Player Matchup

Nut
Nut
Benji030
Nut
Level 93
God Stats
13W - 8L
1,653 SR
Queue Stats
168W - 131L
1,529 Elo+
Solo
Sobek
Sobek
Im Shoxting
Sobek
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 21L
1,147 Elo+
Solo
King Arthur
King Arthur
Matccar
King Arthur
Level 128
God Stats
9W - 5L
1,702 SR
Queue Stats
153W - 155L
1,484 Elo+
Solo
Chang'e
Chang'e
Tajrons
Chang'e
Level 124
God Stats
3W - 3L
1,520 SR
Queue Stats
9W - 9L
1,713 Elo+
Solo
Kali
Kali
Tuk
Kali
Level 89
God Stats
1W - 1L
1,348 SR
Queue Stats
31W - 17L
1,549 Elo+
Solo
Team Averages
Level 94
1,544 SR
1,484 Elo+

VS

Team Averages
Level 131
1,491 SR
1,473 Elo+
Vulcan
Vulcan
DHGCatWoman
Vulcan
Level 145
God Stats
0W - 2L
1,323 SR
Queue Stats
298W - 297L
1,518 Elo+
Party 1
Khepri
Khepri
DrBariyos
Khepri
Level 143
God Stats
15W - 10L
1,446 SR
Queue Stats
669W - 719L
1,493 Elo+
Solo
Danzaburou
Danzaburou
Shwant1189
Danzaburou
Level 124
God Stats
1W - 1L
1,740 SR
Queue Stats
116W - 102L
1,461 Elo+
Solo
Mercury
Mercury
foolish657
Mercury
Level 148
God Stats
16W - 24L
1,443 SR
Queue Stats
501W - 484L
1,500 Elo+
Party 1
Mulan
Mulan
marquitos1097
Mulan
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 206L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 3
8,066
538
6,664
5,356
1,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 1 / 3
7,681
512
650
6,294
5,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Matccar
King Arthur
14
1 / 1 / 3
8,927
595
7,558
12,012
11,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Tajrons
Chang'e
15
5 / 2 / 5
9,709
647
8,024
9,305
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
Tuk
Kali
17
10 / 2 / 4
10,241
683
13,256
15,344
6,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
1 / 4 / 0
6,761
451
5,644
7,121
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
DrBariyos
Khepri
10
1 / 4 / 1
6,577
438
3,868
12,587
11,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Shwant1189
Danzaburou
14
0 / 1 / 1
7,442
496
2,866
7,144
2,331
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
foolish657
Mercury
13
3 / 6 / 1
7,388
493
7,056
15,209
5,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 2
7,062
471
4,916
9,850
9,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
17
Kills
6
6
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
Vulcan
1
4
0
0.25
L
Khepri
DrBariyos
Khepri
1
4
1
0.38
W
0
1
3
1.5
W
King Arthur
Matccar
King Arthur
1
1
3
2.5
L
Danzaburou
Shwant1189
Danzaburou
0
1
1
0.5
W
Chang'e
Tajrons
Chang'e
5
2
5
3.75
W
Kali
Tuk
Kali
10
2
4
6
L
Mercury
foolish657
Mercury
3
6
1
0.58
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,152
Damage
24,350
48,311
Taken
51,911
27,697
Mitigated
31,209
19,611
Healing
14,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,664
4,024
0
4,389
5,356
1,807
952
790
4,555
0
66,695
L
Vulcan
5,644
585
0
351
7,121
2,504
0
2,119
5,002
37,295
0
L
Khepri
DrBariyos
Khepri
3,868
1,085
0
3,657
12,587
11,195
0
3,216
9,371
20,662
1,424
W
650
29
0
3,001
6,294
5,093
135
737
5,557
16,484
0
W
King Arthur
Matccar
King Arthur
7,558
971
0
1,592
12,012
11,327
117
1,042
10,368
955
59,404
L
Danzaburou
Shwant1189
Danzaburou
2,866
1,336
0
4,237
7,144
2,331
0
503
6,641
0
55,882
W
Chang'e
Tajrons
Chang'e
8,024
602
773
3,522
9,305
2,743
1
3,987
4,959
59,886
1,624
W
Kali
Tuk
Kali
13,256
6,379
0
6,334
15,344
6,727
0
2,516
12,561
0
85,757
L
Mercury
foolish657
Mercury
7,056
4,411
0
3,052
15,209
5,575
0
2,795
12,414
0
53,676
L
4,916
905
0
3,540
9,850
9,604
0
515
9,335
0
39,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,624
Gold Earned
35,230
469
Minions Killed
359
0
Camps Cleared
0
1,496,209
Distance Traveled
1,466,070
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,066
538
105
7
0
284,483
2
L
Vulcan
6,761
451
75
5
0
289,091
1
L
Khepri
6,577
438
28
2
0
294,781
0
W
Sobek
7,681
512
24
2
0
309,330
0
W
King Arthur
8,927
595
101
7
0
306,409
1
L
Danzaburou
7,442
496
96
6
0
287,166
0
W
Chang'e
9,709
647
119
8
0
269,152
0
W
Kali
10,241
683
120
8
0
326,835
0
L
Mercury
7,388
493
95
6
0
311,062
0
L
Mulan
7,062
471
65
4
0
283,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role