,560
5,642
248
1,369
8,191
741
44,101
L
Discordia
z420blazinz
Discordia
7,537
472
0
0
8,537
1,706
28
1,123
7,391
32,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,411
Gold Earned
33,573
404
Minions Killed
309
0
Camps Cleared
0
1,640,870
Distance Traveled
1,230,429
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,862
554
75
5
0
318,558
0
L
Scylla
7,702
481
86
5
0
263,757
0
L
Fenrir
6,530
408
93
6
0
350,403
0
W
Loki
8,265
517
72
5
0
359,805
0
W
Achilles
9,614
601
53
3
0
315,199
0
L
Jormungandr
5,297
331
12
1
0
41,260
0
W
Medusa
10,485
655
133
8
0
339,332
3
L
Medusa
7,730
483
77
5
0
300,569
2
W
Surtr
8,185
512
71
4
0
307,976
0
L
Discordia
6,314
395
41
3
0
274,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role