Player Matchup

Mulan
Mulan
 
Mulan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
AjayDaRebel
Cernunnos
Level 144
God Stats
11W - 15L
1,479 SR
Queue Stats
216W - 189L
1,510 Elo+
Solo
Sun Wukong
Sun Wukong
Awesomes
Sun Wukong
Level 185
God Stats
1W - 3L
1,401 SR
Queue Stats
55W - 48L
1,596 Elo+
Solo
Kali
Kali
Thebroadside
Kali
Level 92
God Stats
7W - 4L
1,686 SR
Queue Stats
217W - 198L
1,514 Elo+
Solo
Chronos
Chronos
joey_otakuboy17
Chronos
Level 129
God Stats
109W - 89L
1,604 SR
Queue Stats
501W - 504L
1,467 Elo+
Solo
Team Averages
Level 142
1,534 SR
1,517 Elo+

VS

Team Averages
Level 137
1,638 SR
1,569 Elo+
Neith
Neith
DragoChops
Neith
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 49L
1,635 Elo+
Solo
Scylla
Scylla
KataPG
Scylla
Level 124
God Stats
5W - 2L
1,613 SR
Queue Stats
228W - 232L
1,475 Elo+
Solo
Chaac
Chaac
MelaninGI
Chaac
Level 129
God Stats
3W - 1L
1,724 SR
Queue Stats
191W - 183L
1,586 Elo+
Party 1
Xing Tian
Xing Tian
Wally A1
Xing Tian
Level 157
God Stats
10W - 10L
1,572 SR
Queue Stats
913W - 868L
1,525 Elo+
Solo
Loki
Loki
eli8102
Loki
Level 107
God Stats
8W - 7L
1,780 SR
Queue Stats
179W - 154L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
3 / 7 / 1
7,008
501
9,828
14,118
7,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
AjayDaRebel
Cernunnos
13
0 / 1 / 2
7,039
503
8,274
8,535
2,613
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Awesomes
Sun Wukong
10
1 / 4 / 2
6,388
456
6,629
13,081
9,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
3 / 3 / 1
7,378
527
6,227
17,273
5,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 6 / 1
6,610
472
4,528
13,317
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
1 / 2 / 8
8,521
609
10,662
10,338
3,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
KataPG
Scylla
13
2 / 1 / 5
7,574
541
8,409
4,541
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
MelaninGI
Chaac
14
9 / 2 / 2
9,082
649
16,788
17,273
13,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Wally A1
Xing Tian
12
5 / 0 / 4
8,100
579
6,343
14,724
10,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
eli8102
Loki
13
4 / 2 / 4
7,879
563
5,857
10,935
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
7
Kills
21
21
Deaths
7
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
7
1
0.5
L
Cernunnos
AjayDaRebel
Cernunnos
0
1
2
1
L
Sun Wukong
Awesomes
Sun Wukong
1
4
2
0.5
W
Neith
1
2
8
2.5
W
Scylla
KataPG
Scylla
2
1
5
4.5
W
Chaac
MelaninGI
Chaac
9
2
2
5
L
3
3
1
1.17
W
Xing Tian
Wally A1
Xing Tian
5
0
4
7
W
Loki
eli8102
Loki
4
2
4
3
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,486
Damage
48,059
66,324
Taken
57,811
30,184
Mitigated
32,021
18,776
Healing
21,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
9,828
1,644
0
2,690
14,118
7,639
0
1,261
12,817
0
36,204
L
Cernunnos
AjayDaRebel
Cernunnos
8,274
3,704
0
2,892
8,535
2,613
0
1,669
6,826
0
58,342
L
Sun Wukong
Awesomes
Sun Wukong
6,629
1,106
0
1,684
13,081
9,640
0
3,833
9,066
0
21,214
W
Neith
10,662
5,030
0
5,603
10,338
3,665
850
276
10,062
0
75,955
W
Scylla
KataPG
Scylla
8,409
268
0
620
4,541
1,292
336
1,097
3,444
42,276
1,055
W
Chaac
MelaninGI
Chaac
16,788
3,269
0
5,680
17,273
13,034
272
1,500
15,773
5,867
53,896
L
6,227
2,153
0
8,446
17,273
5,793
17
5,198
11,799
0
41,747
W
Xing Tian
Wally A1
Xing Tian
6,343
817
1,814
3,478
14,724
10,582
0
987
13,737
21,646
2,190
W
Loki
eli8102
Loki
5,857
1,754
0
4,595
10,935
3,448
0
319
10,616
0
54,121
L
4,528
1,204
0
3,064
13,317
4,499
591
3,539
9,632
47,392
767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,423
Gold Earned
41,156
365
Minions Killed
420
0
Camps Cleared
0
1,408,890
Distance Traveled
1,396,933
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,008
501
55
4
0
265,356
1
L
Cernunnos
7,039
503
108
8
0
270,172
0
L
Sun Wukong
6,388
456
31
2
0
301,744
3
W
Neith
8,521
609
133
10
0
241,461
0
W
Scylla
7,574
541
94
7
0
299,747
2
W
Chaac
9,082
649
89
6
0
275,360
2
L
Kali
7,378
527
88
6
0
314,931
0
W
Xing Tian
8,100
579
20
1
0
280,907
3
W
Loki
7,879
563
84
6
0
299,458
0
L
Chronos
6,610
472
83
6
0
256,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role