Player Matchup

Charybdis
Charybdis
AssumedMink71
Charybdis
Level 53
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 72L
1,580 Elo+
Party 2
Sun Wukong
Sun Wukong
Inkstick
Sun Wukong
Level 141
God Stats
8W - 3L
1,678 SR
Queue Stats
101W - 86L
1,615 Elo+
Party 2
King Arthur
King Arthur
Nuclear
King Arthur
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 16L
1,666 Elo+
Party 1
Bastet
Bastet
SabrinaBJones
Bastet
Level 99
God Stats
3W - 3L
1,423 SR
Queue Stats
86W - 83L
1,513 Elo+
Solo
Ix Chel
Ix Chel
TheVividSlays
Ix Chel
Level 101
God Stats
2W - 1L
1,308 SR
Queue Stats
15W - 11L
1,593 Elo+
Party 1
Team Averages
Level 110
1,482 SR
1,593 Elo+

VS

Team Averages
Level 138
1,429 SR
1,570 Elo+
Cupid
Cupid
BiggDyzell
Cupid
Level 147
God Stats
1W - 2L
1,478 SR
Queue Stats
274W - 269L
1,533 Elo+
Solo
Amaterasu
Amaterasu
ChachouiX
Amaterasu
Level 137
God Stats
15W - 17L
1,553 SR
Queue Stats
294W - 274L
1,638 Elo+
Solo
Janus
Janus
CulBorson
Janus
Level 125
God Stats
2W - 1L
1,399 SR
Queue Stats
205W - 183L
1,571 Elo+
Solo
Loki
Loki
Estradin04
Loki
Level 126
God Stats
4W - 6L
1,469 SR
Queue Stats
120W - 127L
1,568 Elo+
Solo
Fafnir
Fafnir
GaussblueX
Fafnir
Level 157
God Stats
0W - 2L
1,245 SR
Queue Stats
16W - 20L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AssumedMink71
Charybdis
16
4 / 3 / 10
9,636
602
12,110
10,345
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Inkstick
Sun Wukong
15
4 / 2 / 10
9,376
586
11,071
14,525
11,243
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
Nuclear
King Arthur
15
1 / 1 / 1
8,886
555
9,597
13,724
10,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 1 / 5
8,546
534
5,709
9,719
3,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
17
6 / 1 / 1
10,399
650
11,417
8,264
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
12
1 / 6 / 3
7,531
471
6,935
11,897
3,787
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
ChachouiX
Amaterasu
14
1 / 3 / 0
8,675
542
7,683
19,682
15,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
CulBorson
Janus
15
2 / 5 / 1
8,598
537
6,086
11,352
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 3
7,575
473
5,123
10,996
3,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 3 / 4
7,644
478
3,591
14,822
16,807
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
18
Kills
7
8
Deaths
20
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AssumedMink71
Charybdis
4
3
10
3
L
Cupid
1
6
3
0.42
L
Amaterasu
ChachouiX
Amaterasu
1
3
0
0.33
L
Janus
CulBorson
Janus
2
5
1
0.5
L
2
3
3
1.17
L
1
3
4
1
W
Sun Wukong
Inkstick
Sun Wukong
4
2
10
4.5
W
King Arthur
Nuclear
King Arthur
1
1
1
1.5
W
3
1
5
5.5
W
Ix Chel
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,904
Damage
29,418
56,577
Taken
68,749
31,655
Mitigated
42,644
21,012
Healing
20,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AssumedMink71
Charybdis
12,110
6,152
0
5,111
10,345
3,583
325
2,313
7,952
0
81,553
L
Cupid
6,935
3,859
170
4,066
11,897
3,787
0
483
11,374
0
52,294
L
Amaterasu
ChachouiX
Amaterasu
7,683
3,129
0
7,737
19,682
15,443
0
3,705
15,811
0
67,543
L
Janus
CulBorson
Janus
6,086
234
0
1,999
11,352
3,048
219
4,966
6,026
60,932
1,079
L
5,123
989
0
4,512
10,996
3,559
0
835
10,105
0
56,259
L
3,591
917
0
2,457
14,822
16,807
0
1,149
13,603
14,881
0
W
Sun Wukong
Inkstick
Sun Wukong
11,071
1,595
191
5,519
14,525
11,243
26
2,822
11,667
0
34,704
W
King Arthur
Nuclear
King Arthur
9,597
943
0
1,826
13,724
10,978
0
1,132
12,542
2,980
63,082
W
5,709
544
0
3,995
9,719
3,128
0
115
9,604
0
58,308
W
Ix Chel
11,417
1,318
934
3,436
8,264
2,723
0
3,023
5,040
82,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,843
Gold Earned
40,023
521
Minions Killed
489
0
Camps Cleared
0
1,728,581
Distance Traveled
1,587,389
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,636
602
140
9
0
309,180
1
L
Cupid
7,531
471
111
7
0
293,511
0
L
Amaterasu
8,675
542
128
8
0
285,081
2
L
Janus
8,598
537
140
9
0
328,894
1
L
Loki
7,575
473
98
6
0
356,589
4
L
Fafnir
7,644
478
12
1
0
323,314
0
W
Sun Wukong
9,376
586
30
2
0
374,865
2
W
King Arthur
8,886
555
105
7
0
319,880
0
W
Bastet
8,546
534
84
5
0
375,238
0
W
Ix Chel
10,399
650
162
10
0
349,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role