Player Matchup

Charybdis
Charybdis
Platinum I
 
Charybdis
Platinum I
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum I
CaimanYoGurl
Thor
Platinum I
Level 63
God Stats
6W - 12L
1,908 SR
Queue Stats
346W - 328L
1,908 MMR
Solo
Eset
Eset
Platinum III
TacomanFB
Eset
Platinum III
Level 149
God Stats
5W - 2L
1,699 SR
Queue Stats
179W - 169L
1,874 MMR
Solo
Tiamat
Tiamat
Platinum II
WizzyJohn
Tiamat
Platinum II
Level 262
God Stats
25W - 16L
1,713 SR
Queue Stats
534W - 540L
1,913 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
slumbrosmars
Cu Chulainn
Platinum II
Level 143
God Stats
9W - 4L
1,811 SR
Queue Stats
276W - 265L
1,868 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 163
1,726 SR
1,812 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,567 SR
1,743 MMR
Hercules
Hercules
Platinum II
 
Hercules
Platinum II
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum II
 
Anhur
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum III
HazardousVibez
Scylla
Platinum III
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 24L
1,986 MMR
Party 1
Sylvanus
Sylvanus
Platinum III
PslingisBased
Sylvanus
Platinum III
Level 161
God Stats
27W - 14L
1,674 SR
Queue Stats
136W - 128L
1,871 MMR
Solo
Bastet
Bastet
Gold I
godofmulch
Bastet
Gold I
Level 104
God Stats
2W - 0L
1,658 SR
Queue Stats
27W - 18L
1,856 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
0 / 1 / 0
4,868
487
2,314
6,275
1,147
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 0
5,256
526
2,712
6,707
2,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
9
0 / 4 / 0
5,397
540
4,964
5,938
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
WizzyJohn
Tiamat
11
0 / 1 / 0
5,543
554
2,097
5,222
2,893
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
slumbrosmars
Cu Chulainn
8
0 / 2 / 0
4,770
477
1,953
8,877
2,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ArachneVulcanBellonaLancelotBacchus

VS

Bans
OlorunAresMedusaMulanJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
5 / 0 / 1
7,075
708
6,037
9,495
5,036
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Anhur
 
Anhur
12
1 / 0 / 0
6,208
621
4,273
4,676
1,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 1
6,155
616
5,696
3,113
852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
PslingisBased
Sylvanus
9
0 / 0 / 3
5,395
540
3,043
5,053
2,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bastet
godofmulch
Bastet
11
2 / 1 / 1
5,566
557
3,634
6,036
1,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
10
10
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
1
0
0
W
Hercules
 
Hercules
5
0
1
5.5
W
Anhur
 
Anhur
1
0
0
1
L
1
2
0
0.5
W
2
0
1
2.5
W
Sylvanus
PslingisBased
Sylvanus
0
0
3
1.5
L
Eset
0
4
0
0
L
Tiamat
WizzyJohn
Tiamat
0
1
0
0
W
Bastet
godofmulch
Bastet
2
1
1
2.5
L
Cu Chulainn
slumbrosmars
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,040
Damage
22,683
33,019
Taken
28,373
11,302
Mitigated
11,620
6,979
Healing
14,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,314
1,296
0
1,940
6,275
1,147
0
1,169
5,106
0
29,701
W
Hercules
 
Hercules
6,037
2,728
0
4,372
9,495
5,036
0
4,943
4,552
0
40,837
W
Anhur
 
Anhur
4,273
2,809
0
2,277
4,676
1,242
0
0
4,676
0
49,994
L
2,712
688
0
690
6,707
2,362
0
921
5,694
0
33,789
W
5,696
682
0
301
3,113
852
0
970
2,143
45,825
0
W
Sylvanus
PslingisBased
Sylvanus
3,043
1,310
2,082
1,907
5,053
2,908
0
283
4,770
15,059
796
L
Eset
4,964
510
0
797
5,938
2,232
0
0
5,614
35,413
686
L
Tiamat
WizzyJohn
Tiamat
2,097
196
0
1,888
5,222
2,893
0
1,346
3,876
47,620
0
W
Bastet
godofmulch
Bastet
3,634
1,368
0
3,725
6,036
1,582
173
844
5,192
0
40,602
L
Cu Chulainn
slumbrosmars
Cu Chulainn
1,953
412
0
1,664
8,877
2,668
0
5,147
3,685
0
15,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,834
Gold Earned
30,399
333
Minions Killed
370
0
Camps Cleared
0
970,309
Distance Traveled
978,074
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,868
487
61
6
0
177,681
0
W
Hercules
7,075
708
89
9
0
198,881
2
W
Anhur
6,208
621
98
10
0
175,130
2
L
Thor
5,256
526
62
6
0
226,077
1
W
Scylla
6,155
616
92
9
0
195,783
0
W
Sylvanus
5,395
540
11
1
0
162,539
1
L
Eset
5,397
540
73
7
0
170,148
0
L
Tiamat
5,543
554
108
11
0
201,683
0
W
Bastet
5,566
557
80
8
0
245,741
0
L
Cu Chulainn
4,770
477
29
3
0
194,720
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role