Player Matchup

Bastet
Bastet
CROSSXROSE
Bastet
Level 43
God Stats
4W - 3L
1,494 SR
Queue Stats
50W - 74L
1,351 Elo+
Party 2
Bellona
Bellona
Keniel-DJ
Bellona
Level 45
God Stats
6W - 6L
1,393 SR
Queue Stats
44W - 73L
1,333 Elo+
Party 2
Zhong Kui
Zhong Kui
KnightOfDucks
Zhong Kui
Level 155
God Stats
37W - 25L
1,576 SR
Queue Stats
222W - 225L
1,466 Elo+
Solo
Charybdis
Charybdis
Toepfe02
Charybdis
Level 52
God Stats
80W - 61L
1,643 SR
Queue Stats
221W - 234L
1,470 Elo+
Solo
Nike
Nike
chacotaqo
Nike
Level 74
God Stats
4W - 2L
1,585 SR
Queue Stats
290W - 286L
1,394 Elo+
Solo
Team Averages
Level 74
1,538 SR
1,403 Elo+

VS

Team Averages
Level 87
1,593 SR
1,452 Elo+
Artemis
Artemis
AlfreIFX11
Artemis
Level 32
God Stats
4W - 4L
1,813 SR
Queue Stats
65W - 65L
1,438 Elo+
Party 1
Anubis
Anubis
Mariohd7_YTB
Anubis
Level 100
God Stats
10W - 11L
1,481 SR
Queue Stats
106W - 93L
1,422 Elo+
Party 1
Odin
Odin
ScottyB666
Odin
Level 83
God Stats
3W - 4L
1,554 SR
Queue Stats
191W - 184L
1,440 Elo+
Solo
Sun Wukong
Sun Wukong
oG HazrD
Sun Wukong
Level 95
God Stats
4W - 6L
1,474 SR
Queue Stats
323W - 327L
1,456 Elo+
Solo
Athena
Athena
specific-gust7
Athena
Level 125
God Stats
35W - 27L
1,642 SR
Queue Stats
75W - 80L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
CROSSXROSE
Bastet
9
2 / 0 / 2
5,391
539
4,204
5,909
1,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Keniel-DJ
Bellona
9
2 / 2 / 1
5,181
518
3,397
7,773
5,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
KnightOfDucks
Zhong Kui
12
8 / 1 / 1
7,268
727
8,898
8,103
5,199
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
Toepfe02
Charybdis
10
1 / 0 / 0
5,628
563
2,035
3,758
1,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
9
0 / 0 / 3
5,196
520
1,313
4,250
2,644
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AlfreIFX11
Artemis
9
0 / 2 / 0
4,633
463
2,457
4,022
1,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
10
1 / 6 / 0
5,413
541
3,291
6,865
3,068
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
4,982
498
2,304
7,188
2,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
oG HazrD
Sun Wukong
9
2 / 0 / 0
5,864
586
4,291
7,540
5,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 0
4,562
456
1,687
7,718
5,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
13
Kills
3
3
Deaths
13
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artemis
AlfreIFX11
Artemis
0
2
0
0
W
Bastet
CROSSXROSE
Bastet
2
0
2
3
W
Bellona
Keniel-DJ
Bellona
2
2
1
1.25
W
Zhong Kui
KnightOfDucks
Zhong Kui
8
1
1
8.5
L
Anubis
1
6
0
0.17
L
0
3
0
0
W
Charybdis
Toepfe02
Charybdis
1
0
0
1
W
Nike
0
0
3
1.5
L
Sun Wukong
oG HazrD
Sun Wukong
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,847
Damage
14,030
29,793
Taken
33,333
16,686
Mitigated
17,050
12,296
Healing
9,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AlfreIFX11
Artemis
2,457
648
0
1,200
4,022
1,020
21
954
3,068
0
21,989
W
Bastet
CROSSXROSE
Bastet
4,204
1,511
0
1,064
5,909
1,914
0
121
5,788
0
29,185
W
Bellona
Keniel-DJ
Bellona
3,397
1,030
0
1,970
7,773
5,845
0
240
7,533
0
22,008
W
Zhong Kui
KnightOfDucks
Zhong Kui
8,898
1,467
0
6,217
8,103
5,199
960
3,861
4,242
46,690
0
L
Anubis
3,291
335
0
1,925
6,865
3,068
0
4,943
1,922
33,751
493
L
2,304
413
0
2,719
7,188
2,357
0
528
6,660
0
36,641
W
Charybdis
Toepfe02
Charybdis
2,035
1,395
0
2,468
3,758
1,084
444
187
3,571
0
36,593
W
Nike
1,313
95
0
577
4,250
2,644
54
741
3,509
0
19,009
L
Sun Wukong
oG HazrD
Sun Wukong
4,291
925
0
972
7,540
5,479
0
0
7,540
0
33,494
L
1,687
711
0
2,188
7,718
5,126
0
2,473
5,245
12,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,664
Gold Earned
25,454
241
Minions Killed
238
0
Camps Cleared
0
950,452
Distance Traveled
943,214
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,633
463
43
4
0
168,410
0
W
Bastet
5,391
539
40
4
0
194,748
0
W
Bellona
5,181
518
30
3
0
196,059
0
W
Zhong Kui
7,268
727
79
8
0
174,007
0
L
Anubis
5,413
541
64
6
0
174,433
0
L
Odin
4,982
498
60
6
0
201,784
0
W
Charybdis
5,628
563
69
7
0
183,051
0
W
Nike
5,196
520
23
2
0
202,587
1
L
Sun Wukong
5,864
586
51
5
0
187,415
0
L
Athena
4,562
456
20
2
0
211,172
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role