Player Matchup

Medusa
Medusa
Arisen Neko
Medusa
Level 212
God Stats
3W - 6L
1,467 SR
Queue Stats
192W - 204L
1,534 Elo+
Solo
Amaterasu
Amaterasu
FrankTheTank00
Amaterasu
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 6L
1,549 Elo+
Solo
Neith
Neith
HOOD-4x
Neith
Level 102
God Stats
35W - 24L
1,572 SR
Queue Stats
330W - 315L
1,481 Elo+
Solo
Nu Wa
Nu Wa
LionClaw
Nu Wa
Level 147
God Stats
6W - 2L
1,814 SR
Queue Stats
125W - 101L
1,613 Elo+
Solo
Thor
Thor
StrayGoldnJakal
Thor
Level 152
God Stats
12W - 11L
1,484 SR
Queue Stats
95W - 93L
1,476 Elo+
Solo
Team Averages
Level 144
1,567 SR
1,531 Elo+

VS

Team Averages
Level 160
1,496 SR
1,530 Elo+
Hou Yi
Hou Yi
Toofy_iq1188
Hou Yi
Level 142
God Stats
9W - 8L
1,614 SR
Queue Stats
164W - 169L
1,559 Elo+
Solo
Cliodhna
Cliodhna
VaIacia
Cliodhna
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 25L
1,531 Elo+
Solo
Janus
Janus
Warrior Knight7
Janus
Level 155
God Stats
20W - 22L
1,555 SR
Queue Stats
550W - 530L
1,513 Elo+
Solo
Ra
Ra
Wh1chcraft
Ra
Level 166
God Stats
1W - 1L
1,218 SR
Queue Stats
211W - 210L
1,514 Elo+
Solo
Cu Chulainn
Cu Chulainn
svgOOO7
Cu Chulainn
Level 208
God Stats
32W - 26L
1,592 SR
Queue Stats
60W - 58L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
6 / 0 / 0
9,083
649
8,161
6,840
3,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
FrankTheTank00
Amaterasu
12
3 / 1 / 4
7,307
522
5,273
11,184
7,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
HOOD-4x
Neith
13
4 / 1 / 3
8,469
605
5,947
7,020
2,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
LionClaw
Nu Wa
14
0 / 4 / 6
8,013
572
10,630
7,763
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 4
7,281
520
4,867
8,803
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
0 / 3 / 0
7,207
515
1,873
8,536
2,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
VaIacia
Cliodhna
14
3 / 3 / 1
7,669
548
6,061
12,264
3,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 3 / 0
6,077
434
3,682
5,945
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 1
6,755
483
3,933
8,204
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
svgOOO7
Cu Chulainn
13
4 / 3 / 1
8,029
574
7,703
13,673
11,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
7
7
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
0
0
6
W
Amaterasu
FrankTheTank00
Amaterasu
3
1
4
5
W
Neith
HOOD-4x
Neith
4
1
3
5.5
W
Nu Wa
LionClaw
Nu Wa
0
4
6
0.75
W
3
1
4
5
L
Hou Yi
0
3
0
0
L
Cliodhna
VaIacia
Cliodhna
3
3
1
1.17
L
0
3
0
0
L
0
4
1
0.13
L
Cu Chulainn
svgOOO7
Cu Chulainn
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,878
Damage
23,252
41,610
Taken
48,622
17,734
Mitigated
22,263
14,538
Healing
14,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,161
3,534
0
750
6,840
3,203
408
127
6,703
0
82,165
W
Amaterasu
FrankTheTank00
Amaterasu
5,273
2,265
0
6,332
11,184
7,556
146
2,047
8,734
0
33,541
W
Neith
HOOD-4x
Neith
5,947
1,156
0
2,317
7,020
2,242
980
1,242
5,487
0
67,338
W
Nu Wa
LionClaw
Nu Wa
10,630
2,321
0
1,440
7,763
2,370
20
345
7,376
50,094
1,719
W
4,867
560
0
3,699
8,803
2,363
0
2,691
5,744
0
42,592
L
Hou Yi
1,873
523
0
1,990
8,536
2,609
0
754
7,650
0
48,568
L
Cliodhna
VaIacia
Cliodhna
6,061
1,079
0
5,261
12,264
3,968
0
1,169
10,930
0
58,591
L
3,682
118
0
915
5,945
1,525
0
768
5,045
33,962
0
L
3,933
270
480
2,395
8,204
2,683
0
874
7,172
47,770
328
L
Cu Chulainn
svgOOO7
Cu Chulainn
7,703
1,374
0
3,196
13,673
11,478
0
5,611
7,387
0
59,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,153
Gold Earned
35,737
502
Minions Killed
466
0
Camps Cleared
0
1,385,617
Distance Traveled
1,413,601
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,083
649
142
10
0
277,104
2
W
Amaterasu
7,307
522
46
3
0
295,197
0
W
Neith
8,469
605
135
10
0
266,698
0
W
Nu Wa
8,013
572
104
7
0
245,532
0
W
Thor
7,281
520
75
5
0
301,086
2
L
Hou Yi
7,207
515
91
7
0
259,967
0
L
Cliodhna
7,669
548
93
7
0
339,245
1
L
Janus
6,077
434
74
5
0
247,631
3
L
Ra
6,755
483
110
8
0
284,087
0
L
Cu Chulainn
8,029
574
98
7
0
282,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role