Player Matchup

Poseidon
Poseidon
Gold V
Alfamode
Poseidon
Gold V
Level 208
God Stats
6W - 5L
1,257 SR
Queue Stats
104W - 111L
1,275 MMR
Solo
Danzaburou
Danzaburou
Silver IV
FunctionalWilly
Danzaburou
Silver IV
Level 67
God Stats
8W - 7L
1,486 SR
Queue Stats
35W - 41L
1,282 MMR
Solo
Fenrir
Fenrir
Silver III
Leyt
Fenrir
Silver III
Level 117
God Stats
2W - 1L
1,401 SR
Queue Stats
7W - 5L
1,257 MMR
Solo
Ymir
Ymir
Gold V
Reckl3ssGring0
Ymir
Gold V
Level 157
God Stats
0W - 2L
1,368 SR
Queue Stats
79W - 81L
1,276 MMR
Solo
King Arthur
King Arthur
Silver I
gimmeurring
King Arthur
Silver I
Level 64
God Stats
0W - 5L
1,106 SR
Queue Stats
94W - 109L
1,304 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,324 SR
1,279 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,540 SR
1,332 MMR
Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold II
Alpha6Alpha
Ra
Gold II
Level 171
God Stats
50W - 47L
1,552 SR
Queue Stats
459W - 473L
1,527 MMR
Party 1
Ravana
Ravana
Gold V
JiveSo
Ravana
Gold V
Level 129
God Stats
6W - 4L
1,499 SR
Queue Stats
193W - 203L
1,237 MMR
Solo
Anubis
Anubis
Silver I
NatureBoi 0
Anubis
Silver I
Level 210
God Stats
20W - 20L
1,545 SR
Queue Stats
507W - 531L
1,086 MMR
Party 1
Medusa
Medusa
Silver I
youxmadxbro
Medusa
Silver I
Level 74
God Stats
3W - 1L
1,606 SR
Queue Stats
34W - 33L
1,310 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Alfamode
Poseidon
12
0 / 2 / 0
6,453
587
1,991
3,963
944
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
FunctionalWilly
Danzaburou
11
0 / 3 / 0
5,567
506
1,527
6,102
1,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Leyt
Fenrir
9
2 / 4 / 0
5,298
482
4,560
10,518
2,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 1
5,537
503
1,953
9,819
5,779
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
gimmeurring
King Arthur
11
0 / 3 / 1
5,625
511
3,037
9,348
6,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AthenaCthulhuSusanoMulanAwilix

VS

Bans
ThanatosThorMartichorasSun WukongHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 0 / 8
6,984
635
2,660
7,612
6,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 0 / 3
7,461
678
6,631
3,353
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
JiveSo
Ravana
12
3 / 1 / 1
7,166
651
6,053
4,649
2,955
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
11
3 / 1 / 4
6,264
569
4,853
4,693
1,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
14
5 / 0 / 2
7,818
711
5,753
4,978
1,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
16
16
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
8
4
L
Poseidon
Alfamode
Poseidon
0
2
0
0
W
5
0
3
6.5
L
Danzaburou
FunctionalWilly
Danzaburou
0
3
0
0
W
Ravana
JiveSo
Ravana
3
1
1
3.5
L
Fenrir
Leyt
Fenrir
2
4
0
0.5
W
Anubis
3
1
4
5
L
0
4
1
0.13
L
King Arthur
gimmeurring
King Arthur
0
3
1
0.17
W
Medusa
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,068
Damage
25,950
39,750
Taken
25,285
16,925
Mitigated
14,346
8,286
Healing
11,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,660
286
0
2,679
7,612
6,536
270
2,364
5,248
18,197
2,369
L
Poseidon
Alfamode
Poseidon
1,991
186
0
855
3,963
944
0
2,568
1,380
58,103
1,474
W
6,631
500
290
1,666
3,353
1,349
0
319
3,034
54,722
0
L
Danzaburou
FunctionalWilly
Danzaburou
1,527
608
0
1,232
6,102
1,372
0
1,587
4,449
0
36,649
W
Ravana
JiveSo
Ravana
6,053
1,480
0
2,057
4,649
2,955
156
0
4,649
0
46,636
L
Fenrir
Leyt
Fenrir
4,560
407
0
2,471
10,518
2,691
0
4,156
6,362
0
23,044
W
Anubis
4,853
36
0
2,208
4,693
1,925
156
813
3,880
36,739
0
L
1,953
367
0
2,078
9,819
5,779
0
4,348
5,471
19,270
1,678
L
King Arthur
gimmeurring
King Arthur
3,037
306
0
1,650
9,348
6,139
0
1,260
8,088
0
33,993
W
Medusa
5,753
2,291
0
2,624
4,978
1,581
517
497
4,481
0
63,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,480
Gold Earned
35,693
344
Minions Killed
377
0
Camps Cleared
0
1,124,295
Distance Traveled
1,178,380
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,984
635
27
2
0
248,868
2
L
Poseidon
6,453
587
126
11
0
243,910
2
W
Ra
7,461
678
105
10
0
257,364
0
L
Danzaburou
5,567
506
77
7
0
210,190
0
W
Ravana
7,166
651
77
7
0
186,689
0
L
Fenrir
5,298
482
45
4
0
242,206
4
W
Anubis
6,264
569
62
6
0
244,651
0
L
Ymir
5,537
503
32
3
0
212,831
3
L
King Arthur
5,625
511
64
6
0
215,158
0
W
Medusa
7,818
711
106
10
0
240,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role