Player Matchup

Janus
Janus
AaronDesings
Janus
Level 84
God Stats
5W - 10L
1,397 SR
Queue Stats
97W - 101L
1,472 Elo+
Solo
Serqet
Serqet
Hazellie
Serqet
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,502 Elo+
Solo
Guan Yu
Guan Yu
SirLivid
Guan Yu
Level 166
God Stats
10W - 4L
1,688 SR
Queue Stats
181W - 82L
1,665 Elo+
Solo
Maui
Maui
jalt00
Maui
Level 89
God Stats
17W - 17L
1,515 SR
Queue Stats
39W - 25L
1,587 Elo+
Solo
Izanami
Izanami
ohmygodletmein
Izanami
Level 88
God Stats
1W - 3L
1,162 SR
Queue Stats
42W - 47L
1,437 Elo+
Solo
Team Averages
Level 107
1,452 SR
1,532 Elo+

VS

Team Averages
Level 120
1,431 SR
1,536 Elo+
Shiva
Shiva
 
Shiva
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BobbyleS
Loki
Level 86
God Stats
117W - 140L
1,583 SR
Queue Stats
436W - 410L
1,580 Elo+
Solo
Geb
Geb
Chaos15Warrior
Geb
Level 139
God Stats
1W - 6L
1,068 SR
Queue Stats
127W - 117L
1,553 Elo+
Solo
Neith
Neith
Ecocyge
Neith
Level 143
God Stats
1W - 2L
1,490 SR
Queue Stats
47W - 50L
1,527 Elo+
Solo
Nu Wa
Nu Wa
pedromoratt
Nu Wa
Level 128
God Stats
3W - 3L
1,516 SR
Queue Stats
33W - 32L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,102
729
1,497
2,125
607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Hazellie
Serqet
8
1 / 1 / 1
4,214
602
1,911
4,880
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
SirLivid
Guan Yu
10
4 / 0 / 0
5,775
825
4,240
5,984
4,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Maui
jalt00
Maui
7
1 / 2 / 0
3,938
563
2,034
6,500
3,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
1 / 3 / 1
4,313
616
1,378
4,737
1,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
5
0 / 2 / 0
3,641
520
938
4,013
1,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Loki
8
1 / 3 / 1
4,054
579
1,978
5,026
879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 1 / 2
4,403
629
1,612
3,825
1,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
Ecocyge
Neith
8
4 / 1 / 0
5,016
717
6,327
4,110
1,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 1 / 1
4,889
698
2,353
2,172
538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
8
Kills
7
7
Deaths
8
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
2
0
0
W
1
1
0
1
L
Loki
1
3
1
0.5
L
0
1
2
1
L
Neith
Ecocyge
Neith
4
1
0
4
W
Serqet
Hazellie
Serqet
1
1
1
1.5
W
Guan Yu
SirLivid
Guan Yu
4
0
0
4
W
Maui
jalt00
Maui
1
2
0
0.5
W
1
3
1
0.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,060
Damage
13,208
24,226
Taken
19,146
11,755
Mitigated
5,683
8,616
Healing
5,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
938
243
0
970
4,013
1,047
0
0
4,013
0
12,708
W
1,497
243
0
140
2,125
607
0
910
1,215
33,225
995
L
Loki
1,978
281
0
1,708
5,026
879
0
225
4,597
0
18,171
L
1,612
237
0
929
3,825
1,928
0
916
2,735
9,242
0
L
Neith
Ecocyge
Neith
6,327
2,408
0
1,432
4,110
1,291
0
1,305
2,669
0
34,236
W
Serqet
Hazellie
Serqet
1,911
338
0
1,954
4,880
1,683
0
1,266
3,614
0
17,205
W
Guan Yu
SirLivid
Guan Yu
4,240
649
151
3,410
5,984
4,486
0
340
5,644
0
35,652
W
Maui
jalt00
Maui
2,034
708
0
1,900
6,500
3,853
0
775
5,725
15,309
915
W
1,378
972
0
1,061
4,737
1,126
0
674
4,063
0
15,700
L
2,353
386
0
332
2,172
538
0
610
1,458
31,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,342
Gold Earned
22,003
219
Minions Killed
204
0
Camps Cleared
0
754,824
Distance Traveled
656,380
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
3,641
520
29
4
0
64,912
0
W
Janus
5,102
729
64
9
0
149,594
0
L
Loki
4,054
579
37
5
0
153,894
0
L
Geb
4,403
629
17
2
0
153,484
2
L
Neith
5,016
717
52
7
0
137,419
0
W
Serqet
4,214
602
34
5
0
182,693
0
W
Guan Yu
5,775
825
66
9
0
157,208
0
W
Maui
3,938
563
24
3
0
140,747
0
W
Izanami
4,313
616
31
4
0
124,582
0
L
Nu Wa
4,889
698
69
10
0
146,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role