Player Matchup

Artemis
Artemis
Caelum_Falce
Artemis
Level 104
God Stats
6W - 2L
1,686 SR
Queue Stats
135W - 157L
1,449 Elo+
Party 2
Chang'e
Chang'e
M4TH3O
Chang'e
Level 105
God Stats
2W - 2L
1,489 SR
Queue Stats
135W - 157L
1,449 Elo+
Party 2
Kuzenbo
Kuzenbo
orderedmars2034
Kuzenbo
Level 105
God Stats
4W - 6L
1,369 SR
Queue Stats
135W - 157L
1,449 Elo+
Party 2
Team Averages
Level 105
1,515 SR
1,449 Elo+

VS

Team Averages
Level 119
1,546 SR
1,502 Elo+
Fenrir
Fenrir
Dcadiz
Fenrir
Level 153
God Stats
15W - 8L
1,604 SR
Queue Stats
152W - 145L
1,498 Elo+
Solo
Chronos
Chronos
KamilekPL1234
Chronos
Level 96
God Stats
4W - 3L
1,500 SR
Queue Stats
72W - 77L
1,521 Elo+
Party 1
Guan Yu
Guan Yu
Pekhi
Guan Yu
Level 109
God Stats
5W - 2L
1,534 SR
Queue Stats
61W - 70L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Caelum_Falce
Artemis
16
10 / 2 / 9
11,372
875
18,123
10,970
4,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
M4TH3O
Chang'e
15
6 / 2 / 11
10,285
791
16,273
9,666
3,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
3 / 0 / 14
9,596
738
8,934
11,175
14,605
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dcadiz
Fenrir
13
2 / 7 / 1
8,954
689
11,378
16,184
6,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Chronos
12
1 / 8 / 3
8,392
646
8,355
16,198
4,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Guan Yu
Pekhi
Guan Yu
14
1 / 4 / 2
8,234
633
5,548
19,303
12,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
19
Kills
4
4
Deaths
19
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
Caelum_Falce
Artemis
10
2
9
7.25
L
Fenrir
Dcadiz
Fenrir
2
7
1
0.36
L
Chronos
1
8
3
0.31
W
Chang'e
M4TH3O
Chang'e
6
2
11
5.75
L
Guan Yu
Pekhi
Guan Yu
1
4
2
0.5
W
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,330
Damage
25,281
31,811
Taken
51,685
22,439
Mitigated
23,808
9,048
Healing
18,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Caelum_Falce
Artemis
18,123
6,512
0
2,011
10,970
4,453
1,751
3,988
6,735
0
46,648
L
Fenrir
Dcadiz
Fenrir
11,378
1,998
0
3,910
16,184
6,867
12
5,291
10,069
1,173
38,346
L
Chronos
8,355
1,007
355
2,707
16,198
4,513
0
8,187
7,095
36,709
0
W
Chang'e
M4TH3O
Chang'e
16,273
870
2,374
3,182
9,666
3,381
303
2,176
7,317
42,920
0
L
Guan Yu
Pekhi
Guan Yu
5,548
751
2,896
8,594
19,303
12,428
0
8,524
9,686
884
18,653
W
8,934
2,843
0
1,481
11,175
14,605
347
3,419
7,421
18,046
452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,253
Gold Earned
25,580
155
Minions Killed
126
0
Camps Cleared
0
726,029
Distance Traveled
656,563
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,372
875
72
6
0
216,749
0
L
Fenrir
8,954
689
47
4
0
215,207
0
L
Chronos
8,392
646
50
4
0
215,433
0
W
Chang'e
10,285
791
64
5
0
263,348
0
L
Guan Yu
8,234
633
29
2
0
225,923
0
W
Kuzenbo
9,596
738
19
1
0
245,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role