Player Matchup

Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Chronic_Smoke210
Tyr
Level 157
God Stats
8W - 4L
1,794 SR
Queue Stats
120W - 110L
1,534 Elo+
Solo
Gilgamesh
Gilgamesh
DarkKnight3303
Gilgamesh
Level 99
God Stats
6W - 3L
1,866 SR
Queue Stats
118W - 119L
1,482 Elo+
Solo
Zeus
Zeus
Syfyky
Zeus
Level 64
God Stats
4W - 1L
1,825 SR
Queue Stats
324W - 316L
1,474 Elo+
Solo
Charybdis
Charybdis
imcww
Charybdis
Level 156
God Stats
8W - 7L
1,616 SR
Queue Stats
166W - 151L
1,557 Elo+
Solo
Team Averages
Level 125
1,720 SR
1,510 Elo+

VS

Team Averages
Level 83
1,508 SR
1,470 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
DarkhanPF
Maui
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 67L
1,585 Elo+
Party 1
Nu Wa
Nu Wa
Diannela_
Nu Wa
Level 27
God Stats
3W - 6L
1,469 SR
Queue Stats
18W - 27L
1,454 Elo+
Party 2
Awilix
Awilix
Majira_Wild__
Awilix
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 75L
1,350 Elo+
Solo
Chang'e
Chang'e
kamosuoh
Chang'e
Level 148
God Stats
34W - 23L
1,570 SR
Queue Stats
266W - 257L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 2 / 3
5,231
654
2,234
8,793
5,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 0 / 0
5,964
746
1,087
5,547
2,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gilgamesh
DarkKnight3303
Gilgamesh
8
0 / 0 / 1
4,729
591
1,733
5,171
2,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
Syfyky
Zeus
9
5 / 0 / 1
5,936
742
2,808
2,041
481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
imcww
Charybdis
10
5 / 1 / 3
6,422
803
6,317
6,117
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
7
0 / 3 / 2
4,048
506
4,554
5,623
1,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Maui
7
2 / 3 / 1
4,635
579
3,153
7,238
4,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
Diannela_
Nu Wa
7
0 / 0 / 0
4,128
516
3,621
2,709
549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
1 / 2 / 1
4,208
526
1,861
5,058
1,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
kamosuoh
Chang'e
6
0 / 4 / 1
3,739
467
624
4,317
993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
3
3
Deaths
12
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
3
1.25
L
Ah Muzen Cab
 
Ah Muzen Cab
0
3
2
0.33
W
0
0
0
0
W
Gilgamesh
DarkKnight3303
Gilgamesh
0
0
1
0.5
L
Maui
2
3
1
0.83
L
Nu Wa
Diannela_
Nu Wa
0
0
0
0
L
1
2
1
0.75
W
Zeus
Syfyky
Zeus
5
0
1
5.5
W
Charybdis
imcww
Charybdis
5
1
3
6.5
L
Chang'e
kamosuoh
Chang'e
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,179
Damage
13,813
27,669
Taken
24,945
11,954
Mitigated
9,179
11,029
Healing
4,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,234
443
114
3,521
8,793
5,050
94
1,687
7,026
13,820
0
L
Ah Muzen Cab
 
Ah Muzen Cab
4,554
2,396
0
726
5,623
1,475
0
972
4,651
0
24,378
W
1,087
308
0
1,779
5,547
2,072
0
2,114
3,099
0
38,959
W
Gilgamesh
DarkKnight3303
Gilgamesh
1,733
654
0
1,735
5,171
2,586
0
530
4,553
0
20,570
L
Maui
3,153
1,122
0
1,427
7,238
4,540
0
2,606
4,632
11,410
0
L
Nu Wa
Diannela_
Nu Wa
3,621
1,245
0
1,070
2,709
549
0
0
2,709
15,942
1,155
L
1,861
606
0
236
5,058
1,622
0
741
4,317
0
14,336
W
Zeus
Syfyky
Zeus
2,808
1,188
0
605
2,041
481
715
573
1,388
23,834
1,833
W
Charybdis
imcww
Charybdis
6,317
3,476
0
3,275
6,117
1,765
681
1,658
4,419
0
45,204
L
Chang'e
kamosuoh
Chang'e
624
112
160
597
4,317
993
0
649
3,668
13,137
316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,282
Gold Earned
20,758
286
Minions Killed
138
0
Camps Cleared
0
856,905
Distance Traveled
783,541
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,231
654
33
4
0
179,201
2
L
Ah Muzen Cab
4,048
506
41
5
0
169,924
0
W
Tyr
5,964
746
81
10
0
184,402
0
W
Gilgamesh
4,729
591
42
5
0
190,020
0
L
Maui
4,635
579
9
1
0
176,201
1
L
Nu Wa
4,128
516
31
4
0
140,168
0
L
Awilix
4,208
526
32
4
0
172,479
0
W
Zeus
5,936
742
48
6
0
150,606
0
W
Charybdis
6,422
803
82
10
0
152,676
0
L
Chang'e
3,739
467
25
3
0
124,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role