Player Matchup

Yemoja
Yemoja
DeathsWarriors
Yemoja
Level 56
God Stats
4W - 5L
1,402 SR
Queue Stats
125W - 113L
1,559 Elo+
Solo
He Bo
He Bo
Gorbazaki
He Bo
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
318W - 290L
1,504 Elo+
Solo
Medusa
Medusa
Gummiblossom
Medusa
Level 142
God Stats
48W - 41L
1,227 SR
Queue Stats
151W - 137L
1,336 Elo+
Solo
King Arthur
King Arthur
RoSi-_-theSniPeR
King Arthur
Level 167
God Stats
8W - 13L
1,513 SR
Queue Stats
455W - 429L
1,550 Elo+
Solo
Vulcan
Vulcan
SlushyGryphon77
Vulcan
Level 126
God Stats
8W - 0L
1,938 SR
Queue Stats
385W - 372L
1,533 Elo+
Solo
Team Averages
Level 130
1,516 SR
1,496 Elo+

VS

Team Averages
Level 57
1,616 SR
1,456 Elo+
Lancelot
Lancelot
EmporerTony
Lancelot
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 53L
1,479 Elo+
Party 1
Charybdis
Charybdis
IuTy
Charybdis
Level 125
God Stats
2W - 2L
1,922 SR
Queue Stats
62W - 69L
1,488 Elo+
Solo
Amaterasu
Amaterasu
ScuffedOracle
Amaterasu
Level 26
God Stats
2W - 3L
1,834 SR
Queue Stats
94W - 84L
1,534 Elo+
Party 1
Merlin
Merlin
SeaHarles
Merlin
Level 83
God Stats
2W - 5L
1,572 SR
Queue Stats
143W - 129L
1,507 Elo+
Party 1
Ra
Ra
UnKillAbl3
Ra
Level 30
God Stats
25W - 38L
1,252 SR
Queue Stats
87W - 65L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 4
5,860
586
2,560
8,270
2,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
Gorbazaki
He Bo
11
9 / 0 / 2
6,771
677
7,715
5,604
1,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
10
1 / 1 / 1
5,397
540
4,145
6,296
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

King Arthur
RoSi-_-theSniPeR
King Arthur
12
3 / 0 / 1
6,782
678
4,254
5,934
3,207
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 1 / 3
6,400
640
5,143
5,782
1,818
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
EmporerTony
Lancelot
7
1 / 6 / 0
4,650
465
3,279
7,195
2,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
IuTy
Charybdis
9
2 / 3 / 0
5,247
525
4,071
6,658
1,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
ScuffedOracle
Amaterasu
10
0 / 3 / 0
5,050
505
2,591
8,836
6,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
SeaHarles
Merlin
10
0 / 4 / 1
5,402
540
2,959
7,318
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 2
5,470
547
3,599
6,088
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
17
Kills
4
4
Deaths
18
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
L
Lancelot
EmporerTony
Lancelot
1
6
0
0.17
W
He Bo
Gorbazaki
He Bo
9
0
2
10
W
Medusa
1
1
1
1.5
L
Charybdis
IuTy
Charybdis
2
3
0
0.67
W
King Arthur
RoSi-_-theSniPeR
King Arthur
3
0
1
3.5
L
Amaterasu
ScuffedOracle
Amaterasu
0
3
0
0
L
Merlin
SeaHarles
Merlin
0
4
1
0.13
W
2
1
3
3.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,817
Damage
16,499
31,886
Taken
36,095
10,616
Mitigated
13,887
11,944
Healing
10,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,560
518
1,576
1,637
8,270
2,682
0
1,994
5,989
18,063
0
L
Lancelot
EmporerTony
Lancelot
3,279
862
0
200
7,195
2,016
0
4,793
2,402
0
14,049
W
He Bo
Gorbazaki
He Bo
7,715
441
0
2,331
5,604
1,285
0
111
5,493
46,152
1,266
W
Medusa
4,145
1,294
0
1,872
6,296
1,624
458
1,027
5,049
0
40,974
L
Charybdis
IuTy
Charybdis
4,071
2,287
0
2,611
6,658
1,872
0
2,813
3,845
0
30,891
W
King Arthur
RoSi-_-theSniPeR
King Arthur
4,254
1,011
0
2,302
5,934
3,207
0
0
5,934
0
45,716
L
Amaterasu
ScuffedOracle
Amaterasu
2,591
833
0
3,516
8,836
6,016
0
0
8,836
0
27,934
L
Merlin
SeaHarles
Merlin
2,959
254
0
1,940
7,318
2,111
0
5,265
2,053
40,424
0
W
5,143
127
0
2,226
5,782
1,818
86
2,848
2,934
36,606
2,893
L
3,599
814
271
1,747
6,088
1,872
0
2,087
4,001
37,925
1,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,210
Gold Earned
25,819
341
Minions Killed
306
0
Camps Cleared
0
1,004,944
Distance Traveled
972,750
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,860
586
21
2
0
205,029
6
L
Lancelot
4,650
465
29
3
0
236,182
0
W
He Bo
6,771
677
79
8
0
238,045
0
W
Medusa
5,397
540
76
8
0
188,096
0
L
Charybdis
5,247
525
56
6
0
173,904
0
W
King Arthur
6,782
678
83
8
0
182,008
2
L
Amaterasu
5,050
505
64
6
0
185,805
1
L
Merlin
5,402
540
87
9
0
177,969
0
W
Vulcan
6,400
640
82
8
0
191,766
0
L
Ra
5,470
547
70
7
0
198,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role