Player Matchup

Baron Samedi
Baron Samedi
Masters
IILunatico
Baron Samedi
Masters
Level 123
God Stats
2W - 1L
1,483 SR
Queue Stats
101W - 62L
2,591 MMR
Party 2
Ravana
Ravana
Diamond III
Latiausahilo
Ravana
Diamond III
Level 146
God Stats
6W - 5L
1,552 SR
Queue Stats
244W - 289L
2,316 MMR
Solo
Medusa
Medusa
Diamond I
Stealthier
Medusa
Diamond I
Level 129
God Stats
10W - 5L
1,656 SR
Queue Stats
79W - 55L
2,372 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 133
1,564 SR
2,427 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,576 SR
2,216 MMR
Nu Wa
Nu Wa
Diamond IV
AngelsHerald
Nu Wa
Diamond IV
Level 121
God Stats
31W - 28L
1,687 SR
Queue Stats
192W - 213L
2,340 MMR
Party 1
Sobek
Sobek
Diamond IV
Barkmore
Sobek
Diamond IV
Level 156
God Stats
2W - 3L
1,541 SR
Queue Stats
63W - 54L
2,184 MMR
Party 1
Amaterasu
Amaterasu
Platinum I
TunerX7
Amaterasu
Platinum I
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 50L
2,124 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IILunatico
Baron Samedi
15
4 / 2 / 9
9,193
836
10,595
8,371
5,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ravana
15
6 / 2 / 9
9,822
893
7,903
9,889
7,515
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
Stealthier
Medusa
15
5 / 0 / 9
10,009
910
11,201
8,675
3,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
Ne ZhaAchillesMulanCthulhuOdin

VS

Bans
AgniHerculesKuzenboOsirisAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,564
688
6,374
7,486
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Barkmore
Sobek
11
1 / 7 / 3
7,926
721
4,697
15,352
15,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
TunerX7
Amaterasu
14
2 / 3 / 2
8,330
757
6,510
11,042
10,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
15
Kills
4
4
Deaths
15
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Sobek
Barkmore
Sobek
1
7
3
0.36
W
Baron Samedi
IILunatico
Baron Samedi
4
2
9
4.25
W
Ravana
6
2
9
5.25
W
Medusa
Stealthier
Medusa
5
0
9
9.5
L
Amaterasu
TunerX7
Amaterasu
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,699
Damage
17,581
26,935
Taken
33,880
16,242
Mitigated
28,847
10,838
Healing
5,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,374
1,364
0
1,332
7,486
2,243
0
2,977
4,004
38,752
794
L
Sobek
Barkmore
Sobek
4,697
301
0
1,359
15,352
15,925
0
4,025
10,236
13,373
0
W
Baron Samedi
IILunatico
Baron Samedi
10,595
949
1,728
3,993
8,371
5,607
838
4,323
3,792
28,379
785
W
Ravana
7,903
1,868
0
2,851
9,889
7,515
538
1,981
7,481
263
29,782
W
Medusa
Stealthier
Medusa
11,201
3,984
0
2,266
8,675
3,120
1,713
4,254
4,335
0
74,311
L
Amaterasu
TunerX7
Amaterasu
6,510
1,913
0
2,948
11,042
10,679
0
2,237
8,253
0
21,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,024
Gold Earned
23,820
207
Minions Killed
119
0
Camps Cleared
0
656,814
Distance Traveled
630,172
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,564
688
73
7
0
184,119
0
L
Sobek
7,926
721
13
1
0
212,462
1
W
Baron Samedi
9,193
836
39
4
0
209,582
0
W
Ravana
9,822
893
54
5
0
219,608
2
W
Medusa
10,009
910
114
10
0
227,624
0
L
Amaterasu
8,330
757
33
3
0
233,591
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role