Player Matchup

Cu Chulainn
Cu Chulainn
JyBlyStill
Cu Chulainn
Level 48
God Stats
8W - 11L
1,500 SR
Queue Stats
17W - 37L
1,447 Elo+
Solo
Bastet
Bastet
Sli75tom13
Bastet
Level 42
God Stats
13W - 12L
1,649 SR
Queue Stats
90W - 114L
1,323 Elo+
Solo
Ymir
Ymir
Vairu
Ymir
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,391 Elo+
Solo
Izanami
Izanami
danielgaming77
Izanami
Level 38
God Stats
8W - 7L
1,512 SR
Queue Stats
50W - 51L
1,396 Elo+
Solo
He Bo
He Bo
n1c0_312
He Bo
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 79L
1,398 Elo+
Solo
Team Averages
Level 46
1,532 SR
1,391 Elo+

VS

Team Averages
Level 67
1,462 SR
1,433 Elo+
Fenrir
Fenrir
Adruano9977
Fenrir
Level 62
God Stats
3W - 4L
1,415 SR
Queue Stats
29W - 24L
1,479 Elo+
Solo
Zhong Kui
Zhong Kui
Soberbicho
Zhong Kui
Level 83
God Stats
26W - 24L
1,377 SR
Queue Stats
79W - 67L
1,449 Elo+
Solo
Hel
Hel
karolaw
Hel
Level 66
God Stats
5W - 1L
1,425 SR
Queue Stats
135W - 164L
1,367 Elo+
Solo
Jormungandr
Jormungandr
zAgB7r8o
Jormungandr
Level 69
God Stats
5W - 0L
1,845 SR
Queue Stats
233W - 237L
1,429 Elo+
Party 1
Chernobog
Chernobog
zAl3x11r
Chernobog
Level 57
God Stats
1W - 1L
1,250 SR
Queue Stats
202W - 195L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JyBlyStill
Cu Chulainn
15
1 / 8 / 2
9,568
504
5,483
17,419
13,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
Sli75tom13
Bastet
15
5 / 6 / 0
9,595
505
6,864
16,166
6,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Ymir
Vairu
Ymir
14
2 / 3 / 1
9,056
477
11,089
16,351
15,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 6 / 2
9,185
483
11,658
13,962
5,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

He Bo
n1c0_312
He Bo
16
0 / 9 / 1
9,889
520
6,245
17,793
4,742
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
13 / 1 / 5
11,694
615
11,404
16,193
7,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Soberbicho
Zhong Kui
19
4 / 0 / 5
11,697
616
7,622
10,318
8,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Hel
15
1 / 1 / 8
8,743
460
3,790
16,933
6,964
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jormungandr
zAgB7r8o
Jormungandr
19
13 / 5 / 7
13,022
685
22,672
17,379
16,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chernobog
zAl3x11r
Chernobog
16
1 / 2 / 7
9,675
509
9,948
15,676
5,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
64
9
Kills
32
32
Deaths
9
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
13
1
5
15.5
L
Cu Chulainn
JyBlyStill
Cu Chulainn
1
8
2
0.25
L
Bastet
Sli75tom13
Bastet
5
6
0
0.83
W
Zhong Kui
Soberbicho
Zhong Kui
4
0
5
6.5
L
Ymir
Vairu
Ymir
2
3
1
0.83
L
1
6
2
0.33
W
Hel
1
1
8
5
L
He Bo
n1c0_312
He Bo
0
9
1
0.06
W
Jormungandr
zAgB7r8o
Jormungandr
13
5
7
3.3
W
Chernobog
zAl3x11r
Chernobog
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,339
Damage
55,436
81,691
Taken
76,499
45,280
Mitigated
44,066
16,939
Healing
40,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
11,404
2,424
0
8,026
16,193
7,146
826
3,551
12,642
0
89,103
L
Cu Chulainn
JyBlyStill
Cu Chulainn
5,483
265
0
2,719
17,419
13,640
233
11,779
5,640
0
60,885
L
Bastet
Sli75tom13
Bastet
6,864
1,771
0
3,995
16,166
6,338
1,596
7,352
8,814
0
58,317
W
Zhong Kui
Soberbicho
Zhong Kui
7,622
906
0
4,816
10,318
8,387
782
5,410
4,908
88,097
957
L
Ymir
Vairu
Ymir
11,089
1,230
0
2,029
16,351
15,430
232
3,762
12,589
42,823
927
L
11,658
6,064
0
3,780
13,962
5,130
1,588
2,741
11,221
0
74,428
W
Hel
3,790
943
9,799
9,615
16,933
6,964
131
5,317
11,616
20,884
0
L
He Bo
n1c0_312
He Bo
6,245
311
0
4,416
17,793
4,742
0
7,424
10,369
81,339
2,422
W
Jormungandr
zAgB7r8o
Jormungandr
22,672
8,118
0
2,673
17,379
16,211
429
2,130
15,249
90,375
7,947
W
Chernobog
zAl3x11r
Chernobog
9,948
6,021
0
5,085
15,676
5,358
522
4,446
11,230
0
72,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,293
Gold Earned
54,831
522
Minions Killed
544
0
Camps Cleared
0
1,767,464
Distance Traveled
1,873,802
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,694
615
109
6
0
430,124
0
L
Cu Chulainn
9,568
504
104
5
0
349,062
2
L
Bastet
9,595
505
88
5
0
430,495
0
W
Zhong Kui
11,697
616
165
9
0
380,736
0
L
Ymir
9,056
477
57
3
0
345,481
0
L
Izanami
9,185
483
126
7
0
325,864
0
W
Hel
8,743
460
27
1
0
382,339
7
L
He Bo
9,889
520
147
8
0
316,562
0
W
Jormungandr
13,022
685
140
7
0
329,650
0
W
Chernobog
9,675
509
103
5
0
350,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role