Player Matchup

Medusa
Medusa
 
Medusa
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
CruelCheese9095
Artio
Level 87
God Stats
1W - 0L
1,935 SR
Queue Stats
6W - 10L
1,303 Elo+
Solo
Sol
Sol
pwhtil
Sol
Level 183
God Stats
3W - 0L
1,433 SR
Queue Stats
507W - 218L
1,730 Elo+
Party 1
Team Averages
Level 146
1,623 SR
1,511 Elo+

VS

Team Averages
Level 155
1,487 SR
1,421 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
R0ckH0ward
Odin
Level 176
God Stats
0W - 3L
1,595 SR
Queue Stats
128W - 126L
1,582 Elo+
Solo
Aphrodite
Aphrodite
bamgyu
Aphrodite
Level 142
God Stats
1W - 3L
1,367 SR
Queue Stats
29W - 50L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 2 / 3
7,160
895
8,724
8,060
2,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 4 / 7
6,397
800
969
8,794
7,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
pwhtil
Sol
12
7 / 2 / 1
7,699
962
8,759
8,413
2,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
5 / 4 / 2
7,824
978
6,729
7,477
2,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 3 / 5
6,383
798
5,178
9,443
6,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
bamgyu
Aphrodite
10
1 / 4 / 4
6,412
802
5,347
6,206
2,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
11
Kills
8
8
Deaths
11
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
3
2.75
L
Hou Yi
 
Hou Yi
5
4
2
1.5
W
0
4
7
0.88
L
2
3
5
1.5
L
Aphrodite
bamgyu
Aphrodite
1
4
4
0.75
W
Sol
pwhtil
Sol
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,452
Damage
17,254
25,267
Taken
23,126
11,958
Mitigated
10,713
7,670
Healing
5,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,724
2,685
0
1,947
8,060
2,524
528
1,884
6,060
0
34,109
L
Hou Yi
 
Hou Yi
6,729
2,338
0
1,252
7,477
2,125
0
3,126
4,327
0
22,956
W
969
143
200
1,824
8,794
7,010
78
2,181
6,253
4,351
0
L
5,178
929
0
826
9,443
6,449
0
3,410
6,026
0
17,256
L
Aphrodite
bamgyu
Aphrodite
5,347
622
1,529
1,968
6,206
2,139
0
2,620
3,581
18,001
0
W
Sol
pwhtil
Sol
8,759
2,988
0
3,699
8,413
2,424
2,372
1,298
6,947
29,184
3,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,256
Gold Earned
20,619
100
Minions Killed
81
0
Camps Cleared
0
431,150
Distance Traveled
432,825
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,160
895
45
6
0
155,513
0
L
Hou Yi
7,824
978
37
5
0
128,219
1
W
Artio
6,397
800
6
1
0
138,603
0
L
Odin
6,383
798
20
3
0
170,043
2
L
Aphrodite
6,412
802
24
3
0
134,563
0
W
Sol
7,699
962
49
6
0
137,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role