Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
ClaythPokeChamp
Surtr
Level 270
God Stats
13W - 8L
1,671 SR
Queue Stats
606W - 544L
1,587 Elo+
Solo
Kali
Kali
HeDaMan936
Kali
Level 156
God Stats
5W - 5L
1,482 SR
Queue Stats
135W - 113L
1,500 Elo+
Solo
Anubis
Anubis
Julian22399
Anubis
Level 127
God Stats
2W - 4L
1,474 SR
Queue Stats
120W - 115L
1,580 Elo+
Solo
Nut
Nut
iinburn
Nut
Level 126
God Stats
2W - 0L
1,284 SR
Queue Stats
136W - 93L
1,550 Elo+
Solo
Team Averages
Level 167
1,482 SR
1,543 Elo+

VS

Team Averages
Level 122
1,681 SR
1,537 Elo+
Osiris
Osiris
FatedSovereign
Osiris
Level 129
God Stats
32W - 16L
1,677 SR
Queue Stats
263W - 229L
1,547 Elo+
Solo
Surtr
Surtr
MischievousMrCat
Surtr
Level 145
God Stats
64W - 39L
1,703 SR
Queue Stats
366W - 382L
1,515 Elo+
Solo
Baron Samedi
Baron Samedi
PredestinationG
Baron Samedi
Level 35
God Stats
1W - 2L
1,804 SR
Queue Stats
19W - 24L
1,528 Elo+
Solo
Ishtar
Ishtar
Ragani
Ishtar
Level 143
God Stats
12W - 12L
1,625 SR
Queue Stats
233W - 192L
1,587 Elo+
Solo
Fafnir
Fafnir
Thérmical
Fafnir
Level 158
God Stats
1W - 2L
1,595 SR
Queue Stats
124W - 106L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 1 / 6
5,327
484
6,771
10,593
4,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 0 / 2
6,780
616
7,874
9,619
7,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
5 / 0 / 4
7,124
648
4,469
8,890
3,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anubis
13
5 / 1 / 4
7,086
644
5,764
4,834
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nut
11
0 / 4 / 1
5,700
518
3,272
6,937
1,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,141
558
5,447
10,976
6,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 1
5,740
522
5,053
10,344
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Baron Samedi
PredestinationG
Baron Samedi
8
0 / 4 / 1
5,187
472
2,920
5,300
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
Ragani
Ishtar
12
4 / 1 / 1
7,223
657
8,382
8,752
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
Thérmical
Fafnir
9
1 / 2 / 2
6,018
547
3,911
8,136
7,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
12
Kills
6
6
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
1
6
3
W
2
0
2
3
L
0
3
0
0
W
5
0
4
7
W
Anubis
5
1
4
7
L
1
2
1
0.75
L
Baron Samedi
PredestinationG
Baron Samedi
0
4
1
0.13
L
Ishtar
Ragani
Ishtar
4
1
1
4.5
L
Fafnir
Thérmical
Fafnir
1
2
2
1
W
Nut
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,150
Damage
25,713
40,873
Taken
43,508
18,285
Mitigated
21,503
17,291
Healing
17,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,771
2,594
0
4,121
10,593
4,292
0
2,633
7,913
36,539
2,216
W
7,874
1,704
0
5,409
9,619
7,023
11
531
8,421
9,130
38,611
L
5,447
1,002
0
2,821
10,976
6,204
0
2,415
7,817
0
51,162
W
4,469
2,126
0
4,071
8,890
3,183
0
2,170
6,720
0
45,818
W
Anubis
5,764
131
0
1,764
4,834
1,897
0
1,418
3,416
52,139
0
L
5,053
2,156
0
5,354
10,344
3,597
0
3,028
7,316
2,029
50,551
L
Baron Samedi
PredestinationG
Baron Samedi
2,920
170
92
1,112
5,300
1,616
0
2,705
2,595
24,071
0
L
Ishtar
Ragani
Ishtar
8,382
5,696
0
4,418
8,752
2,840
468
1,619
7,133
0
58,898
L
Fafnir
Thérmical
Fafnir
3,911
1,231
375
2,982
8,136
7,246
0
4,262
3,757
15,170
0
W
Nut
3,272
2,553
0
1,926
6,937
1,890
0
456
6,481
0
35,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,017
Gold Earned
30,309
390
Minions Killed
358
0
Camps Cleared
0
1,148,981
Distance Traveled
1,043,726
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,327
484
57
5
0
236,546
5
W
Surtr
6,780
616
89
8
0
225,783
4
L
Osiris
6,141
558
95
9
0
200,473
2
W
Kali
7,124
648
72
7
0
256,523
0
W
Anubis
7,086
644
94
9
0
211,881
4
L
Surtr
5,740
522
78
7
0
243,758
0
L
Baron Samedi
5,187
472
56
5
0
161,594
2
L
Ishtar
7,223
657
100
9
0
208,039
1
L
Fafnir
6,018
547
29
3
0
229,862
5
W
Nut
5,700
518
78
7
0
218,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role