Player Matchup

Fenrir
Fenrir
Gold III
James7293
Fenrir
Gold III
Level 149
God Stats
2W - 2L
1,282 SR
Queue Stats
233W - 264L
1,423 MMR
Party 1
Neith
Neith
Gold III
McGovern x 6
Neith
Gold III
Level 153
God Stats
12W - 26L
1,480 SR
Queue Stats
234W - 269L
1,468 MMR
Party 1
Ra
Ra
Gold III
iEmoKid
Ra
Gold III
Level 204
God Stats
8W - 16L
1,395 SR
Queue Stats
1,601W - 1,458L
1,439 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 169
1,386 SR
1,444 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,550 SR
1,384 MMR
Artio
Artio
Gold IV
NinjaEleKID
Artio
Gold IV
Level 62
God Stats
10W - 11L
1,518 SR
Queue Stats
190W - 220L
1,440 MMR
Solo
Medusa
Medusa
Gold II
TheTrueManiac
Medusa
Gold II
Level 194
God Stats
15W - 14L
1,632 SR
Queue Stats
69W - 79L
1,537 MMR
Solo
Hel
Hel
Silver V
bygines123
Hel
Silver V
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,175 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
James7293
Fenrir
12
1 / 5 / 7
8,806
677
5,495
14,884
14,400
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 2 / 9
10,371
798
9,942
10,161
3,949
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
8 / 4 / 2
10,861
835
19,631
10,239
3,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesVulcanThothCthulhuKuzenbo

VS

Bans
MulanAgniFafnirIx ChelHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 7
9,596
738
8,047
16,963
17,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
6 / 2 / 5
10,561
812
15,513
13,385
4,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 4 / 7
9,181
706
4,438
10,185
3,858
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
10
Kills
11
11
Deaths
10
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
James7293
Fenrir
1
5
7
0.9
W
1
2
9
2.75
L
4
4
7
1.88
L
6
2
5
4.25
L
1
4
7
1.13
W
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,068
Damage
27,998
35,284
Taken
40,533
22,302
Mitigated
26,002
11,781
Healing
17,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
James7293
Fenrir
5,495
1,319
0
3,550
14,884
14,400
37
4,771
9,616
644
11,815
W
9,942
3,733
0
3,343
10,161
3,949
2,386
3,319
6,585
0
53,399
L
8,047
388
1,142
3,554
16,963
17,533
310
5,943
10,027
15,622
436
L
15,513
5,670
0
1,987
13,385
4,611
1,386
6,960
5,620
0
52,889
L
4,438
222
6,131
4,337
10,185
3,858
485
5,416
4,387
36,163
0
W
19,631
1,326
2,052
2,836
10,239
3,953
28
3,081
6,746
38,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,038
Gold Earned
29,338
156
Minions Killed
164
0
Camps Cleared
0
712,309
Distance Traveled
741,288
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,806
677
10
1
0
236,728
3
W
Neith
10,371
798
90
7
0
238,786
5
L
Artio
9,596
738
19
1
0
251,982
0
L
Medusa
10,561
812
64
5
0
244,550
6
L
Hel
9,181
706
81
6
0
244,756
1
W
Ra
10,861
835
56
4
0
236,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role