Player Matchup

Cerberus
Cerberus
Vova1344
Cerberus
Level 33
God Stats
0W - 2L
1,739 SR
Queue Stats
145W - 145L
1,179 Elo+
Party 1
Thoth
Thoth
darthvadersalt
Thoth
Level 29
God Stats
0W - 1L
1,363 SR
Queue Stats
43W - 45L
1,179 Elo+
Party 1
Bacchus
Bacchus
xerfz
Bacchus
Level 29
God Stats
9W - 5L
1,683 SR
Queue Stats
139W - 143L
1,179 Elo+
Party 1
Team Averages
Level 30
1,595 SR
1,179 Elo+

VS

Team Averages
Level 129
1,465 SR
1,467 Elo+
Ymir
Ymir
CompleteStone51
Ymir
Level 109
God Stats
10W - 6L
1,500 SR
Queue Stats
25W - 28L
1,384 Elo+
Solo
Charybdis
Charybdis
Foxas13
Charybdis
Level 149
God Stats
14W - 14L
1,377 SR
Queue Stats
105W - 106L
1,501 Elo+
Solo
Discordia
Discordia
ЕдрёнБатон
Discordia
Level 129
God Stats
31W - 26L
1,518 SR
Queue Stats
59W - 51L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Vova1344
Cerberus
12
1 / 6 / 2
7,606
691
5,203
16,395
12,320
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 8 / 2
7,164
651
4,525
9,525
2,409
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
xerfz
Bacchus
12
1 / 4 / 1
7,234
658
6,287
14,222
16,196
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 12
8,617
783
6,666
11,714
12,045
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
Foxas13
Charybdis
14
4 / 2 / 10
9,275
843
14,964
8,374
3,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
12 / 1 / 4
10,051
914
11,338
5,198
1,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
2
Kills
18
18
Deaths
3
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
0
12
8
W
Charybdis
Foxas13
Charybdis
4
2
10
4.5
L
Cerberus
Vova1344
Cerberus
1
6
2
0.33
L
0
8
2
0.13
L
Bacchus
xerfz
Bacchus
1
4
1
0.38
W
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,015
Damage
32,968
40,142
Taken
25,286
30,925
Mitigated
17,136
2,991
Healing
4,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,666
963
0
250
11,714
12,045
0
7,536
4,178
21,148
0
W
Charybdis
Foxas13
Charybdis
14,964
11,357
0
3,735
8,374
3,187
1,209
6,275
2,099
0
47,889
L
Cerberus
Vova1344
Cerberus
5,203
481
0
1,818
16,395
12,320
0
6,764
9,593
23,959
757
L
4,525
429
0
190
9,525
2,409
0
5,825
3,644
19,061
0
L
Bacchus
xerfz
Bacchus
6,287
891
0
983
14,222
16,196
0
5,149
9,055
15,591
0
W
11,338
312
0
174
5,198
1,904
40
1,921
3,277
30,308
1,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,004
Gold Earned
27,943
136
Minions Killed
133
0
Camps Cleared
0
602,899
Distance Traveled
609,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,617
783
21
2
0
207,961
0
W
Charybdis
9,275
843
71
6
0
191,111
0
L
Cerberus
7,606
691
82
7
0
200,239
0
L
Thoth
7,164
651
39
4
0
186,364
0
L
Bacchus
7,234
658
15
1
0
216,296
0
W
Discordia
10,051
914
41
4
0
210,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role